Retribution Paladin Current Bug List on Patch 9.1 PTR
Bolas has compiled a list of current bugs for Retribution Paladin, with new bugs from the Covenant Legendaries in Patch 9.1 but there are also some older bugs that are still present.
A few of these bugs have already been fixed on the PTR:
's buff now refreshes correctly
's damage is now the correct amount, but still won't apply the debuff if the initial
is completely absorbed
New Covenant Legendaries
precombat casts no longer work
In a game as complex as World of Warcraft, there's unfortunately almost always going to be some bugs present for one spec or another. Ret has been historically fortunate to not suffer from as many issues as some other specs, such as Windwalker, but with Shadowlands we've seen a lot more bugs pop up. Usually these would be addressed relatively quickly, however this expansion many of the same bugs have persisted in the game since beta. The issues in particular that inspired this post are to do with the new Covenant Legendaries coming in 9.1, as detailed below, but the older bugs are just as in need of fixing.
These problems all have a noticeable negative effect on damage or gameplay.
snapshots Mastery on cast, but not Versatility or Strength
As Kyrian, the Pelagos soulbind is best for Retribution, which provides a mastery bonus when
is cast thanks to
. However, it's much better to cast
, for the burst Holy Power generation and to boost
's damage. This means that the base damage portion of each
cast ends up being significantly lower than it should be.
's buff doesn't refresh with additional
This issue was also mentioned in the last
Paladin Legendary recap
. This usually only becomes an issue when
is cast more frequently than once every 5 seconds, which doesn't happen often outside of
. However, with the new Kyrian Legendary,
, what should be a buff with constant uptime for its 30s duration ends up only being active for 60-70% of the time, depending on how lucky you get with server lag.
doesn't work outside of melee range.
While it makes sense for
and normal melees,
can both be cast from a further distance away than melee range.
damage is lower than should be expected
Its damage is about 10-15% lower than the tooltip states, depending on conduit level. Additionally, its damage is based purely on the amount that the initial
did, which means that if
's damage is completely absorbed then the conduit does no damage. This is a problem when one of the only situations you'd consider using this conduit in raid, on
Stone Legion Generals
, it doesn't actually do anything to help burst through
Venthyr and Kyrian covenant abilities can be cast precombat with new Legendaries equipped, then swapped, while keeping the Legendary benefit.
As these Legendaries aren't on live yet, this issue only exists on the PTR. The new Covenant Legendaries for Venthyr and Kyrian,
, can be used to buff precombat casts of their covenant abilities. Once cast, the Legendary can be swapped for another one, while the Legendary bonus still persists for that first cast. For
, this means that the first cast will have a 45s duration instead of 30s, and for
you'll get 6 free
casts. This works in raids since you can place
slightly away from a boss before combat starts, and
has a travel time so it won't immediately put you in combat. These bugs will also affect other Paladin specializations.
These aren't issues that have a large impact, but should still be fixed nonetheless.
equipped buff the projections of the
that proc it, as well as the next
This results in a very minor 20% buff to the
projections of any
projections can consume
If the initial
doesn't hit an enemy with a
debuff but the subsequent projection does, it will consume the debuff to buff its damage. This may be an intended interaction, but it's a negative one if it is intended, since you'd much rather consume the debuff with another full damage
than a 20% strength projection.
Another Paladin with
active dying doesn't proc your own
Doesn't occur often, but it's very frustrating when it does.
stacks, or proc
Other effects that provide free Holy Power spenders like
do work with these abilities, so
should as well for consistency.
procs give an extra stack of
stacks almost never drop anyway, this isn't really a large issue.
ability tooltip is incorrect.
The tooltip for the ability itself displays the older, pre-9.0.5 damage amount.
Although some of the minor issues clearly don't have much of a negative effect, I wanted to list all of the bugs we're aware of to give you an idea of just how many bugs there are that need fixing. In particular, being able to precast covenant abilities with new Legendaries is a bug that absolutely needs fixing before 9.1 releases. Needing to spend
for a Legendary that you'll only use before a pull would be an awful situation to be in, and obviously isn't intended. Other than the bugs specific to 9.0.5 or 9.1 changes, pretty much all the other bugs have existed in the game since beta. It's very frustrating to know that
do less damage than they should, and that
's uptime is too low, only because of bugs that are yet to be fixed. That said, Retribution is far from unique in having bugs negatively affect its damage, and hopefully other specs with similar issues have them addressed as well.
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