Shifty Hands: A Guide to Picking Pockets
, for the less-agile and uninitiated, is a unique ability allowing rogues in stealth to loot special items from hostile mobs without entering combat. If done sloppily, it can aggro mobs, annoy your party members, and make you look pretty clumsy. If done correctly (and with enough bag space), you can amass a collection of unique items, and if you’re lucky, some epics inside of a lockbox. There's a lot of mundane objects in the pockets of Azeroth, but one's trash is another's treasure--you might find something amusing like a trashy novel or loaded dice.
This is a guide using Wowhead's vast database to show you every fun item you can pickpocket in World of Warcraft. Either for vanity item collections or just to send your friend something fun, this list will help you rediscover Azeroth and more.
Pick Pocket: An Overview
Pickpocketing was primarily utilized to acquire lockboxes, which were then used to skill up one’s lockpicking. (In Cataclysm, this ability lost some of its charm as it no longer required manual skillups.) It was also heavily featured in rogue-only quests: I have fond memories of
frustrating my level 10, and quests for Ravenholdt Manor and Sunken Temple requiring pickpocketed items. However in Cataclysm, stealth is no longer the answer and these types of quests have been downplayed, although rogues can still pickpocket the
. Fortunately, most of the silly items remain, upholding the reputation that rogues are slightly sinister with entirely way too much booze and a path of
s in their wake.
The most important item one can pickpocket in Cataclysm is
. This is needed to complete
, an early quest in the chain for
A few basic pointers about pickpocketing: to most efficiently pickpocket, get
and approach your enemies from behind to avoid detection in melee range.
is an easily-obtainable and useful talent as it inreases your speed while stealthed. If you see a mob with a blue eyeball over its head—run away, it has increased stealth detection. A pickpocketed mob will take roughly 10 minutes to replenish its pockets: try farming and resetting a dungeon if you are impatient. You can pickpocket most humanoids and some additional mobs as well; a good rule-of-thumb is that if it looks like it has pockets, it probably does. And it never hurts just to stealth up and try your luck anyway; you can even pickpocket some bosses. Just make sure you don't right-click the mob in melee range and auto-attack it by accident.
Here is a basic pickpocketing macro that you can use:
#showtooltip Pick Pocket
/cast Pick Pocket
You can modify this a lot if you want to combine pickpocketing with other Subtlety abilities.
Even without providing skillups anymore, lockboxes, the quintessential rogue item, still have some entertainment value.
are used to increase reputation with
, a requirement of the achievement
. Most high-end lockboxes follow the same loot table: they contain some silver, with a chance of gems, healing potions, poisons, and possibly an epic. As your rogue levels, you will automatically be able to open higher-level boxes every few levels. The boxes are not BoP: they can be mailed to alts and friends if you want to stockpile them. The boxes cannot be placed on the Auction House, but their contents can be.
, from level 20-30 humanoids, requires 1 Lockpicking. It contains the fun item
, from level 30-40 humanoids, requires 70 Lockpicking. It can contain
, from level 40-50 humanoids, requires 175 Lockpicking. It can contain
, with a small chance at
, from level 50-60 humanoids, requires 250 Lockpicking. It has a high chance to contain
, once useful for
, and a small chance to contain one of the following epics:
. As stated above, this type of junkbox is needed to achieve exalted
Insane in the Membrane
, in the quest
, from level 60-70 humanoids, requires 300 Lockpicking. There’s a small chance to contain
or one of the following gems:
, but the real fun is getting
. This started a tradition of lockboxes containing epic thrown weapons, as they’re generally scarce on boss loot tables.
, from Northrend humanoids, requires 350 Lockpicking. There’s a small chance to contain
or one of the following gems:
. There’s three weapons unique to this lockbox:
, from level 80+ humanoids, requires 400 Lockpicking. These can contain a ton of useful things. The
is a unique twist on healing potions; it’s BoP and usable only by rogues—even more useful since healing potions are scarse this expansion. In addition to containing relevant gems (
), they can also contain items needed for inscription offhands and relics (
The three unique epics are
to complete the long line of Krol weapons.
In addition, the Reinforced Junkbox, Strong Junkbox, Sturdy Junkbox, and Worn Junkbox can contain the following macabre greys:
Pocket Corners: Flavor Items
In addition to lockboxes, humanoids contain a wide array of flavor items in their deep pockets. From romance novels to rivets, a rogue can pickpocket something incriminating for later blackmail. There’s also boring stuff like ooze and scraps: it's not as interesting to highlight, but you can find a full list of items from pickpocketing
A rogue can pickpocket food and drink most any vendor can sell; we’ll concern ourselves with the unique items, namely booze.
There’s six beverages unique to pickpocketing:
from any Cataclysm humanoid,
mostly in heroic Shadowfang Keep,
from any Cataclysm humanoid, and
Store your beverages in
from drunken level 30-40 mobs.
While a rogue would never use cologne or perfume to give away a hideaway, it appears most mobs in Azeroth enjoy fragrances and beauty on the run.
is unique to Uldum,
from Vash’jir is perfect for a fishy smell,
from level 80+ mobs is for Horde pride, and
also from level 80+ mobs is good for smelling like tobacco.
There’s a series of handkerchiefs either for applying makeup or gently dabbing tears away caused by Deathwing’s destruction:
from level 80+ mobs,
from starting zones, and
To view your reflection, fix up your
from level 20-30 humanoids. Use
from Uldum on wild manes.
Keep your hands manicured during battle with
from Northrend and
from Vash’jir to freshmen up,
from Deepholm on ticklish victims, and
from Ashenvale on hard-to-reach places.
In times of great strife, Azeroth distracts itself with sensational literature possibly centered around
, a strong and silent hero of Stormwind.
, the original trash romance novel from Burning Crusade, turns murloc hunting into flirting between a warrior named Marcus and a Nahni, a female mage. Level 20 quest rewards were never so appealing.
Continuing in Wrath,
documents Marcus’ experiences with a sarcastic undead rogue in the Deeprun Tram teaching him about finishing moves and daggers.
Argent Confessor Paletress has a hidden taste for romance; you can pickpocket
from her. In this latest installment, Marcus tries to woo Soola, a draenei jewelcrafter, with a cheap necklace. Will she spurn his advances or will the Light soothe all nerves?
, the Cataclysm installment, follows Revi, a sassy goblin, as she prepares for her date with Marcus by buying engineering-flavored toys. The series ends here, but you’ll need a secret goblin decoder ring to read the rest of the story.
To finish out the series,
is a possible reward in
from Northrend fishing dailies. In this story, Marcus shares his retribution talents with a gnome lady eager to teach him about her affliction specialization.
, from 80+ humanoids, appears to have its pages stuck together as it’s unreadable.
may sound tasty from level 40-60 humanoids, but it will definitely curb your appetite. A spoof from The Twilight Zone, it talks about how to roast humans.
Lucky Dice and Talismans
A good rogue has a lucky talisman and some rigged dice.
from Northrend humanoids rolls between 1-10 and is perfect if your rogue wants to officiate some Dungeons and Daggers.
Gnomes are sneaky:
, from level 80+ humanoids, rolls sevens. Every time.
from Northrend humanoids rolls between a 1-6. Any class can obtain these three die on the AH.
is an easy talisman most anyone can get; it’s from level 20 humanoids.
In case your original Rabbit Foot isn’t cutting it, consider getting
, primarily from Twilight Highlands or
are great for staying calm during raids.
Rocks appear to be a popular item to pickpocket; perhaps they’re used in slingshots even though it's not very subtle.
mostly from Razorfen Kraul,
from Vash’jir, and
from level 10-20 humanoids.
For impatient rogues lacking finesse, there’s
from starting zones and
from Mount Hyjal and Deepholm.
Sadly, the mobs that dropped the
have been removed in Cataclysm.
They aren't rocks, but the following items would make cumbersome weapons too:
from level 10-20 zones, and
from level 50 naga.
There are just some items that can’t be classified, but bring a smile to even the twitchiest rogue’s face.
is literally an extra hand, a weapon from Howling Fjord, Borean Tundra, and Dragonblight.
drops from level 60-70 demons and undead.
is a wildcard; it’s from level 20-60 oozes in Azeroth, with a fun flavor text and a decent selling price. One assumes the unlucky victim was dissolved by the acidic ooze.
from select mobs in Dragonblight and Grizzly Hills, is a fun item to thrown between players during raid, a racy version of the
was meant to be used in the unimplemented
, from Burning Crusade, supports the theory that gnomes exist to be punted.
looks fairly boring from Wrath murlocs, but includes the sarcastic flavor text “Sounds like the Land.”
, from Uldum, is a reference to the Rosetta Stone.
The items may not be game-changing, but they add a certain charm to the class, show the humorous side of WoW, and provide collectors with a new batch of items to find. While you can't cast Heroism or tank the boss as a rogue, you can find really embarrassing items--and that's something.
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