These were the most challenging ones:
- 卡尔大灌篮 requires you to kill after clicking a lantern hanging off the side of a broken building over a death fall during his fight. However you can only click the lantern if you have a buff you get from the start of the gauntlet before the fight. The buff deals 1800 damage a second to the entire party, which was insanely hard to heal. All of our attempts we two healed and still ran oom.
- 软泥骑行 requires you to kill all bosses in Plaguefall while you have 凋殇者. You recieve this debuff by standing in any ooze in the dungeon till 10 stacks and it lasts two minutes, our strategy for the final boss of the dungeon was to get it all at once and zerg her down in sub two minutes. For that we used 4 DPS and 1 tank, barely making it with 10 seconds left, a very fun challenge.
- 残灵古堡 was another achievement that was very hard for us to handle with our group comp, one healer and no hybrids mixed with the mass amount of damage put out caused us to spend awhile working on this one.
(i should mention we brought in a 6th person for Kaal-ed since our comp was Hunter x2, Rogue, Druid, DH) - 老练矛手 was extremely buggy, often not registering our hits and caused much frustration.
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