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Outland Zones in Unreal Engine 4 by Blizzard Lighting Artist Mike Marra
由
Archimtiros
发表于
2020/11/11,08:22
We have a special treat today, as Blizzard Lighting Artist
Mike Marra
has recreated Nagrand, Hellfire Peninsula, and Shadowmoon Valley in Unreal Engine 4 using Quixel Megascans and Speedtree. Recreating
World of Warcraft
zones inside Unreal has become very popular in recent years, as we saw earlier this year with
Stormwind City
and
Stranglethorn Vale
, and this is an outstanding addition to the field. Mike also has an artstation filled with exceptional samples of his work, and
plans to remaster Zangarmarsh
next!
High resolution images from all the videos can also be found on
artstation
, along with other fantastic examples of his work, including Diablo IV, Battlefield 1, and more!
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