Setting the scene with my main characters and a brief description of the thematic reason for going to Stormwind. Summarizing both the gameplay setup for entering the prison and pitching ideas for how. Turns out, we just broke some locks.
Top-down layouts are your friend. Also note how the location of NPCs inverted in the final scenario. My stab at visualizing the 'flee the city' sequence, which turned into a series of big character moments. When presenting a plan, it's important to indicate how much work there is to do. And, in this case, how much work I would not be doing (by not spawning huge swaths of the city).