Blizzard
The next PTR build includes some changes to Shadow Priest with the following goals:
- Make Voidform matter more, make staying in 虚空形态 longer matter more, and give the player more agency over extending its duration
- Improve Shadow's defensive power and utility
Make Voidform Matter MoreMoving into Battle for Azeroth, we consciously reduced the maximum power of Voidforms, for the purpose of evening out Shadow's heavily backloaded
虚空形态 cycle damage. This had some positive impacts, which many of you are aware of – mainly this greatly reduced the harsh penalty for dropping out of
虚空形态 early – a common occurrence in any content outside of raids, including dungeons or questing. That said, we think we went a little too far with peeling power off of
虚空形态, which has resulted in
虚空形态 not feeling impactful enough, and with not enough reason to work to extend it. We are easing this change back a bit:
- 虚空形态 increases spell damage by 20% (up from 10%)
- Insanity drain increase per second in 虚空形态 reduced by 15%
- Void Bolt Insanity generation increased by 25%
消散消散's damage reduction has been increased to 75% (up from 60%). We agree that because it comes with the penalty of not being able to cast spells, it deserves to be stronger. Additionally, it now increases movement speed by 50%.
A new talent
Intangibility replaces
狂欢 (which was similar to and far less popular than
身心合一), and reduces
消散's cooldown by 25% and causes it to heal you for 50% of your maximum health over its duration.
Shadowform's Physical Damage Reduction暗影形态's 10% physical damage reduction was intended to feel like a bonus to
暗影形态, but instead felt like a penalty to
虚空形态, since you lose that defensive benefit going into
虚空形态.
We're replacing this bonus from
暗影形态 with the
专注意志 passive (which the other two
牧师 specs already have), causing melee abilities and attacks to reduce all damage taken by 15% for 8 sec.
幻像幻像 (the PvP talent) is becoming a baseline passive, and allows your successful
驱散魔法,
群体驱散,
净化疾病,
吸血鬼的拥抱, and
真言术:盾 casts to generate 6 Insanity (same amount per cast as your filler,
精神鞭笞).
This give you more freedom to use your on-global cooldown utility buttons, especially in
虚空形态, without incurring as much damage loss, since Insanity is constantly draining.
Other talent adjustments worth mentioning:- 心灵炸弹 and 心灵尖啸 now take 40% longer to break from damage.
- 虚空洪流 generates 30 Insanity over its duration and deals 20% increased damage. Additionally, no longer requires Voidform to cast, so you can choose to use it on a priority damage target at any time.
- 延宕狂乱 fades every 3 sec instead of every 2 sec.
- cooldown reduced by 33% and penalty duration reduced by 50%.