All mineral nodes will now despawn one minute after they are mined, even if items remain in them.
The cast time of has been reduced to 2 seconds.
- is once again granted to Brewmaster Monks and now costs 2 Chi to use.
- is once again granted to Blood Death Knights, and now costs 30 Runic Power.
- is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
- is once again granted to Protection Paladins, and now costs 1 Holy Power.
- The cooldown of provided by Symbiosis has been reduced to 5 minutes.
- The duration of provided by Symbiosis now displays correctly as 4 seconds.
has been changed, and now increases the radius of 日光术
to 10 yards (was 5 yards).
The duration of 日光术
has been reduced to 8 seconds. 猎人
- Aspect of the Fox has been removed.
- 稳固射击, , and 弹幕射击 can now always be cast on the move.
- has been changed. is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
- 狂野怒火 no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.
- A new Minor Glyph has been added: 被烧毁的雕文. This glyph prevents 虚空风暴, 活动炸弹, , 奥术弹幕, and 火焰冲击 from affecting targets more than 5 yards away from the primary target.
- Water Elemental
New Pet Ability: . Water Jet channels a jet of frigid water at the target, dealing Frost damage over 4 seconds. 寒冰箭s cast by the pet's owner that hit the target while it is being blasted with icy water will grant a charge of 寒冰指 This ability has a 24 sec cooldown (shared with 冰冻术) and a 1 second cast time.
now reduces the duration of harmful Magic effects by 25% (was 35%).
The damage absorbed by 寒冰护体
has been reduced by 25%. 炎爆术
now has a 3 second cooldown. 冰霜之环
now have a 45 second cooldown (was 30 seconds).
s periodic damage is now based only on the current 精通：点燃
, instead of both 精通：点燃
. Damage has been increased to bring it up to approximately the same level as before. 炽热疾速
may now be triggered after recieving damage in any amount.
The mana cost of 法术吸取
has been increased to 21% of base mana (was 7%).
Fixed an issue with 被烧毁的雕文
that could prevent all three bolts from firing.
Fixed an issue with 被烧毁的雕文
that could prevent the affected abilities from doing the correct damage. 武僧
- The 力贯千钧 talent now grants the 力贯千钧 effect every 22 seconds, which causes the Monk's next attack to generate 1 additional Chi.
- The 金创药 talent now grants the 金创药 effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.
- has been changed. This ability now removes all of a target's threat for 10 seconds.
- now increases single target healing by 25% (was 15%).
- now increases area healing by 25% (was 15%).
- The 's health has been reduced to 10% of the controlling Priest's health(was 30%).
- The cooldown of 疾跑 has been reduced to 45 seconds (was 1 minute).
- The cooldown of 致盲 has been reduced to 1 minute (was 3 minutes).
- The energy cost of the 速度爆发 talent has been reduced to 50 energy (was 60 energy).
- 致伤药膏 now deals 33% more damage.
- The Felguard and Wrathguard pet ability 胁迫气场 will no longer be auto-cast by default.
- Rain of Fire
will now grant 火焰之雨's damage over time effect a chance to generate .
- 火焰之雨 no longer requires 献祭 to be present to generate .
- 火焰之雨's damage over time will now hit every 1 second (was 2 seconds). The damage animation for the damage over time effect will no longer always display.
's duration has been increased to 20 minutes, and it will no longer despawn if the 术士
moves too far away.
- Raids, Dungeons and Scenarios
Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.