Thank you for all the feedback, and apologies for the delayed response.
We agree that there are moments of frustration with the live version of 恶魔之刃
, and are continuing to look into how to address them, but also think that a smooth resource income is not the best solution.
For Havoc, we wanted to create a style of play that used fewer core abilities in favor of having deeper gameplay in other areas (e.g. a higher reliance on movement and battlefield awareness, and higher variation in resource generation). Part of what makes 恶魔之咬
, a spammable resource generator, work for Havoc is that its interaction with 混乱打击
is not static. You need to monitor how much Fury it generates, and react with 混乱打击
We tried out having 恶魔之刃
at 100% on the PTR mostly as a quality of life change, and to reduce the periods of time where players running 恶魔之刃
found themselves unable to use any abilities. However, in practice, that change took an already simplified rotation and made it almost completely predictable. Though effective, it made the spec very dull to play. Reacting to your Fury bar is a core aspect of Havoc gameplay, and we don't want to lose that gameplay with 恶魔之刃
All that said, we still agree that the current version of Demon Blades is not perfect, and we will continue to iterate. The version we tried on the 7.2.5 PTR was just not the right direction for Havoc.