Want an Amani Battle Bear? Tips and Tricks to Completing the Speed Run in 4.1
Itching for a new mount or sad you never got an
first time around? There's a new
in Zul'Aman and it can be yours if you follow these tips to shave off a few minutes when clearing the first four bosses and freeing their prisoners. We'll assume you've already acquainted yourself with the basic flow of the instance, either by running it several times this week, reading our
for boss strats or were familiar from the BC version.
Anyway, here are our favorite tricks to beating the timer this early on. You'll only have 25 minutes to get this mount, so listen closely!
As with most speed runs, make sure you have a well-balanced party, but also take reliable players that you know will remain focused and won't die to avoidable things. Minimize all possible RL distractions that could cause an afk. Try to get as many key synergistic buffs as possible covered in your party--
is great, as well as a form of CC, replenishment, possibly an in-combat rez,
for chain-pulling, and
for speed boosts. Remember to bring a
which will grant
Map out your route in advance instead of wasting time during the timed event discussing the strategy. Loot items without fuss instead of debating their merits--you can trade the items after the event is over--and save the special chest items, gold, and hex sticks until after the run is complete. Most importantly--don't panic and lose focus. It's possible to pull an extra scout or lose a player to a sloppy trash pull and still win if you recover quickly.
When starting the encounter, you will have 15 minutes. After killing the initial pack by the gong, mount up and head down the left staircase towards
, skipping the trash that patrols between the central staircases, as well as the pair of mobs at the foot of the hill to
altar. When activating
gauntlet, drag several groups of
up the hill instead of fighting two at a time, taking care to interrupt
. Engage the
at the top of the stairs as soon as possible to prevent new mobs from spawning.
will add 5 minutes to the timer. Chain pull the trash packs to
, taking care to once again avoid the initial patrols, riding on the grassy hill between the two staircases if necessary. If you stun their mounts at roughly 30%,
altar will not dismount and add precious seconds to your time spent in combat. Defeating
will add 5 minutes to the timer as well.
In addition to being on top of killing the
s on the way to
, patrols with low HP that summon extra mobs if not killed quickly, you must master handling the previously skippable
, nasty trash mobs that are immune to CC. The
is buffed with
--move away! They can also cast
. Both mobs can cast
which makes them immune to damage. They are then buffed with
, which allows them to cast various uninterruptable sigil debuffs on the party:
. The longer they stay alive, the greater chance they have to stack debuffs on party members which will drain a healer's mana and slow down the party. These debuffs can be removed without causing additional damage to the player via self-immunities.
There is much less trash on the way to
in 4.1 and much can be skipped save for a patrol with
by the lake. If you have a Death Knight, you can skip this pack too by using
to ride over the lake. Don't aoe and aggro extra neutral
though. Interrupt the
The path curving around
altar is now a gauntlet with three spawn points for packs of
--continue running through instead of AOEing one group down at at time. Use cooldowns on the tank and heavily AOE multiple sets down at the base of the stairs by the entrance to Halazzi's room.
Decide in advance if you plan on killing
or moving him away from the green healing circle. Split dps is bad. It's riskier, but to save time, keep up the
and have everyone stand in its
and ignore the
. Your party will take extra damage, but the healing from standing in the
will help offset it and you will ultimately save some time by continuing to focus
. Your tank must be alert and keep dragging
out of the green puddles so that he doesn't heal.
If you fail the timer, it's not the end of the world. Your group can continue requeuing for a "Random Rise of the Zandalari Heroic" and have unlimited attempts per day.
If you successfully complete the timed run, free
the prisoner inside
room. She will run around spawning piles of gold and eventually blast open an urn to reveal
. Inside is a
for one lucky player to win the roll on.
Enjoy your bear!
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