Here are the full patch notes for Patch 7.2.5.
New FeaturesTimewalking: The Black Temple
The time has come to join a raid of 10-30 adventurers and venture back in time to The Black Temple in Outland
. You’ll be scaled to player level 70 and item level 141 on your way into this memorable highlight of the Burning Crusade expansion.All New Story ScenarioIn this new scenario
, you’ll use the time-twisting powers of the Bronze Dragonflight to help Chromie prevent her own assassination.New Events
- The Trial of Style
The Blood Elves have teamed up with the Ethereal transmogrifiers to put on a grand Azerothian fashion tournament. Compete against five other players to determine who’s the best dresser.
Auction House Dance Studio
- A wondrous celebration of all things moonkin is happening in Moonglade. Stop by and see what you can learn!
The Great Gnomeregan Race Pet Battle Dungeon: Deadmines
- The main auction houses in Orgrimmar and Stormwind have been cleaned out and turned into dance parties for the day. Crowd on in and show some faction pride!
Something is amiss in the Deadmines and it will take you and your battle pets to put a stop to it. Speak to Breanni in Dalaran to begin the quest. Requires completion of Pet Battle Dungeon: Wailing Caverns.Darkmoon Faire Rocks
The forsaken band Blight Boar has invaded the Darkmoon Faire
! Every hour on the half-hour, the band will rock out with a death metal tune. Battle the Metal Knight to earn achievements, consumables, and a monthly chance at a brutal helm or killer guitar mace.
- Smart heals such as 野性成长 and 圣言术：灵 now favor player targets over non-player targets, regardless of their health.
灵界打击 damage increased by 10%.
Damage of all abilities increased by 15%.
- 心脏打击 damage increased by 10%.
- 冰封之韧 is now learned at level 57 (was 65).
- Soulforge replaced with new talent: 寒冰之心
灵界打击 increases the duration of 冰封之韧 by 2 seconds.
is now learned at level 60 (was 57). Frost
- Damage of all abilities increased by 3%.
- 冲击半径 (Artifact trait) now increases damage dealt by 凛风冲击 by 6% per rank (was 10% per rank).
- 白霜 now procs at half the 湮灭 rate for 冰霜之镰.
- 王座粉碎者 (Artifact trait) now procs at a half the 湮灭 rate for 冰霜之镰.
- The damage of all Unholy abilities has been increased by 5%.
- 黑暗仲裁者 now has a duration of 20 seconds (was 15 seconds).
- 黑暗仲裁者's 瓦格里之击 damage has been reduced by 24%.
- 凋零缠绕 damage increased by 40%.
- 凋零缠绕 now costs 45 runic power (was 35).
- 死亡使者 now gives 2 runes (was 3).
- 亵渎 damage increased by 38%.
- 教官的第四课 now activates 1-2 溃烂之伤s (was 1-3).
Developers' notes: The random number of Wounds that could drop off your target made the rotation very unpredictable to manage at times, and we're reducing that a bit.
now reduces 黑暗突变
's cooldown by 7 seconds (was 5 seconds). 末日突降
now procs 20% slower. Demon Hunter
混乱之刃 now increase damage done by 30% (was a scaled increase based on Mastery), duration increased to 18 seconds (was 12).
- 邪能弹幕 no longer uses charges, and now has a 1 minute cooldown (was a 30-second recharge time). Your damaging abilities now have a chance to reduce the cooldown by 5 seconds.
- 邪能弹幕 damage increased by 100%, and now deals damage over 2 seconds (was 1 second).
- 准备就绪 now generates 100 Fury over 10 seconds (was 40 Fury over 5 seconds).
- Damage of all abilities, including talents, increased by 15%.
- 剑刃扭转 redesigned: Parrying an attack increases your 痛苦 generation by 20% for 5 seconds.
- 恶魔尖刺 can only be extended to a maximum of three times its base duration.
- 恶魔灌注 cooldown reduced to 1.5 minutes (was 2 minutes).
- 灵魂盛宴 total healing increased by 20%.
- now costs 30 痛苦 (was 20 痛苦).
- periodic damage increased by an additional 22%.
- 最后一搏 will not absorb a killing blow of more than 200% of the player's maximum health.
- 小型灵魂残片 generation from 裂魂 has been increased by 10%.
- 灵魂裂劈 now costs 25 to 50 痛苦 (was 30 to 60), and now heals for 6.6 times Attack Power per 25 痛苦 spent.
- 幽魂炸弹 redesigned: Consume all Soul Fragments within 25 yards and then explode, afflicting nearby enemies with Frailty for 20 seconds and damaging them for 3.0x Attack Power fire per fragment. You heal for 20% of all damage you deal to enemies with 脆弱.
- When 恶魔尖刺 is activated and a 恶魔尖刺 buff is already present, the values of the two buffs are now correctly averaged.
- When Soul Fragments are created that exceed the cap of 5 active fragments, the oldest fragment is now automatically consumed if it is within 60 yards of the Demon Hunter. If it is more than 60 yds from the Demon Hunter, it despawns.
星辰漂流 now increases 's damage by 50% (was 60%).
- damage increased by 11%.
- damage increased by 30%.
- 丛林之魂 now causes your finishing moves to deal 5% increased damage and grant 5 Energy per combo point.
- Healing from 狂暴回复 and 斯凯塞克的坚守 is no longer increased by Mastery: 自然守护者.
- 星河守护者's proc rate reduced by 30%.
- 淤血 is now also activated by 重殴.
- 铁鬃 now increases armor by 65% (was 80%).
- 重殴 damage increased by 650%, cost increased to 45 Rage (was 20). 重殴 is now on the global cooldown, and has no self-cooldown (was 3 seconds). 重殴 damage not increased in PvP.
- Mark of Ursol removed.
- Rage generated per melee swing reduced by 14%.
- Damage of all abilities increased by 25%.
- The healing done by all Restoration healing spells has been decreased by 4%.
- 栽培 healing reduced by 16%.
- 精通：相生 now increases the healing done by 变形印记.
- 装死/唤醒 no longer has a maximum range (was 100 yards).
- Beast Mastery
All damage dealt by abilities and pets increased by 6%.
- 凶暴野兽 now has 2 charges baseline.
- 倒刺射击 now has 2 charges baseline.
- 野性守护 now reduces the global cooldown of all damaging spells by 0.2 seconds while active.
- 奇美拉射击's cooldown increased to 15 seconds (was 9 seconds), damage increased by 100%, and missile speed increased by 25%.
- 瞄准射击 "first attack" bonus is now 50% (was 100%).
- 瞄准射击 damaged increased 55%.
- 风行者的遗产 damage increased by 55%.
- 耐心的射手 bonus reduced to 6% (was 10%).
- 穿刺射击 damage increased by 55%.
- 神准之箭 bonus reduced to 3% (was 4%).
- 易伤 bonus reduced to 30% (was 100%).
Developers' notes: This set of changes preserves the damage of all the abilities while affected by Vulnerable, but substantially reduces the downside of hitting a target without 易伤.
damage increased by 20%. Survival
- 龙焰手雷 damage increased by 33%.
- 爆炸陷阱 now has a damage radius of 8 yards (was 5 yards).
凤凰的温暖 duration increased to 12 seconds (was 10 seconds).
- 冰冷智慧's delay has been modified so that it's no longer possible, with Haste, to land two 冰枪术s during a single 深冬之寒.
- 彗星风暴's missile radius increased to 6 yards (was 4 yards).
- 冰锥术 damage increased by 170%.
- 冰风暴's tooltip has been updated to reflect that while 冰冷智慧 is active, 冰风暴 applies Winter's Chill to the target.
- 冰风暴 missile speed increased by 11%.
- 冰枪术 missile speed increased by 30%.
- 热能真空 redesigned: Increases Icy Veins' duration by 10 seconds. Your Ice Lances against frozen targets extend your 冰冷血脉 by an additional 1 second.
- 真气波 healing increased by 73%.
Brewmaster passive armor bonus increased to 25% (was 15%), and is now a visible passive trait “酒仙之道”, learned at level 10.
- 幻灭踢's cooldown is no longer affected by Haste.
- 龙焰酒 (Artifact trait) now also increases the duration of 火焰之息 by 100%.
- 沸腾血液 (Artifact trait) now reduces damage taken by 1% per rank (was 2%).
- 铁骨酒 can only be extended to a maximum of three times its base duration.
- now increases 纯净术 % by 20% (was 15%).
- 壮胆酒 increases 醉拳 % by 10% (was 20%)
- 坚定不屈 now grants 8/12/15% Haste (was 5/10/15%).
- 玄牛下凡 now deals 50% increased damage.
- 铁骨酒 increases 醉拳 by 35% (was 40%).
- Mastery: 醉拳大师 is now also triggered by hitting with 幻灭踢 and 火焰之息.
- 活血酒 now clears 40% of your damage delayed with 醉拳 (was 50%).
- 碧玉疾风's duration has been increased by 50% for Brewmasters only.
- 特别快递 proc chance increased to 100% (was 30%), and damage reduced by 70%.
- Staggered damage cannot exceed 1000% of your maximum health.
- 醉拳步 (Artifact trait) has been redesigned:
活血酒 clears an additional 1/2/3/4% of the damage delayed by 醉拳.
All healing spells now do 4% increased healing.
- Damange of 猛虎掌, 幻灭踢, 旭日东升踢, and 神鹤引项踢 increased by 14%.
- 氤氲之雾 mana cost reduced by 14%.
- 精华之泉 now has a 12 second cooldown and a duration of 8 seconds (was 6 seconds).
- 精华之泉 cost reduced by 10%, and direct healing increased by 23%.
- 精华之泉 can now be cast while moving.
- 作茧缚命 absorb increased by 35%.
- 碧愈疾风 cost reduced by 30% and duration increased to 9 seconds (was 6 seconds).
- 碧愈疾风's cooldown is now reduced by Haste.
- 碧愈疾风 no longer buffs Essence Font.
- 旭日东升踢 mana cost reduced by 25%.
- 雷光聚神茶 now causes Essence Font to channel 100% faster.
- 活血术 healing increased by 9% and mana cost reduced by 11%.
- Damage of most abilities increased by 10%.
- 连击 maximum stacks reduced to 6 (was 8).
- 白虎下凡's damage reduced by 10%.
- 怒雷破's range increased to 8 yards (was 5) and damage reduced by 20%.
- 碧玉疾风 now applies 神鹤印记 to up to 2 (was 4) nearby targets.
- 神鹤引项踢's 神鹤印记's damage bonus per target reduced to 40% (was 50%) per target.
忏悔 and 盲目之光 no longer deal damage.
狂热殉道者 no longer has a 圣光道标 requirement, now reduces health as well as mana cost of 殉道者之光, and now reduces mana cost by 25% per stack (was 50%).
- 圣光之锤 cost reduced by 20%.
- 炽热防御者 will not absorb a killing blow of more than 200% of the player's maximum health.
- 正义盾击 can only be extended to a maximum of three times its base duration.
- All damage increased by 3.5%.
- 灰烬使者的祝福 now grants 4% strength (was 2000 strength).
- Divine Hammer damage reduced by 25%.
能量灌注 has been moved to level 100, 净化邪恶 has been moved to level 90, and 意志洞悉 has been moved to level 75.
- 救赎's duration has been reduced to 15 seconds without the Contrition Talent.
- 神圣之星 cost reduced by 20%.
- New talent at level 100: 福音
Extends the duration of all active 救赎s by 7 seconds.
now correctly benefits
cost reduced by 25%.
The Mastery effect for Discipline has been increased by 7%. 能量灌注
reduces mana costs by 25% (was 20%). 真言术：障
mana cost reduced by 37% and radius increased by 23%. 真言术：耀
now has 2 charges, an 18-second recharge, and a cast time of 2 seconds (was 2.5 seconds). 真言术：耀
now heals 5 targets (was 6), and now applies 6 救赎
s (was 3) at 60% of normal duration (was 100%). 真言术：慰
damage has been increased by 14%.
base mana cost increased by 400%, but no longer costs additional mana per 救赎
cost increase by 15%. 净化邪恶
periodic damage increased by 4%.
New talent at level 75: 庇护
- 心灵震爆's absorption effect is increased by 50%.
moved to level 75, replacing Contrition. 暗言术：痛
damage increased by 5%. 心灵震爆
damage increased by 16%. 心灵震爆
now costs 0.5% of base mana (was 1.0%). 命运多舛
at level 15.
's effects are now included in 苦修
- Damage of 神圣之火, 圣言术：罚, and 心灵震爆 increased by 25%.
- Damage of 神圣新星 increased by 14%.
- 联结治疗 cost reduced by 32%.
- 治疗之环 healing increased by 15% and cost reduced by 40%.
- 神圣之星 cost reduced by 20%.
- 光晕 cost reduced by 25%.
- 心灵震爆 damage increased by 11%.
- 摧心魔 now generates 8 狂乱 per swing (was 4).
- 暗言术：痛 damage increased by 10%.
- Pickpocketing: Griftah in the Hall of Shadows has found a lamp, which may lead the sticky-fingered among you to interesting challenges and great profit.
- Griftah now sells a selection of items for 空气硬币 to his distinguished clientele.
- Items purchasable with 肮脏的铁币 are now also purchasable with 空气硬币.
Damage of all abilities increased by 10%.
- 苦痛药膏 has been removed.
- New talent added, replacing Agonizing Poison: 淬毒之刃
Costs 20 Energy, generates 1 Combo Point, 25 second cooldown.
- Stab your enemy with a toxic blade, dealing Nature damage. Your Nature damage abilities against the target are increased by 35% for 9 seconds.
now causes your Bleed effects to bleed out 150% (was 100%) faster. 抽血
now costs 25 Energy. 刀扇
damage increased by 40%. 宿敌
now affects 毒液炸弹
- Developers' notes: Our overall goals here include smoothing out Energy regeneration and reducing the frequency of both resource drought and Energy capping.
- All damage increased by 8%.
- 冲动 Energy regeneration increase reduced to 60% (was 100%). Duration increased to 20 seconds (was 15 seconds).
- 伏击 damage increased by 33%.
- 作战潜能 proc rate increased to 30% (was 20%), and Energy per proc reduced to 10 (was 15).
- 恐惧之刃诅咒 (Artifact trait) now works with 伏击.
- 机遇之击 redesigned. Now increases 作战潜能's proc rate by 2% per point (was +1 Energy per 作战潜能 proc per point).
Developers' notes: The net result of the two 作战潜能 and 机遇之击 changes is that 作战潜能 should generate half as much Energy, twice as often.
has returned. Finishing moves reduce the remaining cooldown on 冲动
by 0.5 seconds per combo point spent. 切割
now increases attack speed by 125% (was 100%). 命运骨骰
- Developers' notes: The distribution of the number of buffs you get from 命运骨骰 has changed. On average, you will get fewer buffs. Our goal is to significantly reduce the desire to frequently recast 命运骨骰 when you get 1 buff.
- 强势连击 now also increases the damage of your combo-point generating abilities by 20%.
- 埋藏的宝藏 increases Energy regeneration by 30% (was 25%).
- 大乱斗 now increases attack speed by 55% (was 50%).
- 精准定位 causes Finishing moves to reduce the cooldown of many abilities by 1.0 seconds (was 2.0 seconds) per combo point.
- Developers' notes:Our overall goals are to remove uncontrolled player teleport from the baseline DPS rotation, to reduce the frequency of teleporting in PvP, to allow players to choose between more frequent or more impactful Shadow Dances, which equates to more frequent CC/utility or damage in PvP, to keep the PvE rotation engaging, and to make 死亡符记 more engaging.
- All damage dealt increased by 20%.
- 背刺 base damage increased by 35%.
- 背刺 damage bonus from being behind the target reduced to 20% (was 30%).
- 黑暗之影 is a new talent at level 90: While Shadow Dance is active, all damage you deal is increased by 30%.
- 侵蚀之影 now causes your finishing moves to reduce the remaining cooldown on 暗影之舞 by 1.5 seconds (was 3 seconds) per combo point spent.
- 充能突刺 (Artifact trait) now has an increased proc chance of 50% (was 25%), now refunds 2 Energy per point (was 5), and now also works with 背刺.
- 暗影笼罩 redesigned. 侵蚀之影 reduces the remaining cooldown of 暗影之舞 by an additional 1.0 second per combo point spent. 暗影之舞 gains 1 additional charge.
- Etched in Shadow (Artifact trait) is now named 致命弱点: Increases the critical strike damage of 背刺 and 暗影打击 by 5% per point.
- 进食狂热 (Artifact trait) now lasts for 30 seconds (was 20 seconds).
- 摇曳之影 (Artifact Trait) redesigned: Now reduces the cooldown of 疾跑 by 10 seconds and 消失 by 30 seconds.
- 幽暗之刃 damage increased by 10%.
- 死亡标记's cooldown reduced to 40 seconds (was 60 seconds) for Subtlety.
- 暗影大师 now gains 25 Energy over 3 seconds when you enter 潜行 or 暗影之舞.
Developers' notes: Pooling energy going into a 暗影之舞 has long been the way to play Subtlety, and we'd like to bring that back. This design still gives you more energy for a 暗影之舞, but in a way that allows the Rogue to fully utilize pooling gameplay.
now increases your damage dealt to the target by 15%, with damage over time component reduced by 35%.
- Developers' notes: Further pushes Subtlety away from maintaining Nightblade on all secondary targets and instead into focusing their damage into 1 target. Additionally, gives 夜刃 a mechanical interaction with the rest of the core rotation that fulfills the “setup” feel of Subtlety.
has been removed. 无情打击
now causes your finishing moves to generate 6 Energy per combo point spent. 连发袖剑
(Artifact trait) damage increased by 200%. 暗影之舞
now has 2 charges (was 3), and is no longer on the global cooldown. 暗影之舞
's base duration increased to 4 seconds (was 3 seconds). 暗影新星
(Artifact trait) damage increased by 67%. 暗影低语
(Artifact trait) now increases Energy gain by 8 (was 5). 暗影步
now has 2 charges for Subtlety. 暗影打击
now hits at melee range (was a 15 yard range) and generates 2 combo points (was 1). 暗影打击
, when used while Stealthed, now deals 25% increased damage (was 9%) and teleports you up to 25 yards behind your target. This does not happen while in 暗影之舞
or during 诡诈
is a new passive talent available at level 70: 袖剑风暴
increases the damage of your next 刺骨
by 10% for each enemy hit beyond the first. Stacks up to 5 times.
- Developers' notes: This aims to remove maintaining Nightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.
base damage increased by 67%. 疾跑
now allows Subtlety Rogues to run over water. This is only possible when running forward. 诡诈
's duration increase to 暗影之舞
reduced to 1 second (was 2 seconds). 死亡符记
redesigned. Invoke ancient symbols of power, generating 40 Energy and increasing your damage done by 15% for 10 seconds. 寂静之刃
(Artifact trait) now increases damage dealt by 背刺
by 5% (was 3%) per point. 萨满祭司
- 土元素 has 600% of the 萨满祭司's armor (was 400%) and 150% HP (was 100%).
- 土元素 has 6% melee crit reduction.
地震术 damage increased by 30%, and no longer gains additional ticks with Haste.
- 大地震击 damage increased by 20% in non-PvP situations.
- Storm Elemental's Wind Gust and Call Lightning damage increased by 25%.
- Damage of all abilities increased by 10%.
- 升腾 no longer generates 12 漩涡值/second, and now reduces the cooldown and cost of 风暴打击 by 80%.
- New level 100 talent, 石拳: 石化's recharge time is reduced by 15%. 石拳 additionally increases 石化 damage by 20%.
- 毁灭闪电 damage increased by 20%.
- 大地之刺 now costs 20 漩涡值 (was 0).
- 大地之刺 damage increased by 25%.
- 大地之刺 now increases Nature and Physical damage you deal to the target by 30% for 10 seconds (was 15%).
- 火舌 proc damage increased by 28%.
- 空气之怒 damage increased by 10%.
- 元素突袭 damage increased by 11%.
- 灼热之手 proc rate reduced by 29%.
- 山崩 is now a level 15 talent, replacing 石拳.
- 闪电箭 damage reduced by 15%.
- 精通：增强元素 proc chance bonus reduced by 36%.
- 石化 damage increased by 77%, and now generates 25 漩涡值 (was 20).
- 石化 now has 2 charges, with a recharge time of 6 seconds.
- 风暴使者fc now procs from all weapon attacks.
- 风暴打击 cooldown reduced to 15 seconds (was 16 seconds).
- 风暴 redesigned: 风暴使者 gives your next 风暴打击 40% increased critical strike chance.
- 疾风打击 now increases your attack speed by 3% per point (was 10%) for 6 seconds (was 3 seconds).
- 狂风奔涌 (Artifact trait) now increases damage done by 风怒武器 by 8% per point (was 5%).
- 风歌 now increases your attack speed by 30% (was 35%).
- Damage of all abilities increased by 25%.
- 奔涌之流 cost reduced by 43%.
- All Warlock pets and summons now have the same bounds and combat reach, including the glyphed versions of the base pets.
- 灵魂收割 duration is now 12 seconds + 4 seconds per target, for a maximum of 36 seconds (was 15 seconds + 2 seconds per target, maximum 35 seconds).
All spells and pets' damage increased by 20%.
- 传染 damage bonus reduced to 15% (was 18%).
- is a new talent replacing 灵魂雕像.
痛楚, Corruption, 痛苦无常, 诡异魅影, Seed of Corruption, and 吸取灵魂 deal up to 50% increased damage to enemies below 35% health.
cooldown reduced to 25 seconds (was 30 seconds), and damage bonus reduced to 15% (was 30%). 灾难之握
damage bonus reduced to 25% (was 70%). 诡异魅影
moved to level 60 (was level 100). 诡异魅影
cooldown reduced to 40 seconds (was 60 seconds), damage increased by 5%, healing reduced to 20% of damage done (was 30%), and radius reduced to 15 yards (was 25 yards). Now taps targets immediately. 腐蚀之种
damage reduced by 20%. 生命虹吸
moved to level 100 (was level 60). 生命虹吸
damage increased by 30%, and healing reduced to 60% of damage done (was 100%). 灵魂烈焰
damage reduced by 20%. 吞噬之怒
(Artifact trait) damage per stack reduced to 1% (was 2%). 翻腾痛楚
now allows Agony to stack up to 15 stacks (was 20). Demonology
- 古尔丹之手 impact damage increased by 180%.
- 地狱熔炉 (Artifact trait) damage increase per point reduced to 8% (was 10%).
- 黑暗的左手 (Artifact trait) now increases the damage of your pet by 2.5% (was 5%) when the 统御魔典 talent is chosen.
- Developers' Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular 灵魂碎片 generation, prevent random overcapping of resources, rein in 灵魂碎片 generation slightly, and reduce the number of 混乱之箭s being cast.
- All damage increased by 21%.
- 大灾变 cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.
- 恶魔之火 damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
- 混乱之箭's damage increased by 40%, and projectile speed increased by 25%.
- 混乱之箭 cast from the 混乱之箭 rift now deals 60% increased damage.
- 燃烧 now generates 5 Soul Shard Fragments (was 1 full 灵魂碎片/10 Soul Shard Fragments).
- 燃烧 now generates double resources from hitting a second 浩劫 target.
- 次元裂隙 (Artifact trait) now generates 3 Soul Shard Fragments
- 灭杀's damage bonus increased to 15% (was 12%), and duration increased to 7 seconds (was 6 seconds).
- 硫磺烈火 now causes Incinerate to generate 1 Soul Shard Fragment per target.
- 浩劫's duration increased to 10 seconds (was 8 seconds), and cooldown increased to 45 seconds (was 20 seconds).
- 献祭's periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 灵魂碎片).
- 献祭's periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: periodic damage critical strikes have a 30% chance to generate 1 灵魂碎片).
- 烧尽 now generates 2 Soul Shard Fragments, and now generates 3 Soul Shard Fragments on a critical strike.
- 烧尽's mana cost reduced by 16%.
- 火焰之雨's damage increased by 25%.
- 熵能返转 redesigned slightly: 混乱之箭 and 火焰之雨 restore 35% of your maximum mana and deal 10% increased damage.
- 暗影灼烧 now generates 5 Soul Shard Fragments and an additional 5 if the target dies within 5 seconds.
- 灵魂导管 now causes every 灵魂碎片 you spend to have a 15% (was 20%) chance to be refunded.
- 灵魂窃贼 (Artifact trait) now causes Chaos Bolt to have a 3% (was 5%) chance per rank to refund 1 灵魂碎片.
- now reduces the cooldown of 浩劫 by 20 seconds, and no longer increases its duration.
All abilities damage increased by 10%, in addition to any damage changes below.
- Auto-attack rage generation increased by 10%. Critical strike auto-attacks now generate 30% bonus Rage (was 50%).
- The effect of Mastery has been reduced by 20%.
- 愤怒掌控 now spends 20 Rage per 1 second of cooldown reduction (was 10 Rage per 1 second), and now also reduces the cooldown of 剑刃风暴.
- Cleave damage increased by 20%.
- 巨人打击 cooldown reduced to 20 seconds (was 30 seconds), and damage increased by 10%.
- 坚定 cost reduction is now 10% (was 20%).
- now reduces Rage costs during 鲁莽 by 75% (was 100%).
- 斩杀 damage increased by 25%. If the target does not die, 30% of the Rage spent on 斩杀 is refunded.
- 战斗狂热 is now moved to Level 75.
- 战斗狂热 damage bonus increased to 80% (was 45%).
- 怒火聚焦 is now moved to Level 90.
- 怒火聚焦 now costs 20 Rage (was 15 Rage).
- 杀心骤起 is now moved to Level 90, passively causes Colossus Smash to grant you 10% Haste for 8 seconds.
- 杀心骤起 now refunds 40 Rage (was 30 Rage).
- 致死打击 damage increased by 20%.
- now causes your extra attacks to generate 5 Rage, with a 0.5 second internal cooldown.
- 压制 no longer costs Rage, no longer procs from auto-attacks, and may not proc itself.
- 精准打击 (Artifact trait) now causes Colossus Smash to increase the critical strike chance of your next 致死打击 or 斩杀 by 10% per rank.
- 破坏者 now generates 7 Rage per tick if it damages at least one enemy, for a maximum of 49 Rage over its duration if every tick deals damage.
- 撕裂 cost increased to 30 Rage (was 10 Rage).
- 撕裂's first hit now deals 150% weapon damage.
- 撕裂's duration decreased to 8 seconds (was 15 seconds).
- 撕裂 now deals damage every 2 seconds (was 3 seconds).
- 撕裂's periodic damage has been increased to 2.5x attack power (was 2.4x attack power).
- Initial hit decreased to 150% weapon damage, down from 280%.
- Periodic damage increased to 2.5x AP per tick, up from 2.4x AP.
- 粉碎防御 (Artifact trait) now causes Colossus Smash to increase the damage of your next 致死打击 or 斩杀 by 60% (was 30%). This effect no longer increases the critical strike chance of 致死打击 or 斩杀.
- 猛击 damage increased by 35%.
- 泰坦之力 now increases the duration of 巨人打击 by 8 seconds (was 16 seconds), and now also reduces the cooldown of 巨人打击 by 8 seconds.
- 创伤 is now moved to Level 45.
- 创伤 is now also activated by 斩杀.
- 虚空顺劈 (Artifact trait) damage increased by 100%.
- 旋风斩 damage increased to 90% weapon damage per hit, now costs 30 Rage (was 25 Rage).
- All damage increased by 5%.
- now lasts 15 seconds (was 10 seconds).
- 主宰 (Artifact trait) now lasts 8 seconds (was 6 seconds). 主宰 can now be activated when an off-hand hit killed the target.
Dungeons and Raids
- 无视苦痛 absorb amount increased by 20%
- 百折不挠 now increases maximum health by 20% (was 25%) and maximum effect of 无视苦痛 by 20% (was 25%).
- 复仇 damage reduced by 12%.
- 盾牌格挡 can only be extended to a maximum of three times its base duration.
- enemy health and damage now increase by 10% per level (was 8% per level).
- Mythic Keystones no longer deplete when used. They now downgrade by 1 level if a dungeon is not completed within the time limit.
- The Mythic Keystone end-of-dungeon reward chest now contains a third item for the group when the dungeon is completed within the time limit.
- In Mythic Keystone dungeons, beating the timer by a very large margin upgrades the Keystone by 2 or 3 levels instead of just 1, but no longer awards additional loot chests.
- Clearing Mythic Keystone levels above 15 will have a chance of dropping additional items (roughly one extra item awarded per 3 difficulty levels beyond 15).
- Added Group Finder activities for Mythic Trial of Valor and Nighthold.
- Mythic Trial of Valor and Nighthold can now be entered by cross-server groups.
- Legion Raid bosses now have a new Artifact Power item that drops 100% of the time, once per week, on all difficulties except Raid Finder. Bosses in the newest Raid drop more Artifact Power than older Raids.
- On Raid Finder difficulty, bosses no longer drop Artifact Power items. Artifact Power is now rewarded once per week at the completion of each Raid Finder wing.
- 护焰者s have constructed new bonfires in Draenor and the Broken Isles.
- 热情的小火苗 (pet) and 一盒火柴 (toy) can now be purchased with 燃烧之花s.
- The Frost Lord Ahune is now available to players beginning at level 60, and scales with player level.
- Legion Follower equipment that previously granted an Artifact Power item 100% of the time now grants an Artifact Power item of 5x value, 20% of the time.
- Heirlooms can now increase to a maximum level of 110. Visit Estelle Gendry in the Undercity or 克罗姆·粗臂 in Ironforge to purchase upgrades, or collect new upgrades during holidays.
- Heirloom vendors now offer toy items that can be used to teach the flight paths of Kalimdor and Eastern Kingdoms to Azeroth's adventurers.
- 灵魂之引 effectiveness has been reduced by 40% for Arms and Fury Warriors.
- 管理者的就餐铃: The secondary stat buff granted by this trinket now only matches your 进食充分 buff if you are a Tank specialization. For non-tanks, the secondary stat is always random.
- 黑暗低语's casting speed bonus and penalty now scale like a secondary stat.
- 死亡骑士 - 恐惧之龙战铠
Frost 4-piece: 凛风冲击 now generates 6 Runic Power (was 8 Runic Power) while Rime is active.
Demon Hunter - 灵异之眼战甲
- Havoc 4-piece: Now increases your 混乱打击 critical strike chance by 8% (was 10%).
- Beast Mastery 4-piece: 凶暴野兽/倒刺射击 nowreduces the cooldown of 狂野怒火 by an additional 4 seconds (was 8 seconds).
- Marksmanship 2-piece: Every 45 Focus you spend reduces the cooldown of by 1 second (was 35 Focus).
- Survival 2-piece: now has 2 times the normal chance to trigger 狩猎伙伴 (was 3 times chance).
- Survival 4-piece: When 猫鼬之怒 reaches 6 applications, you gain 15% increased damage to all abilities for 10 seconds (was 20%).
- Fire 4-piece: 炽热连击 has a 10% chance to also grant you 15% Haste for 10 seconds (was 20% Haste).
- Frost 2-piece: Frost Bolt has an 5% increased chance to trigger 冰冷智慧 (was 10%).
Monk – Vestments of Enveloped Dissonace
- Mistweaver 2-piece: has a 1% increased chance to increase the healing of your next 活血术 (was 2%).
- Protection 4-piece: 正义盾击 has a 25% chance to reset the cooldown on (was 35%).
- Retribution 2-piece: Your Holy Power spending attacks deal 7% more damage (was 10%).
- Shadow 4-piece: For 2.5 seconds after activating 虚空形态, the cooldown on 虚空箭 is reduced by 100% (was 4 seconds).
- Assassination 2-piece: 毁伤 also causes the target to 流血 for 20% additional damage over 8 seconds (was 30%).
- 4-piece: 毒伤 deals 7% additional damage per 流血 you have on the target (was 10%).
- Enhancement 2-piece: Stromstrike damage increased 10%.
- Enhancement 4-piece: 熔岩猛击 has an additional 10% chance to trigger 风暴使者.
- Elemental 4-piece: increases damage and healing by an additional 7% (was 10%).
- Affliction 4-piece: 痛楚 has 1.1 times the normal chance to generate a (was 1.15 times chance).
- Demonology 4-piece: 恐惧追猎者 last 2.5 seconds longer (was 4 seconds).
- Destruction 4-piece: 燃烧 gains an additional charge and has 2 seconds reduced cooldown (was 3 seconds).
- 武器 4-piece: Increases the duration of 鲁莽 by 1 second (was 2 seconds).
- Fury 4-piece: Increases the duration of your Enrage by 1 second (was 1.5 seconds).
- Protection 2-piece: You gain 10% (was 20%) increased chance to critically block while 盾牌格挡 is active.
塔克瑟里特克斯的护肩: Your minions' damage is increased by 40% (was 30%).
安可，无尽饥渴: Redesigned. 复仇回避 now heals you for 25% of your maximum health and grants 20% leech for 8 seconds.
- 莫尔葛生化稳定器 now increases damage per enemy hit by 25% (was 50%).
翡翠捕梦者: reduces the 星界能量 cost of your s by 5 星界能量 (was 7) for 5 seconds (was 3 seconds), stacking up to 2 times.
- 阿曼苏尔的智慧 now increases Rejuvination's duration for a maximum of 9 seconds (was 15 seconds).
- Beast Mastery
命令护肩: Redesigned. 凶暴野兽 / 倒刺射击 increases the damage done by your pets by 5% for 8 seconds.
伊斯特尔，德雅娜的鼓舞: now increases your Haste by 1% per stack (was 2%) for each target with your 救赎 for 8 seconds (was 5 seconds).
- 卡姆·希拉夫: Using 圣光之怒 reduces the mana cost of all spells (was damaging spells) by 50% (was 75%) for 1 second, increased by 1 second per ally affected by your 救赎.
恐惧魔王的谎言 now rewards 25% increased damage per stack (was 35%).
战士 Legion Companion App
- 灵魂神龛: Casting a damaging Fire spell now has a 6% (was 10%) chance to generate a .
- 奥德，伊米亚的披巾: Enemies marked by your 浩劫 now take 15% (was 8%) increased damage from your single target spells.
Player versus PlayerDemon Hunter
- Fixed a bug causing the display of inaccurate mission durations.
- Fixed a bug that caused the display of inaccurate mission costs.
- Fixed a bug causing one champion to appear to counter multiple mission effects in error.
恶魔变形 no longer stuns players.
- 恶魔变形 reduces the movement speed of players by 70% for 3 seconds.
- 命源 now properly increases attack speed (was haste).
- 命源 now increases Fury and 痛苦 generation (was an increase to damage dealt).
- 悲苦咒符 now has a 5 second PvP duration.
墓穴疫病's damage has been increased by 58%.
丰饶's cast time bonus is no longer reduced in PvP situations.
- 专注生长 now reduces the mana cost of 生命绽放 by 60% (was 50%).
- 专注生长 now increases the healing of 生命绽放 by 50% per stack (was 20%).
- 坚韧树皮 has been replaced by 缠绕树皮:
缠绕树皮 grants the target of your Ironbark Nature's Grasp, which roots the first two enemies that attack the target. Nature's 攫取 will not proc if the enemies are already affected by 纠缠根须 or 群体缠绕.
no longer reduces the cast time of
no longer casts the initial heal of Regrowth on the target. 新生
has been redesigned: 回春术
)) grant the target 2 stacks of 新生
will heal the target for 2x spell power and increase the duration of 回春术
) by 3 seconds (whichever has the lowest remaining duration).猎人
- Beast Mastery
Beast Mastery PvP template agility has been reduced by 5%.
- 分离焦虑 has been redesigned:
分离焦虑 increases your pet's (and Hati's) movement speed by up to 50%, and damage taken reduced by 25%. Effect only occurs when your pet is 20 or more yards away from you, and scales up to your pet at 50 yards away.
The Beast Within's Bestial Wrath cooldown reduction has been reduced to 10 seconds (was 15 seconds). 荒野守护者
reduces damage done to allies by 10% (was 15%). 直取要害
has been removed. 凶暴野兽
- If your pet is within 10 yards of your 干涉 target, the next hostile spell will be redirected to your pet. Once this occurs, your pet will redirect the next 3 seconds of hostile spells.
- 干涉's cooldown begins when the aura is consumes.
- 驱散射击 now replaces 爆裂射击.
- 驱散射击's cooldown has been increased to 30 seconds to match 爆裂射击.
- 阵风 reduces the cooldown of 驱散射击.
- 喷射 and Pray has been removed.
- Ranger's Grace now replaces 喷射 and Pray.
- Ranger's Grace reduces the remaining cooldown of 灵龟守护, 猎豹守护, and 意气风发 by 5 seconds when casting Aimed Shot on a 易伤 target.
- TNT has been redesigned:
爆裂射击's radius is increased by 30%.
- 爆裂射击 applies Concussive Shot to all targets hit.
- 棱彩屏障 no longer causes spells to miss the 法师.
- 棱彩屏障's tooltip now changes between 闪现术 and 闪光术.
- 棱彩屏障 now reduces magical damage taken by 50% for 2 seconds.
烈焰轰击 now only increases the range of Fire spells.
- 寒冰爆发 damage bonus to Cone of Cold reduced to 400% (was 800%).
重拳出击 no longer increases the range of 怒雷破.
- 重拳出击 now stuns targets for 4 seconds (was 3 seconds).
清算光环 has been redesigned.
- 艾莉s with your Greater Blessings taking damage grants you a stack of Reckoning.
- Consume 50 stacks of Reckoning to throw a hammer and gain 复仇之怒 / 征伐 for 6/12 seconds.
- 秩序之源 has been redesigned, and no longer increases the duration of 审判.
- 秩序之源 is now applied to all initial targets hit by 审判. This does not work with spreading effects such as 审判恶徒.
- 秩序之源 now applies a 30 second debuff to the target(s), which causes them to take 5% of their health in 神圣 damage when 审判 is cast.
- 炽天使祝福 now causes your next Flash of Light to be instant cast. Cooldown reduced to 15 seconds (was 60 seconds).
堕入疯狂 now grants 12 狂乱 over 3 seconds when attacked.
- 短暂拥抱 no longer increases the number of targets healed by 吸血鬼的拥抱.
- 精神创伤 has been redesigned:
- Fully-channeled Mind Flays (duration ends normally, this will not count a late refresh on 精神鞭笞) steal 1% haste from the target for 20 seconds. If the target's 精神创伤 debuff is removed by any source (dispels, duration ending), the 牧师 loses that amount of stolen haste. Only 10% Haste can be stolen per target, up to 20% Haste total.
- 暗影狂欢 no longer increases the healing of 吸血鬼之触.
- 虚空之盾 no longer heals based on damage dealt by 吸血鬼之触.
暗里藏刀's radius is increased to 20 yards (was 10 yards).
- 暗里藏刀's duration is increased to 10 seconds (was 5 seconds).
- 暗里藏刀 no longer activates during 暗影之舞, only 潜行 or 消失.
- 午夜帷幕 no longer activates when 暗影之舞 ends, only 潜行 or 消失.
- 幻影刺杀 has been redesigned: 幻影刺杀 now increases your critical strike chance by 35% while 潜行 or 暗影之舞 is active (including 消失).
- 窃贼的交易 no longer increases your damage while stealthed, now always increases your damage by 10%.
- 窃贼的交易 now reduces maximum health by 15% (was 25%).
- 窃贼的交易 now reduces 消失's cooldown by 60 seconds (was 90 seconds).
- Spiritual Recovery now additionally increases the minimum and maximum speed of 幽魂之狼 by an additional 10%.
Frost Shock's PvP duration now scales correctly with 漩涡值: 4-8 seconds based on 漩涡值 consumed (was 8-8 seconds based on 漩涡值 consumed).
- Fire and Ice has been redesigned:
Your Flame Shock and Frost Shock no longer consume up to an additional 20 漩涡值. The duration of your 冰霜震击 and is increased by 100%, and the damage of your 冰霜震击 is increased by 100%.
- 嗜血 and 英勇 cast by 萨满之道 now increase Haste by 20% (was 30%).
- 潮汐使者 now also increases the jump distance of 治疗链 by 100%.
now increases the duration of 痛苦无常 by 6 seconds, but now causes Unstable Affliction to deal the same damage over time as without the talent.
- 夜幕 (new talent) replaces :
夜幕 gives Corruption ticks a chance to reduce the cast time of your next 腐蚀之种 by 100%.
Amplified Afflictions has been removed. 传送门大师
(new talent) replaces Amplified Afflictions:
- Increases the range of 恶魔传送门 by 20 yards.
- Decreases the cast time by 30%.
- Players can use your gateway 30 seconds more often.
- 浩劫灾祸 now has a 45 second cooldown.
- now affects 浩劫灾祸's cooldown.
- Obliterum-modified items can now be increased to a maximum item level of 885 (was 875).
- Significantly increased the drop/proc chance to receive rank 3 recipes.
- The amount healed by 古代治疗药水s and 古代活力药水s was increased.
- Added 诺米的小吃, a new item that can be used to complete the next 5 Nomi recipe researches instantly. 诺米的小吃 can be obtained from any Nomi research, and it is tradeable.
- Significantly increased the proc chance to start each of the rank 3 questlines.
- Significantly increased the drop/proc chance to start each of the rank 3 questlines.
- Significantly increased the drop chance to start each of the rank 3 questlines.
- Death Knight Runes are now sorted from left to right based on their cooldown status, to make it easier to differentiate between available runes and those on cooldown. Each specialization now has a different rune color.
- The Warlock soul shard UI has new art.
- Unobtainable battle pets are now hidden from the list unless collected.
- A death counter has been added to the tracker.
- Dispellable debuffs have been added to friendly nameplates.
- 军械：白银之手的武器 now includes the Silver variant of the 1-Hand mace. This will be added retroactively to characters who have purchased the armament.
- Pandaria Challenge Dungeon sets have been added to Appearances for players who have completed them.
- The Appearance Collection now includes Holiday cosmetic items, which can be transmogged during the holiday.
- Favoriting an appearance in your Appearance Collection will now soulbind the item granting you the appearance.
- level searches will now display flexible results. For example, searching for “+5” will also display results for “+4” and “+6”.
- Groups under the Questing category will be delisted when it reaches a full party.