Retribution is going to gain quite a few old talents as baseline abilities. You'll always have access to 灰烬觉醒
, and 荣耀圣令
albeit with some changes. 牺牲祝福
is a utility ability that we'll once again be able to use to either help save another player during periods of heavy damage or get maximum damage from 复仇之盾
. Other than that, we're gaining 正义盾击
which won't be used very often since it requires a shield equipped to use and many of our other abilities require a two-handed weapon to be cast, and 超度邪恶
which is a single target fear that can be cast on Undead, Aberrations, and Demons.
Auras are also returning to Paladins. These are raid-wide buffs with a restriction that only one can be used at a time per Paladin. Multiple buffs of the same type don't stack. You'll want to make sure there's one Paladin using 虔诚光环
in your group, but if someone else has that buff covered feel free to use one of the other two. 专注光环
is also available in Shadowlands but can't be used during pre-patch due to its level requirement.
- 虔诚光环 - Grants a small damage reduction. Probably the most valuable aura for a raid as a whole.
- 十字军光环 - Increases mounted speed. Notably also increases the speed of 神圣马驹.
- 惩戒光环 - Rather than being a raid-wide buff like the other auras, the Paladin using the aura gains 复仇之怒 if an ally dies within range.
In place of the now-baseline talents, Retribution will have a lot of new (and some returning) talent options. Azerite Traits 苍穹之力
are being added as 苍穹之力
, giving us access to more cleave damage options. 炽天使
both allow for more burst oriented builds on a 45 sec and 3-minute cooldown respectively. 最终清算
is a brand new ability that does a large chunk of AoE damage and increases the damage that your other Holy Power spenders do to the targets, and is looking like an extremely potent option as well. On the defensive side of things, 治疗之手
increases the healing potential of 荣耀圣令
massively and can be very strong if you don't mind spending some Holy Power on it rather than on your damaging abilities.