Patch 5.4.7 hotfixes for March 11
Patch 5.4.7 Hotfixes for March 11
's movement speed increase no longer stacks with
Successfully parrying an attack with
should no longer incorrectly cause NPC guards to attack the Monk for reflexively striking back at an attacker.
Raids, Dungeons, and Scenarios
: Resolved an issue where
may not reset correctly if the party dies during the encounter.
Battlegrounds and Arenas
The winning team now receives an 18 Honor Point bonus for each capture the opposing team is prevented from completing. This means every capture below 3, up to a maximum of 54 bonus Honor if the losing team had 0 captures.
Bonus Honor is now awarded to the team for every 130 resources gained (down from 260) or every 100 resources gained when it's featured on Call to Arms (down from 200).
Bonus Honor is now awarded to the team for every 200 resources gained (down from 265) or every 130 resources gained when it's featured on Call to Arms (down from 160).
The amount of Honor awarded for successfully destroying or defending a gate has been doubled.
Guards at Huojin Landing and Tushui Landing on
are now significantly deadlier.
: Players should no longer be killed by the maze after successfully defeating
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