Shadowlands Healer Tier List - Mythic Castle Nathria Rankings for Patch 9.0.5
Welcome to Wowhead's Patch 9.0.5 Shadowlands Healer Tier List for raids. With the help of our class writers, we've compiled an up to date Tier List for raiding in Patch 9.0.5, taking into account the bosses in Mythic Castle Nathria and ranking all the Healer specs on how they are performing in the current raid tier. If you are the type of person who likes to choose your class based on its power in the current raid, this guide goes over the best Healer specs in the current raid tier and an explanation on why from our Class Writers.
Shadowlands Healer Tier List for Patch 9.0.5 - Mythic Castle Nathria
Disclaimers About This Tier List
This Guide was made to give you an overview of how each Shadowlands Healer is performing in Mythic Castle Nathria for Patch 9.0.5. We will update this tier list if any tuning changes do occur. This Tier List was made for players who prefer to choose their class based on its usefulness in the current Mythic raid tier. If you don't want to play this way, you don't have to and can pick your class based on whatever factors you wish.
This Guide uses a standard Tier List format, ranking classes on the scale of the best (S Tier) to unviable (F Tier) based on the criteria of throughput, utility and defensive value in Mythic Castle Nathria, with a higher weight towards the last few bosses of the tier:
Stone Legion Generals
These rankings were made by our Class Guide Writers, who are experts at their particular spec, but the rankings are ultimately still their opinion. You may disagree with some of their conclusions, as each person values things slightly differently.
Patch 9.0.5 Shadowlands Healer Tier List for Castle Nathria
For this Tier List, here is how we're ranking each Healer spec in Castle Nathria for Patch 9.0.5.
: You are valuable on every encounter in Mythic Castle Nathria, bringing strong throughput, exceptional survivability and universal utility.
: You excel in most situations in Mythic Castle Nathria but have some weaknesses on one or two encounters with your throughput, survivability or utility.
: You are a solid choice in Mythic Castle Nathria. You may have a niche on some encounters but lack throughput, survivability and/or utility.
: You are viable in Mythic Castle Nathria but suffer from many weaknesses in your throughput, survivability and utility.
: You are viable, but the spec suffers from many weaknesses and should only be brought if there isn't another option.
No spec has been placed below a C tier, as all specs are viable.
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Patch 9.0.5 Shadowlands Healer Rankings and Explanations
S Tier Specs
Overall Rating: S
Holy Paladins are one of, if not the most valuable healer in Castle Nathria currently. Holy Paladins bring passive damage, with options to invest further into damage, or invest into additional throughput. Depending on your legendary, gearing, and covenant choice you can switch between healing or damage depending on what suits the encounter, or your group. Holy Paladins also bring utility through spells such as
. Most of these are available to all Paladins with the exception of
being Holy specific.
being a spread out damage reduction can be incredibly valuable, particularly on fights like
Stone Legion Generals
Holy Paladins have the ability to invest heavily into burst healing cooldowns, to add to
which is already incredibly powerful by taking talents such as
. All of this combined means that Paladin brings excellent utility, and can invest into being the highest damage dealing healer, or one of the best throughput-based healers, providing unparalleled utility, all while being quite durable through spells such as
. Paladins primarily play either Venthyr or Kyrian, where Venthyr provides more damage and a powerful cooldown in
particularly when coordinated well with a team, and
for Kyrian which also provides a tremendously powerful cooldown that can be used to fit nearly every encounters damage pattern.
There are some disadvantages Paladins have. They don't have the highest mobility of any healer, meaning if an encounter involves constant movement they can struggle to stay in melee which currently is a requirement. However few encounters in Nathria pose this problem for far too long. In some cases on
, you may lose throughput doing orbs, and in
Stone Legion Generals
, you could get pushed out of melee. But this usually isn't a huge problem. Additionally, paladins don't stack extraordinarily well, as you introduce more paladins the "advantages" they bring are lessened, due to a large portion of their healing coming from
. With 2, or more can reduce overall effectiveness. However, the benefits mentioned above can outweigh this (particularly if damage is of paramount concern).
All in all, paladins earn their S ranking because of their versatility/flexibility, powerful utility, and strong throughput in damage and healing. Every raid team either has one Holy Paladin or would like one.
Overall Rating: S
Restoration Shaman remains just as strong of a pick in Patch 9.0.5 for
as before - maybe even more so with changes to other healers. While effectiveness differs from encounter to encounter, there is none where we are bad or even mediocre at regardless if one talks about progress or farm content. We bring a healing toolkit which fits all situations you can face in the raid combined with strong cooldowns (
) and great throughput potential, especially when
gets a chance to kick in a little more.
above all remains to be a cooldown that is hard to replace due to how much safety it can provide, particularly whenever its able to pierce through healing immunities; for example
Stone Legion Generals
. Its 10% damage reduction is a bonus.
Looking at other aspects, Restoration Shaman also provides a wide array of utility (such as
for the winds on
Stone Legion Generals
on encounters like Mythic
for your other healers). On top of that, we have gotten surprisingly tanky with access to higher ranks of
, Necrolords freshly reworked
- while still having access to
if its really needed.
s reposition mechanics are easily dealt with using
or the appropriate covenant abilities.
The biggest moot point is the lack of damage potential, notably compared to something like a Venthyr Holy Paladin, but that currently does not affect viability too much. In order to keep up with the insanity of Venthyr Holy Paladins passive damage you would have to run a full DPS set, ideally using Night Fae and don't really have time to heal, at which point playing a DPS spec would be more beneficial either way. Not bringing an external defensive cooldown isn't fantastic, but the other healers usually bring enough of those to compensate for that - alternatively throw in a cheeky
and call it a day.
Despite some hefty nerfs to
's transfer rate from
, Discipline and their mass absorbs are still a must have in a progression environment in Castle Nathria. That said, part of the challenge of this sort of tier list is that the community is heavily split on what is "best" right now due to where each player is at. Some are still progressing while others are reveling in farm parses. So some will base their opinion on what is "meta" based on the max potential of their output in a perfect scenario while others are interested in how something will perform if they are progressing on the encounters today, my rating is focused on the latter.
In any sort of progression-minded environment, Discipline is essential for guilds progressing the last three encounters of Castle Nathria.
can easily line up with key mechanics on each of the fights, whether it is
. Each of these mechanics deals significant burst damage that absorbs and
) can help mitigate. Furthermore, Discipline brings good passive damage by dealing damage to produce these absorbs and their survivability, while low, especially on heavy physical damage bosses like
are made slightly better with frequent uses of the conduit for
Where Discipline falters somewhat is relative to their competition. Paladin's have stronger passive damage and utility, most other healers are more mana efficient, have a higher potential "maximum" output and are less reliant on
to perform. Multiple Disc Priests on an encounter can often be situational, with some fights being excellent and others being very weak whereas Shaman and Paladin are more universally/easily stacked. Despite some of these issues, mass absorbs when operated correctly, are difficult to replace in a raid, no matter how much damage reduction or side utility from DPSers like
that you might have. A 1 minute cooldown that produces massive absorbs for the entire raid, consistently results in a substantial boost to the raid's odds of survival and your team's chances of killing the boss.
A Plus Tier Specs
Overall Rating: A+
With the recent Restoration Druid buffs of 9.0.5, the significant nerfs of Discipline Priest, and a farm environment which encourages underhealing, Restoration Druids have some of the highest healing throughput in
. It's not obscenely ahead of the other healers but it's probably the strongest we've felt since Nighthold. How we deliver that throughput has also evolved in recent expansions; where previously we were typically more sustain-oriented healers, the sheer number of burst cooldown abilities (
, and now Night Fae's ) have catapulted us to one of the premiere burst healers in Shadowlands.
The positives don't stop at just strong throughput. Our survivability, especially for healers, is nearly unmatched with
, our passive healing
, an on-demand defensive via
that can be further juiced up with
, and even a passive
-like effect via our conduit
. The only thing missing would be a complete immunity, but to say it's difficult to kill a Restoration Druid would be a understatement. Combine this with exceptional mobility, both personally and raid-wide via the cooldown
, and you'll see there's a lot to love with Restoration Druids.
Where we tend to fall short is our less than stellar unique raid utility toolkit, specifically our ability to passively contribute damage and lack of a raid-wide damage reduction cooldown. We do still bring the highly valued
for tanks in addition to
, and a host of other more niche utility. Unfortunately, most of that utility can be replicated by the other Druid specs. To deal meaningful damage, which is invaluable in undergeared progression raiding, we need to commit significant time and potentially even additional cooldowns like
which can erode our healing throughput. If you raid with a Discipline Priest or a Venthyr Holy Paladin, both of which contribute significant passive damage, then it might be less of a priority for a Restoration Druid to contribute damage. Finally, reducing the dangerous onslaught of burst damage, especially when undergeared, can prove invaluable to raid survival, yet Restoration Druids still lack a significant way to contribute in this area. Fortunately, DPS abilities like
for Death Knights,
for Havoc Demon Hunters, and
for Warriors can help compensate for this weakness.
A Tier Specs
Overall Rating: A
While Mistweaver Monks received only minor changes to the mana costs of both
, these changes did offer some boost to our overall power. Mistweaver Monks are not far behind other healers when we look at overall healing throughput, but are lacking in terms of damage reduction abilities. We can provide solid HPS across a fight, and then in times of need, have a strong three-minute cooldown in
. We also boast some of the strongest single target healing in the game, which isn't greatly needed in raids, however, we do shine during the
Sun King Salvation
fight. Mistweaver Monks are some of the more sturdy healers, with access to a range of personals like
, along with
we can quickly move into position, or save ourselves from a mistake.
When we look at our ability to help the raid beyond just HPS, we have of course our 5% physical damage debuff in
, however this can be covered by any of the 3 monk specs and is not unique to Mistweavers. Mistweavers only external,
, is a middle of the road type external. With a 2 minute cooldown, it cannot be used often, but as an absorb, it does have uses in fights that contain healing reduction mechanics. An example would be shielding
targets when low during the
, we can dispel roots on fights like
Lady Inerva Darkvein
or help people move into position for dropping
Stone Legion Generals
. We also do offer a raid wide dispel, which can help save wipes in certain instances, such as a missed kick on
Council of Blood
. Also, when utilizing our healing style that centers around the use of
, we can contribute a large amount of damage during any encounter. We are one of the best classes at adding this damage, beyond the current iteration of Holy Paladin.
One of the key weaknesses of Mistweaver Monks is that the class in general is not as popular as other classes. We suffer from an under representation, which in turn, taints the perception of the power of our class across the community. This is a cycle that is difficult to break from, but Mistweaver Monks are by no means a liability in your raids. Another weakness mentioned above is that we also do not bring a raid wide damage cooldown to the raid. While this seems like a larger weakness, it is lessened over time once you have enough gear to survive a large damage event outright. You can generally rely on HPS throughput to pull you through those areas of an encounter. We also do not possess the best external cooldown in the game, but
does have uses throughout Castle Nathria and should not be overlooked. So when compared against other healers, Mistweaver Monks do not have the best answer for all situations, but we do offer enough across the board to be considered in any healing team.
While frequently in the shadow of its sister spec Discipline, Holy has been steadily improving throughout 9.0.5 with buffs to the Fae covenant increasing Holy's utility and buffs to their legendaries improving their overall output. With the buffs to legendaries there has also been a rising pivot in legendary gameplay further increasing their output. While immobile and with fair survivability, Holy is steadily improving and does bring improved value to the raid team compared to 9.0.
The Night Fae's
being buffed in Patch 9.0.5 to double the damage reduction given is a significant buff to Holy's utility and survivability. With the ease that you can move around the fairies, one can easily swap between using your covenant ability as a personal defensive (which is sorely needed) and as an external cooldown for your tanks. 20% damage reduction for 20 seconds every 90 seconds shores up some of the primary weakpoints of the spec for years, that of weaker tank support which is very significant in Shadowlands where tanks are very vulnerable and personal survivability. While Holy can enjoy many different covenant options with similar output results, only the Fae offers output increases in cooldown reduction and mana return while also giving a flexible personal/external cooldown.
From the legendary perspective,
's buff in duration has led to a significant rise in its representation and its ease of use. This makes it much easier to maintain on the high movement required on the last two bosses, allowing the Holy Priest to be more efficient with their mana pool casting less
uptime and more
to take advantage of the legendary's buff to the spell. This further compounds the benefits that Holy receives from the Fae and makes the spec tremendously single-target focused in nature.
Despite the improvements to Holy, the spec lacks unique utility to push it into the Disc/Shaman/Paladin league that has dominated the healer meta for far too many years now. It is the same, tired repeat of
, and Paladin's incredibly high damage contributions dominating the raid healer environment, which frequently leaves a singular slot in that 4th or 5th healer spot for the Holy Priest, Mistweaver Monk or Restoration Druid. If Holy Priest is chosen into that slot, it does have some good support to bring to the team, certainly more than Battle for Azeroth, but it is not at the top level where you'd see heavy representation at the World First end-boss level.
When looking at how this relates to the average raid team progressing right now, Holy fits in very well. Nathria is filled with high tank pressure and high spot-healing pressure as well.
and of course
all put pressure on the healer team to sustain these targets and Holy is well-positioned to take the lion's share of healing on these targets. Spot-healing is always a challenge in a raid environment and too often healers progressing mythic at the moment will struggle more heavily with properly supporting their tanks and priority targets, having a healer on hand who is primarily focusing on this is a strong benefit to improve the diversity of your healing squad.
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