治愈灵魂 (2-Set) is supposed to make you
治疗链 more, which it does indeed. Stacking it to 50 guarantees you a full crit
治疗链, but accounting for the critical strike chance you already have, realistically 30 to 35 stacks will already guarantee that.
According to the
blue post, critical healing from totems is supposed to work as well for
治愈灵魂, but this isn't the case on PTR at the moment. I'd like to see this working, as it would put a lot of power into the
治疗之潮图腾 cooldown window (could even combine it with
灵魂行者的潮汐图腾). This is a great improvement over the old set; which forced you to target players with
激流 in particular.
Now the 4-Set (
治愈灵魂) has 2 parts to it, one is free
治疗链 casts whenever you drop
治疗之泉图腾,
暴雨图腾,
治疗之潮图腾,
法力之潮图腾 or
灵魂链接图腾. This part is undeniably great; extra free
治疗链s are always a good thing, especially as they benefit from the buff of the 2-Set, but there's a lot of odd interactions with those
治疗链 and it is unclear whether the current interactions are intended, or if the set is only half implemented for now. Some buffs get properly consumed to buff the totem
治疗链 (
生命释放), but others don't get consumed even though they do buff the
治疗链 (
浪潮汹涌,
约纳特的自然专注). Judging from how the set is working on PTR, I'm assuming that its supposed to use and consume all
治疗链 buffs as a normal
治疗链 would.
The other part is the cooldown reduction on totems whenever you crit with a
治疗链 hit. This one I'm not sure about. It does work with every
治疗链 hit, so one cast can reduce multiple totems, or one totem multiple times, but what totem it reduces appears to be random. The issue is that some totems benefit a lot more from the reduction than others,
暴雨图腾 and
暮钟图腾 in particular scale greatly with cooldown reduction. This means the more totems you have to drop, so the further you get into a fight, the weaker this part of the set gets (as
暴雨图腾 is usually the first one to get used), especially once you have to drop utility totems which will steal some of the cooldown reduction. I would like a little more restriction on what totems that this can effect (maybe just one totem like
治疗之泉图腾/
暴雨图腾 or
治疗之潮图腾), as you never really want to be in a situation where you don't want to use your spells. Maybe addressing that some totems gain a lot more from a flat 2 second reduction than others would also work, as constantly reducing 2 seconds on a 30 second cooldown is more impactful than on a 180 second cooldown. At the same time this is clearly the smaller part of the set in the current implementation, so personally I'm not too bothered, I'd just like it to be more than that.
Issues aside, this set already plays and feels a lot better than the old iteration. You get incentivized to press
治疗链 but aren't forced to, as you can use the 2-Set buff with the 4-Set by dropping totems as well. It's less optimal but you still gain a decent bit of healing. The current implementation on PTR strongly suggests that its not finished yet however, and we'll have to see how the set changes in further builds.