has been on my "potential" todo list for a while, but I only committed to doing this after the 9.0.5 buff to 燃焰饲魂
(DH Necrolord) since it now gives you a lot of potential ranged healing.
Why would we need ranged healing? well because the way to solo this boss is through a horrifying kite, lasting hours.
The main ability of
, surprisingly has a 20 yards range. Which means it can be avoided. And the berserk (狂暴
) will only increase physical damage, not magic damage or movement speed.
has some ranged magic damage (wave of blood) but it won't do much without the benefit of berserk. The blood that spawns on the ground will also disappear after a certain period. By kiting correctly, we can avoid all physical damage taken except the 降临
that happens after 回响声波
is cast on you. This ability hurts quite a bit, thats the reason we need moderately good healing at range, to survive.
List of important talents, conduits and soulbinds:
- 深渊打击 (lower CD on Infernal Strike)
- 地狱火护甲 (献祭光环 reduces dmg taken against physical, VS Descent)
- 灵魂壁障 (魔化 could work too if timed well, but I prefer 灵魂壁障 for this)
- 最后一搏 (Important second chance talent)
- 邪火疾速 (地狱火撞击 movement speed boost conduit)
Plague Deviser Merileth gives us 2 important soulbinds, Ooze's Frictionless Coating and Ultimate form, both which help our survival.
I got some movement speed items to help (I wish I had even more speed stat however)
Originally I had one survival trinket, 赤红陈酿
, but decided to go with double DPS trinkets instead. It made it more dangerous for me and harder to survive, but better for my sanity since equipping 2 DPS trinkets would lower the solo timer from 3.5 hours to 2.5 hours.
The DPS trinkets I ended up going with was 骇火法器
(I wanted to try 暴食尖刺
but didn't manage to obtain it).
It is during his 裂耳尖啸
that you have a small window of opportunity to use both 血肉铸造
. The cooldown of Earsplitting is 45 seconds, which makes it line up great with skulker.
I also used 绷带
, Healing pots and the legendary I ultimately went with was 黑炎之魂
(for more healing)
The hardest part of the encounter is the constant focus required, you also need to be mindful of the boss pathing. You need to make sure you move so he won't cut you off. Even with Infernal Strike you might not be able to outrange the bite if you use it wrongly. I had a few wipes because I landed just within 20 yards range so his bite would successfully hit me. I also wiped because the boss can decide to melee hit you before casting the bite (if your 地狱火撞击
makes you fly in front of the boss he might hit you) This was made even worse when I used double DPS trinkets, since any additional dmg taken would be harder to recover.