Increased the damage of most Feral spells and abilities by 8%. (阿莎曼的狂乱, 野蛮挥砍, , 割碎, 月火术, 斜掠, 撕碎, 横扫, 痛击, 割裂)
Developer's Notes: Feral's playstyle feels good, but isn't putting up the numbers that it should be, so we're giving them an across-the-board damage buff.
- 实战经验 (Pet Passive) now increases the damage of primary pets by 60% (was 50%).
Developer's Notes: This is primarily a damage buff to Beast Mastery, but will have a tiny benefit to Survival and occasionally Marksmanship as well.
- 奥术射击 now generates 8 Focus (was 5).
- 多重射击 now generates 3 Focus per target hit (was 2).
- 响尾蛇 damage increased by 33%.
Developer's Notes: Marksmanship has given a lot of feedback that the rotation often winds up casting too many consecutive Focus generators. We are making two changes: first, helping avoid that problem by increasing the Focus generation of 奥术射击 and 多重射击. Second, making it more attractive to use 响尾蛇 in more situations, for players who prefer the pacing of the rotation with that talent.
Increased the damage of most Arcane spells and abilities by 8%. (奥术弹幕, 奥术冲击, 魔爆术, 奥术飞弹, 奥术宝珠, 虚空风暴, 超级新星)
- 超强能量 now increases the damage and mana cost bonuses of Arcane Power to 60% (was 70%).
- 增效 now increases 奥术飞弹 damage by 12% (was 15%).
Developer's Notes: Arcane has been doing well in Patch 7.1.5, but its numbers are lacking a bit. We're giving them an across-the-board damage buff, but tempering that with small reductions to a couple new talents that are proving to be too strong.
- Increased the damage of most Fire spells and abilities by 3% (冲击波, 燃烬风暴, 龙息术, 火焰冲击, 火球术, 烈焰之地, 烈焰风暴, 活动炸弹, 流星, 不死鸟之焰, 炎爆术, 灼烧).
- 炎爆术 mana cost reduced by 20%.
- 烈焰风暴 mana cost reduced by 17%.
Developer's Notes: Under certain circumstances, it was possible for Fire to run out of mana. It's only intended that mana is a constraint on Fire's utility, not its damage.
- Increased the damage of most Frost spells and abilities by 4% (黑冰箭, Blizzard, Cone of Cold, 冰风暴, , 寒冰箭, 寒冰宝珠, 冰枪术, 寒冰新星, 水箭, 冰霜射线, ).
- 彗星风暴 damage increased by 30%.
- 冰风暴 now fires its missiles faster.
Developer's Notes: 彗星风暴 is failing to live up to expectations, so we're buffing its damage. The Flurry change will help 冰风暴 feel more responsive, while simultaneously solving a potential issue where 深冬之寒 could apply to two 冰枪术s (instead of just one, as intended) at extremely high Haste levels.
醉酿投 damage increased by 10%, and it no longer deals reduced damage to 6+ targets.
- 火焰之息 damage increased 11%.
Developer's Notes: Brewmasters could use a bit of help on damage, especially in AoE.
征伐 now increases damage and Haste by 3% per stack (down from 3.5%).
- 公正之剑 damage increased by 20%, unchanged in PvP.
Developer's Notes: Retribution's total damage is looking quite strong in 7.1.5, which is fine on its own. However, how that damage is delivered matters quite a bit as well. We've been seeing more and more than 圣骑士s find that the optimal way to maximize their performance is to focus everything they can on boosting their damage during 征伐. This creates a number of problems, including: 征伐 feels mandatory, your damage feels very unrewarding outside of 征伐, trinkets and artifact traits are viewed as either amazing or terrible based on whether they synergize with 征伐, and others.
As such, we're going to tone down 征伐, and compensate with a buff to 公正之剑. For those that had maximized Crusade to an extreme degree, this may result in a small overall nerf – this is intended. This change also helps prevent 神圣之锤 from being too dominant in single-target situations.
Dungeons and Raids
混乱之箭 damage increased by 9%.
- 火焰之雨 damage increased by 30%.
- 大灾变 damage increased by 29%.
Developer's Notes: Destruction's damage isn't as high as it should be. In particular, some of its spells that should feel the most rewarding aren't hitting hard enough, especially in AoE situations. We're buffing the damage of those spells.
- Fixed a bug where some Warlords dungeon bosses were not always dropping loot.
- The Windwalker Monk 隐乱战甲 2-piece bonus and the Restoration Druid 星界守护者制服 4-piece bonus should now scale down correctly in 时间漫游 dungeons.
Fixed a bug where 加尔鲁什·地狱咆哮 would not drop loot on Raid Finder difficulty.
- Resolved an issue where 共鸣壁垒 would fail to apply its effects if the player was under the effects of immunities.
- Resolved an issue where the Essence of Aman'thul abilities would disappear from players when using an immunity effect.
Player versus Player
- Windwalker Monks who unequip the 隐乱战甲 should no longer gain the 4-piece bonus.
- 灵魂神龛 should no longer be activated by a spell that did not complete casting.
- All Artifact Power rewards from Rated PvP have been substantially (50%-100%) increased.
Note: The PvP UI will not properly reflect the amount of Artifact Power that will be rewarded until a future patch.
Season 19 Achievements that should not have been granted have been correctly removed.
You can no longer target a flag carrier with 被遗忘的女王护卫
. Demon Hunter
- 莱欧瑟拉斯之眼 will no longer scale with increased damage, and instead will always deal a maximum of 6% of the target's health in damage each time it activates.
- 冰霜射线 cannot be channeled if the 法师 is interrupted and locked out of the Frost School, as intended.
- 火葬 now correctly only applies the damage-over-time effect of 献祭. 火葬 no longer allows Havoc to spread Immolate to a target who is out of line of sight of the 术士 when 烧尽 or 献祭 are cast.
The Nor'danil Wellspring digsite is no longer displayed in the middle of the ocean.
- Players on the quest 堕夜精灵的命运 will no longer be sent into a separate phase of the Nighthold until they have spoken to Oculeth to begin the quest.
- 魔誓污染者s now spawn in more locations during “魔誓必须死”.