BlizzardFrom the moment of its mysterious creation, the purpose of this dark tower has been intertwined with the history of the Guardians of Tirisfal, once Azeroth's greatest bulwark against the Legion. It is now best known as the home of 麦迪文, who tragically betrayed Azeroth and brought the unbroken chain of Guardians to an end. This legacy makes 卡拉赞 a place of particular interest for the Legion, who have descended in full force in an effort to open a new front in their war on the denizens of Azeroth.
Gather a party of five seasoned adventurers and return to this legendary dungeon to face eight bosses on Mythic difficulty. It's an experience that may turn you upside-down!Since Loken's betrayal, 奥丁 has been trapped within the 英灵殿 as Helya plots in the shadows to claim the souls of his valarjar champions. In recent days, however, great heroes have arrived in the lands of 风暴峡湾 in the Legion's wake. Hoping that their might and determination could tip the scales and end Helya's reign, 奥丁 summons these champions for a final test.
This new three-boss raid dungeon completes the story of 风暴峡湾
, and Helya will become available in Normal and Heroic difficulties two weeks after the launch of Patch 7.1, with Mythic and Raid Finder Difficulties opening afterward.
Your heroic efforts in 苏拉玛
continue with a series of quests that unlock over a period of nine weeks, ultimately leading you to the very entrance of the Nighthold. Delve into the story of the Nightfallen insurrection against the Nightborne and their Legion allies, and you can obtain the wondrous 奥术师的魔刃豹
mount. Look for the quest “全面禁闭
” to get started.
New World Quests
A new questline that will unlock Helarjar World Quests is now available. Look for “行动的召唤
” in Dalaran to discover the depth of Helya's influence on all of the Broken Isles and contribute to the resistance.Falcosaurs are here
! The coastline of the Broken Isles is under assault from an invasive, predatory species, and they're breeding out of control! Falcosaurs drop Falcosaur Eggs and Falcosaur Feathers, reagents for new
recipes. Save an Orphaned Falcosaur pet to begin a journey toward understanding these hungry creatures, and you might find yourself with a unique new mount.
冰封之韧 has returned, reducing damage taken by the 死亡骑士 by 30% (remains at 20% for Frost Death Knights).
- 冰霜脉冲 now triggers if you have fewer than 2 full Runes (was 1).
- 冰霜脉冲 damage reduced to 60% of Attack Power (was 72%).
- 冰川突进 now hits targets in melee range more reliably.
- 锋锐之霜 now increases Frost damage by 3% per stack (was 2%).
- 湮灭 damage increased by 20%.
- 凛风冲击 damage increased by 50%.
- 凋零缠绕 damage increased by 50%.
- 苦痛之焰 damage bonus to reduced to 30% (was 50%).
- 邪能之刃 is now usable against targets in melee range even if the Demon Hunter is rooted.
- Distance from which 灵魂残片 can be used for 灵魂裂劈, , and has been increased to 25 yards (was 20 yards).
- 恶魔之刃 will now trigger while on the global cooldown (was delayed until after the GCD). This is not a gain to throughput.
- healing from damage increased to 15% (was 10%).
- now lasts 12 seconds (was 8 seconds).
- Abilities learned have been spaced out:
沉默咒符 – Level 101
- – Level 103
- 悲苦咒符 – Level 105
- 精通：相生 now includes 狂暴回复.
- 伊瑟拉之赐 will only heal party or raid members.
- now copies 25% of the crit heal (was 50%).
- 世界之树的种子 now increases that amount by 8%/point (was 10%).
- 枭兽狂怒 will now only affect 星火术 (and not 愤怒 or 星辰耀斑).
- 迅捷治愈 healing increased to 770% of Spell Power (was 700%).
- (Balance, Guardian, Feral) Druids how have 愈合 in place of .
愈合 is castable in 枭兽形态.
- Talents, artifact traits, and legendaries have been updated to affect 愈合 where appropriate.
- (Restoration) 愈合 has 40% additional chance to crit (was 60%).
Activating Incarnation no longer triggers a global cooldown for any spec. 化身：艾露恩之眷
once again provides the armored Moonkin model. 星河守护者
- Now causes Moonfire to generate 10 Rage (was 15).
- Now increases its direct damage by 300%.
- Now has a spell alert.
厚皮 now reduces damage taken by 6% (was 10%).
- 欣欣向荣 now reduces your 迅捷治愈 cooldown by 3 seconds (was 5 seconds).
- 栽培 healing increased by 20%.
- 追踪机械 granted to all gnome and goblin hunters, as well as any hunter who uses the 机械联结烙印矩阵.
- 迅疾如风 now lasts 5 seconds (was 8 seconds).
- 易伤 now increases damage by 50% (was 25%), stacking up to 2 times (was 3 times).
- New Hunter talent (replacing 急奔):
开拓者: Your movement speed is increased by 25% anytime you have not attacked for 3 seconds.
猛禽一击 damage increased by 100%.
- 削凿 damage increased by 150%.
- 屠戮 damage increased by 35%.
- 掷斧 damage increased by 25%.
- 动物本能 has been redesigned: now also reduces the remaining cooldown of a random one of the following abilities:
奥术冲击 damage increased by 17%.
- 奥术飞弹 damage increased by 17%.
- 奥术宝珠 damage increased by 17%.
- Arcane Charges now increase mana costs by 125% (was 100%).
- 炎爆术 damage reduced by 6%.
- 烈焰风暴 damage increased by 15%.
- 余震 damage increased by 15%.
- 冰冷智慧 now also increases the damage of your next 冰风暴 by 50%.
- 水箭 damage increased by 25%.
- damage increased by 100%.
- 孤寂寒冬 now increases the damage of affected spells by 25% (was 20%).
- 冰风暴 damage increased by 5%.
- 冰枪术 damage increased by 5%.
- 寒冰箭 damage increased by 5%.
- 冰霜射线 damage increased by 5%.
- damage increased by 5%.
- 彗星风暴 damage increased by 5%.
- 黑冰箭 damage increased by 5%.
- 寒冰宝珠 damage increased by 5%.
- 暴风雪 damage increased by 10%.
- now heals for 250% of attack power (was 200%).
- (Windwalker, Brewmaster) 碎玉闪电 now costs 20 Energy, plus 20 Energy per second.
Brewmaster Monks now gain 15% additional Armor from gear.
- 酒有余香 now lasts 4.5 seconds (was 1.5 seconds).
- 神龙之赐 now activates .
- Chi-Ji Crane Heal now heals for 135% of spell power (was 150%).
- now heals for 64% of spell power per tick (was 55%).
- no longer ignores tanks (including self).
- 圣光闪现 now heals 450% of spell power (was 425%) and costs 18% of base mana (was 16%).
- 律法之则 talent now increases the radius of 提尔的拯救 by 50%.
- 圣光之锤 now costs 35% of base mana (was 40%).
- 圣洁怒火 now extends 复仇之怒 by 5 seconds (was 10 seconds).
- now deals 200% of your missing health in damage to 4 nearby enemies, up to 120% of your maximum health.
- 愤怒之剑 has been redesigned: (Passive) Your auto attacks have a chance to reset the cooldown of 公正之剑.
- 复仇原点: 复仇者之盾 now add +50% damage to the first target, and +10% 大十字军 proc chance.
- now has a 2-minute cooldown (was 3 minutes).
- 十字军审判 now has 2 charges, and 大十字军 now also grants a charge of 审判.
- 摧心魔 now returns 0.5% of your mana per tick (was 0.75%).
- 真言术：慰 now returns 1% of your mana per tick (was 0.75%).
- 意志洞悉's cast time is now 2.0 seconds (was 2.5 seconds).
- 幡然悔悟 now increases 救赎 by 3 seconds (was 2 seconds).
- 恢复 healing increased to 62% of spell power (was 55%).
- 绝望祷言 now heals and increases health by 30% (was 20%).
- 圣洁 now lasts 6 seconds (was 8 seconds).
- Heal now heals for 500% of spell power (was 475%).
- 愈合祷言 now heals for 175% of spell power (was 150%).
- 愈合祷言 now avoids jumping to targets that already have 愈合祷言, if possible.
- 联结治疗 now costs 2.5% of mana (was 3.0%).
- 神圣之火 damage increased to 200% of spell power (was 150%).
- 奥术洪流 now generates 15 狂乱.
- 真言术：盾 cost increased by 51%.
- 暗影形态 has returned as a new spell for Shadow Priests:
Assume a Shadowform, increasing your Shadow damage dealt by 10%, and reducing your Physical damage taken by 10%.
- You may not cast any Holy spells while in this form.
- The shadowy visual is now tied to 暗影形态.
- 虚空形态 now acts to intensify 暗影形态. It automatically triggers 暗影形态 if not already active, and you gain the effects of both.
- When Voidform ends, you return to 暗影形态.
- The damage of all Shadow Priest abilities has been reduced to compensate for this, resulting in no net gain or loss of damage.
- 君王之灾 now generates 1 combo point.
- 出血, 死亡标记, and 鬼魅攻击 show up on the caster's nameplates.
- The cast time for all Assassination poisons has been reduced to 1.5 seconds (was 3 seconds).
影袭 damage increased by 10%.
- 手枪射击 damage increased by 10%.
- 鬼魅攻击 damage increased by 10%.
- 前膛火枪 damage increased by 10%.
- 火元素, 土元素, and 野性狼魂s now all have totem timers.
- 地震术 has been renamed to Earthquake and no longer summons a totem.
- 洪流 now provides a 30% bonus to 激流's initial heal (was 40%).
大地震击 damage increased by 15%.
- 冰霜震击 damage increased by 15%.
- 风暴守护者 now also makes the affected 闪电箭s and 闪电链 instant.
- 风暴守护者 now has a 1.5 second cast time.
- 恶魔皮肤 and 恶魔法阵 have swapped talent locations.
- 吞噬魔法 has returned for Felhunters.
- Doomguard's Doom Bolts damage increased by 13%.
痛苦无常 now afflicts a target with up to 5 痛苦无常s at once.
- 延绵恐惧 trait redesigned: its buff causes your next Unstable Affliction to deal (32% Spell Power) Shadow damage instantly, stacking up to 5 times.
- 灵魂雕像 is now immune to AOE damage.
- 痛楚 damage increased by 5%.
- 痛苦无常 damage increased by 5%.
- 生命虹吸 damage increased by 5%.
- damage increased by 5%.
- 吸取灵魂 damage increased.
- 诡异魅影 damage increased by 5%.
- 腐蚀术 damage increased by 10%.
- 恶魔之怒 now generates 灵魂碎片 more consistently.
- 恶魔增效 now increases health by 20% (was 50%).
- 萨奇尔的吞噬 deals damage equal to 8% of pet health (from 6%).
- now affects party and raid members only.
断筋 is now on the global cooldown, and can once again trigger 战术专家.
- 剑刃风暴 damage increased by 8% for all specs.
- 怒击 damage increased by 8%.
- 暴怒 damage increased by 8%.
- 斩杀 damage increased by 8%.
- 嗜血 damage increased by 8%.
- 奥丁之怒 damage increased by 8%.
- 狂暴挥砍 damage increased by 8%.
- 巨龙怒吼 damage increased by 8%.
- 掠食者 damage increased by 8%.
- 激怒 now increases damage taken by 20% (was 30%).
now modifies the Enrage damage taken increase to 15%.
- The following items now disable their effects rather than cancel the entire buff when leaving the Broken Isles:
The damage effects from the following trinkets should no longer hit targets that are crowd-controlled:
Emerald Nightmare trinkets
- 残缺的种荚's damage increased by 20%.
- 自然的召唤 cone attack damage increased by 40%.
- 不稳定的恐怖软泥's damage increased by 20%.
- 腐蚀树枝's damage increased by 10%.
- 塞纳留斯之角's healing increased by 10%.
- 不羁之怒's duration increased by 5 seconds, and its armor and health bonuses increased by 10%.
- 瘟疫虫巢 can now also drop for 萨满祭司 whose loot specialization is set to 增强.
- Bounty information has been added to World Quest tooltips.
- Added filter options on the map for active bounties.
- Items received from completed 产品订单 are now shown.
- Performance improvements.
- Bug fixes.
In this patch, a large number of changes are made to improve the order and flow of abilities gained while leveling all classes.
- In many cases, the level 1-10 abilities that introduce the class have changed.
- Many special bonuses and features for class abilities are now granted by upgrades that are learned at a later level.
- This applies to every spec for every class other than 死亡骑士s and Demon Hunters.
Druids below level 10 now use 愤怒 and 月火术 as their primary damage abilities, rather than 撕碎 and 凶猛撕咬.
- While Smite will still be the first spell given to 牧师s at level 1, the added absorb shield effect will be an upgrade learned by Discipline at level 36, as the purpose of that effect is to add to healing in group content.
- 潜行者s will start leveling with an ability that attacks with one weapon and generates one combo point. 潜行者s who choose Assassination specialization will replace that ability with 毁伤 at level 40.
- Return to Alcaz Isle – Dr. Weavil and the Drudge Gnomes
Get to the bottom of Dr. Weavil's insidious plans on Alcaz Isle.
- Rewards include the 巨怒射线枪 toy for everyone and tamable mechanical spiders for 猎人s.
Delve into 奥杜尔, 十字军的试炼, and Icecrown Citadel in search of rare pets and the chance to do battle with a new Celestial foe!
- 纳格兰竞技场 has received a significant visual update.
- Honor talents will no longer be lost when a player chooses to Prestige.
- Players will receive gold or artifact power in lieu of honor talents at higher prestige levels.
- The Item Levels of PvP gear rewards now scale as World Quest gear rewards scale, and PvP gear rewards can be Titanforged, Warforged, socketed, or include tertiary stats.
- Players will no longer receive a bonus piece of gear based on their rating for the first two wins in each rated bracket (2v2, 3v3, 10v10).
- Players will now receive a bonus piece of gear based on their best rating from the previous week for each rated bracket (2v2, 3v3, 10v10).
- Bonus gear will be of the “角斗士” type at PvP ratings below 2000, and of the “Elite” type at PvP ratings above 2000.
- The first victory of the day bonus now includes a large Artifact Power reward.
- The reward increase for your first victory of the day has been extended to all brackets: Skirmishes, 2v2 Arenas, 3v3 Arenas, and Rated Battlegrounds.
- Artifact Power rewards have been increased.
- The two bottom rows of Death Knight Honor Talents have been significantly redesigned:
Choose one of: 死亡之寒, 严寒中心 or 神智不清
- Choose one of: 冻土行者, 强能符文武器, 寒冰联结
Damage increased, cooldown reduced to 45 seconds (was 60 seconds). 冷酷严冬
's snare now cannot be dispelled.
- 邪恶畸变 duration reduced to 8 seconds (was 12 seconds).
- Many talents have changed positions in the Druid Honor Talent tree.
- 扑击 now affects 割碎 and 割裂, but no longer affects 斜掠.
- 扑击 no longer causes you to leap towards the target.
- 宁静 now heals for double the amount in PvP.
- 解缠 now causes Efflorescence to remove all snare effects from friendly targets when it heals.
- 荆棘术 now deals 5% of the attacker's total health in Nature damage.
- has been re-designed:
Reduces the cast time of by 0.5 seconds and automatically applies one of your missing healing-over-time spells to the target. If all of them are present, critically heals.
- 无影步 now also reduces the duration of snares by 20%.
- Yulon's Gift has been replaced with Niuzao's Essence.
- Casting Purifying Brew now dispels all snare effects.
- 蛮牛踢 cooldown reduced to 30 seconds (was 60 seconds).
- 提神微风 now refreshes the duration of Essence Font on targets rather than 复苏之雾.
- The Soothing Mist from Ancient Mistweaver Arts mana cost reduced, and healing increased slightly.
- 迷雾护体 duration increased to 8 seconds (was 6 seconds).
- 时来运转 healing bonus increased to 50% per stack for 2 stacks (was 15% per stack for 3 stacks).
- 疗伤珠 healing increased by about 40%, and its cooldown reduced from to 45 seconds (was 60 seconds).
- 抓钩武器 is a sixth tier Honor Talent.
缴械s the enemy for 6 seconds, with a 60 second cooldown.
generates 1 Chi, costs 50 Energy. 旋转火花
is now affected by Mastery: Combo Strikes. 重拳出击
now causes 怒雷破
to reduce the movement speed of targets by 70% for 2 seconds each time it deals damage.
Heavy-handed Strikes has been moved to the sixth tier.
- The first tick of 怒雷破 will knock down and stun targets.
Zen Meditation has been replaced by Zen Moment:
- Costs 5 Chi. Has a 45 second cooldown and a 10 second duration.
- Reduces damage taken by 20%, increases healing taken by 20%.
- Each attack that triggers Combo Strikes (in non-consecutive ability use) reduces the effect by 5%. Zen Moment fades if it reaches 0%.
has been replaced by 控制迷雾
- Every 20 seconds, is instant-cast. You gain a Control of Mists debuff with a 20 second duration after casting instantly. Each Chi spent while Control of Mists debuff is active will reduce its remaining duration by 1 second.
now only affects 翔龙在天
has been replaced with 隔山打牛
- 隔山打牛 now increases the range of 金刚震 by 7 yards.
- 复仇光环 now only affects targets who have your Greater Blessings.
- The Honor Talent version of cooldown reduced to 30 seconds (was 60 seconds).
- 大地之盾's protection now activates when the target takes an attack equal to 6% of their total health (was 10%).
- Multiple Honor Talents have changed positions in the Honor Talent tree.
- 火葬 has been redesigned:
火葬 now makes 献祭 an instant cast, and 焚烧 deals an additional 8% of the target's total health in Fire damage.
New Honor Talent:
- 聚焦混乱 increases the damage of your 混乱之箭 by 200%, but it no longer is also cast on your targets afflicted by your 浩劫.
New Honor Talent: 烈焰缠身
- 焚烧 roots targets until cancelled. This effect is not broken by damage.
no longer replaces 浩劫
, and both can be used.
- Nomi now has a chance to drop 微焦的食物 instead of Badly Burned Food.
- Nomi will now always return 1 of the meat you gave him.
- Nomi can now teach tier 3 recipes such as 夜之子小食拼盘, even if you don't know a required precedent tier 2 recipe, such as 墨古加格梭鱼.
A bait duration extension has been added to the 迷惑的幻脊鱼人
- Addons and Macros
Nameplate options made less confusing.
- Addons can no longer access the positions for player, party, and raid members in instances.
- Addons can no longer perform actions on nameplate tokens.
- The icons in the icon picker for macros and guild bank tabs are larger.
- New macro conditions for “reticle” spells: @cursor and @player.
Set pieces are now called out in the personal loot banner.
- A transmogrification chat message is now displayed whenever any bind-on-equip item becomes bound to you.
- In mail, a player's other characters have been added to the auto-complete list.
- There is now a confirmation dialog box when sending gold or items through mail and trade.
- Maps and Questing
飞行 map now shows party and raid members as well as all turn-in quests and your mini-map yellow arrow quest.
- Clicking on the dungeon/raid icon on the world map will open the Dungeon Journal.
- So that you can now see what you are on top of, Player icon on World map no longer has a tooltip.
- Honor rewards now appear on World Quest tooltips.
- Added Auction House sorting by unit price and buyout.
- World quests Bonus Objectives will now always show in the tracker, even if you have a lot of tracked quests.
- When you click on an emissary button on the world map, the map now moves to a zone with an uncompleted World Quest for that emissary.
- World quests can be filtered by reward.
- Social and Grouping
Added support for new Quick Join system.
- You can now show the in-raid self-highlight without a circle.
- Group Finder now shows raid and wing names in the LFR dropdown and tooltips.
Improvements made to how the UI scaling work better with 4K monitors.
- Now allowing for scaling of the cursor for 4K monitors.
- Added new “For the Horde” and “For the Alliance” emotes.