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Live
PTR
10.2.7
PTR
10.2.6
Beta
Latest Cataclysm Hotfixes (Feb 18)
Live
Posted
2011/02/18 at 11:10 PM
by
Miyari
Latest Cataclysm hotfixes have just been posted!
Notable changes include:
Previously proposed
Dungeon Finder changes
have been implemented. Some changes may yet require a realm restart.
(
Hunter
)
Aimed Shot
damage has been decreased to approximately 160% weapon damage (at level 80+), down from 200%.
(
Priest
)
Body and Soul
no longer reduces the mana cost of
Power Word: Shield
(the hotfix made on February 16 to provide this additional benefit has been reverted).
(
Warrior
)
(Arms passive) now gives 20% bonus damage with two-handed weapons, up from 10%.
Remember, you can check out all of the latest hotfixes under the blog's
Hotfixes
tag!
Check our the full list of today's hotfixes after the break!
Battlegrounds
Demolishers were respawning too quickly in
Strand of the Ancients
. They are now on a 20-second spawn timer.
Classes
Death Knight
Death Knight Ghouls under the effects of
Dark Transformation
can no longer cast
Gnaw
while it's on cooldown.
Hunter
Aimed Shot
damage has been decreased to approximately 160% weapon damage (at level 80+), down from 200%.
now provides around an additional 2000 attack power at level 85.
Paladin
Light of Dawn
no longer heals targets outside the paladin's party or raid. It correctly heals up to 5 targets in the paladin's raid.
Priest
Body and Soul
no longer reduces the mana cost of
Power Word: Shield
(the hotfix made on February 16 to provide this additional benefit has been reverted).
now returns 2/5/7% of maximum mana when
Power Word: Shield
is consumed, up from 2/4/6%.
Warlock
Instant-cast Shadowbolts from
Agony
(both the talent and Glyph of Corruption versions) should no longer consume charges of
if both procs are available. Shadow Trance will always take priority and be consumed first when Backdraft is active. Subsequent Shadowbolts will consume Backdraft stacks.
Warrior
(Arms passive) now gives 20% bonus damage with two-handed weapons, up from 10%.
Dungeon Finder
If a party member remains outside of a dungeon for more than 3 minutes, they become eligible for removal, regardless of other Vote Kick restrictions.
When players queue as a group with a tank or a healer, and the tank or healer drops group (or is kicked) within the first 5 minutes, all of the other players who queued with them are removed from the group as well.
If there is a group of 3 or more friends and someone in that group initiates a Vote Kick of a random party member, it now requires 4 votes to kick the player, instead of the standard 3 votes.
The penalty for using the Vote Kick feature too often is not issued to a player who kicks someone with whom they queued for a dungeon (i.e. the party member being selected for removal is not a player randomly selected via the Dungeon Finder).
The penalty for using the Vote Kick feature too often will be issued much more quickly to players who join as a party of 4 and kick the randomly selected 5th player.
The penalty for using the Vote Kick feature too often will now not allow the player to initiate a Vote Kick for 2 hours, up from 45 minutes.
These changes will require realm restarts to take effect. More information can be found
here
.
Dungeons & Raids
When switching a normal raid dungeon over to Heroic difficulty, players were instantly becoming saved without warning. There is now a warning dialog box which will appear before the difficulty is changed.
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Comment by
Afrozombie
on 2011-02-23T20:13:33-06:00
I'm just waiting until they implement this. I would really like a 10% damage increase ASAP.
Comment by
Pwntiff
on 2011-02-23T20:15:00-06:00
I'm just waiting until they implement this. I would really like a 10% damage increase ASAP.
This
was higher than this thread until you posted here.
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