Yeah that's great and all but I think we are missing the real issues here. Like wheres the animations on my Guardian mage tower skin? The skin I worked hard to get but I can't even lay down or dance.
*Furiously Waits for Warrior Article*#WarriorIsStillRelevantRight?....Right? :(
Take they out Moon, plain and simple I will quit this game and go back to FF14.NO FRACKING EXCUSE MOON needs to be taken out or replaced. Just another Blizzard bending over the druid and taking it while EVERY other class that had their artifact spells baked into something. The two spells they brogut back does NOTHING FOR THE DRUID. OMG, are the developers so fracking stupid and actually play a druid?We get buffed in 7.1 and nerf before 7.1.5, we get buffed for 7.2 and nerf before 7.25, we get new tier gear in 7.3 to be nerf in 7.3.5.REALLY BLIZZARD YOU MUST THINK YOU ARE DEALING WITH 8 year olds who know better?DH, LOCKS, Warriors, Monks, DK and pretty much everything else this xpac was OP except the druid and if the druid was OP for a short time, GOD FORBID you need to nerf them ASAP.
Rip sounds so underwhelming... Sometimes I'm not sure I've applied it until I check lol. Could we please get an updated sound effect for Rip? Everything else sounds like I'm tearing the enemy apart! Except Rip... Sounds like I'm tearing paper. :P <3
Can replace the 3min incarnation talent with a 1-2 min talent called "Primal Tap/Fury" or something that would last for 15 seconds (altered through tier sets) make it a talent that does one or more of the following:Unlimited energy for x secsShorter GCD's like a big cat going rabidIncreased Crit chance (like Battle Cry)Increased Haste Or a 45-1min talent called sharpened claws/fangs that just increases a stat for however long
I hope Guardian Druids get to keep the CC-immunity and damage boost portion of Rage of the Sleeper somehow...
Reading the comments I feel like I am the only one sad to see HT leave. I make major use of it with Abundance and Germ talent in M+. I mean if you spend any amount of time doing M+ you know when %^&* is about to hit the fan and having pre hotted everyone those instant cast HTs are amazing. RG for omen procs or for the hot. Instant HT for filler for heavy dmg. Now for raiding I don't use HT at all. But still sad to see it go because I love it for M+.
This post was from a user who has deleted their account.
Healing Touch was a blessing in pvp and I will seriously miss it. Casting it on someone missing a hot will put the hot on the target, and the cast time sped up depending on how many hots you got rolling around. I had HTs casting faster than a global and it was AMAZING. Pretty wimpy heal but its not like I had much else. So I guess... regrowth spam? gosh, how fun... Love that pruning, really do. :/
I heard that we apparently have a /meow emote in cat form now. They might have been joking, but can druid alpha tester that can confirm this potentially amazing addition?
This seems very deep into mechanics for Wowhead
I'm surprised by the people saying they used Healing Touch in Legion. Any person giving advice on resto druids would tell you not to use it, as every positive aspect it had was outshone by another spell that resto druids had, namely Rejuv and Regrowth. Because it wasn't as efficient as the former nor as spammable of a big heal as the latter, it didn't even deserve a spot on resto druids' bars. Sure, they could have tweaked the spell to make it the big heal you wanted to spam, and make it so you only wanted to use Regrowth with a Lifebloom proc or if you had extra mana and wanted to get your mastery up, but removing it isn't that out of the question either.IRT the Guardian section, I'm disappointed in Arielle's assessment. Two key nerfs (one from spell changes and one from the removal of the artifact weapon) weren't even mentioned. First, Frenzied Regen is going from healing based on damage taken in the previous five seconds to a flat 25%. It's also getting a cooldown increase, but since every tank is getting that to one of their defensive tools, I can see why that wasn't mentioned. However, those two nerfs coupled with losing a charge from our artifact weapon means we don't have as effective of a way of dealing with big hits, especially big magical attacks. This brings me to the other change that in my mind will affect bears the most: the loss of Adaptive Fur. When justifying the removal of Mark of Ursol, Blizz cited Adaptive Fur (and Frenzied Regen) as specific examples of why bears didn't this additional tool to deal with magic damage. With these changes, I fear bears are going to take a hard fall down the tank ranks.Lastly, to the people complaining that this might be too early to do class assessments: I would have agreed with you five years ago, but Blizzard has started to get into a rut where they won't show us something until it's nearly complete, and any changes after that will be just numbers and not large adjustments to smooth things like rotations, which is what the Balance section alluded to. This type of feedback gives a chance for players to see where the developers might be going with a class, and also serves as a notice to the developers in a clear article of what issues there might still be in hopes Blizzard does make changes.
I would be really happy to have an opinions corner for paladins. Retribution in particular: All the good talents/traits that made gameplay bearable are being put into level 100 talent tree. Would love to see some thoughts from the theorycrafters.