Prideful Seasonal Affix: How It Works - Single Target Reaping with a Damage Buff on Completion
Season 1 of Shadowlands should have the Prideful Seasonal Affix for all keystones above Level 10 and we're going over how the Prideful affix works on the Shadowlands Beta. Currently, it's very similar to a single target Reaping affix, but when the mob is defeated, you get a damage, mana regen and movement speed buff for a full minute, making it a fantastic risk/reward affix that's a ton of fun!
The Prideful Seasonal Affix: How it Works
Seasonal Affix should be automatically applied to Keystones that are at least level 10 in Shadowlands Season 1. Compared to other Seasonal affixes,
has relatively low impact throughout the dungeon and doesn't look like it'll change week to week.
Manifestation of Pride Spawning
Similar to the BFA Season 2 Seasonal Affix,
, at every 20% Enemy Forces (aka Trash Count), players will spawn a
near their location. Because of this, you'll get a
maximum of 5 spawns
throughout the dungeon.
has a base health of ~189k and will scale up with key level. This is about 30% of an average bosses health. If the group happens to drop combat with the Manifestation of Pride, say through death, it will return to its spawn location and
not reset its health
Manifestation of Pride Abilities
's abilities, it will melee the highest threat target and cast 2 other abilities.
The first ability that the
will cast is
, dealing 384 base damage (scaling with key level) to all players every 2 seconds and gaining a stack of
increasing its AoE damage by 40% per stack.
This slowly ramps the party damage until the Manifestation of Pride is defeated.
If the party wipes, and the
drops combat, the stacks will reset. Once it's reengaged, the stacks will continue to ramp once again.
's other ability is
which is cast every 7 seconds.
This applies a debuff for 4 seconds to a random member of the party. Note that this debuff doesn't actually deal any damage.
While the debuff is counting down, 4 red lines can be seen around the player
indicating the direction
that missiles will fire when the debuff expires.
The origin point of the missiles is the debuffed player, so if they move, so will the trajectory of the missiles.
However, the missiles seem to always point in the cardinal directions (North, East, South and West), so turning your character does not change the direction of the missiles.
After 4 seconds, the missiles will fire outwards dealing high damage and stunning anyone hit with
for 2 seconds. However, the stun can be Magic Dispelled.
Damage, Mana and Movement Speed Buff
Of course, you killed a scary Pride creature, now you get to reap the rewards with the
buff, granting you the following buffs for 1 minute.
60% movement speed.
5% mana every sec.
Once you kill the
it's GO time! You get bonus
, you get
to get there faster and healers get massively
increased mana regen
(possibly even making them unable to OOM). There's also a unique interaction with Arcane Mage, considering their damage largely revolves around mana.
Compared to some of the other Seasonal Affixes,
Every 20%, a
While active, it will deal increasing party-wide damage and cause players to fire out missiles.
will grant a 1 minute buff granting
60% movement speed
5% mana every second
is a straightforward kiss/curse Seasonal affix that is really awesome to play around. I think one of the most important things is the lack of complexity without removing depth and adding a positive benefit to offset the feeling of affixes always being negative. The affix itself is relatively simple to understand and there's only a few mechanics. The 1 minute victory buff is super fun with more damage, and healers get a healer-centric buff too in a massive increase to mana regen!
being so straightforward there's plenty of meaningful choices to make regarding where to proc the Manifestation, where to kill the Manifestation, and even do we want to kill the Manifestation. Each of those has their own pros and cons that need to be weighed against each other; if you want to skip the Manifestation (Night Elves with Reaping), you're going to be losing the damage, mana and movement speed buff but you don't need to deal about 30% of a bosses health in damage. In addition, there's likely no change week to week like with
, where players were not just fighting the Emissaries, but also the position change of those Emissaries every week.
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