The World of Warcraft 9.0.5 update arrives with scheduled weekly maintenance on March 9 in this region (10 March in EU, 11 March in Asia).The 9.0.5 update is focused on improving systems, rewards, Covenant and Legendary tuning, and bug fixes. Valor Points are now earnable in 史诗钥石
dungeons, and Valor can be used to upgrade new 史诗钥石
gear rewards. Changes to Covenants and Legendaries are intended to provide more gameplay options for crafting and utilizing Legendary items in specific situations, and to make sure that more players feel that the Covenant that suits their aesthetic, narrative, or other preferences for their character also feels more viable for their preferred playstyle.
Table of ContentsAdventures
Necrolord Covenant Companions
- Kyrian Covenant Companions
Kyrian Phalanx health increased by 16%.
Developers’ note: Phalanxes still feel underpowered relative to Halberdiers, so giving them some additional durability to allow them to fill the tank role before players have maxed out their roster.
Night Fae Covenant Companions
- Fixed an issue where Bonesmith Heirmir Serrated Shoulder Blades weren’t inflicting damage back to the enemy.
- Maldraxxus Plaguesinger’s Plague Song has been redesigned – Plague Song now deals damage to ranged enemies every round.
- Rencissa the Dynamo spell effectiveness increased by 40%.
- Assembler Xertora spell effectiveness increased by 10%.
- Rattlebag spell effectiveness increased by 20%.
Developers’ note: We fixed a few issues where some Necrolord Covenant Companions weren’t dealing damage reliably. Additionally, a few companions have received an improvement that fits with their purpose.
Venthyr Covenant Companions
- Qadarin spell effectiveness increased by 24%.
- Blisswing’s damage reduction now correctly applies to enemies.
- Yira’liya health increased by 16% and spell effectiveness increased by 50%.
- Duskleaf health increased by 20% and spell effectiveness increased by 25%.
- Lloth’wellyn health increased by 33% and ability damage increased by 25%.
Developers’ note: A few Night Fae Covenant Companions were not as well established in their different roles as we hoped, to address this we’ve improved many abilities and decreased some Companions’ overall fragility.
- Venthyr Nightblade attack increased by 25%.
Developers’ note: We’re generally happy with how the changes to Venthyr in the 9.0.2 landed, but wanted to offer some additional help for players using Nightblades to fill out their compositions.
- Undead cloaks will now be as tattered as the forsaken wearing them. Your character customization settings will now inform the appearance of your cloak for Undead characters.
- 红烬圣土 (Venthyr Paladin), 憎恶附肢 (Necrolord Death Knight), 云集之雾 (Venthyr Death Knight), 消亡之债 (Night Fae Death Knight), 野性之魂 (Night Fae Hunter), 共鸣箭 (Kyrian Hunter), and 上古余震 (Night Fae Warrior) visual effects will now appear less overwhelming to allied players when cast in dungeons or raids.
- Many abilities are now better at avoiding in-combat enemies that the player is not engaged with (e.g. 万灵之召, 星辰坠落, 收割链, 邪能轰炸, 圣洁鸣钟).
- DEATH KNIGHT
Fixed an issue that caused 酷寒突袭 (Talent) to consume 法术反射.
- Fixed an issue that caused 秽邪契约 (Talent) to sometimes not hit large raid bosses.
- 失格者之梏 (格里恩) damage increased by 15% and damage reduction debuff increased to 8% (was 5%).
- 憎恶附肢 (通灵领主) now correctly deals damage and pulls in enemies while the 死亡骑士 is crowd-controlled.
- 憎恶附肢 (通灵领主) no longer pulls in enemies that are in 潜行.
- 消亡之债 (法夜) damage reduction debuff and Strength buff increased to 2% per stack (was 1%). Now stacks up to 4 times (was 8).
释放混沌 (Talent) damage increased to 500% (was 300%).
- 极乐敕令 (格里恩) damage reduced by 10% for 复仇恶魔猎手s.
- 燃焰饲魂 (通灵领主) has been redesigned – Your damaging abilities have a chance to call forth a demon from the 伤逝剧场 for 25 seconds. 投掷利刃 deals lethal damage to the demon, which explodes on death, dealing damage to nearby enemies and healing you for 30% of your maximum health. The explosion deals reduced damage beyond 5 targets.
- 恶魔追击 (法夜) damage decreased by 10% for 复仇恶魔猎手s.
- 罪孽烙印 (温西尔) damage decreased by 10% for 复仇恶魔猎手s.
艾露恩之怒 (Talent) will now deal damage even if the Druid is in cat or bear form.
- 回春术's periodic healing increased by 12%.
- 野性成长 healing increased by 7%.
- 激变蜂群 (通灵领主) damage and healing increased by 25% and the effectiveness of periodic effects increased to 25% (was 20%). The effectiveness of periodic effects increased to 35% for Balance Druids.
- 无穷饥渴 (温西尔) now increases your critical strike chance by .8% per stack at Rank 1 (was .5%).
- Fixed an issue that allowed 猎人s to avoid the 吃饱喝足 debuff when casting 原始暴怒.
- Fixed an issue that caused Feign Death to be cancelled when 猎人s opened their map or used an emote.
- Beast Mastery
喷毒眼镜蛇 (Talent) damage is increased by 260%.
- Fixed an issue where casting 乱射 (Talent) right after an 瞄准射击 that benefitted from 技巧射击 would sometimes not apply the 技巧射击 effect.
- Fixed an issue that caused 精钢陷阱 (Talent) to be usable while 灵龟守护 was active.
- Fixed an issue where 共鸣箭 (格里恩) could fail to be cast behind your character.
- 死亡飞轮 (通灵领主) damage increased by 15%.
- 劫掠射击 (温西尔) duration increased to 18 seconds (was 14 seconds) and costs no Focus (was 10). 劫掠者的标记 now also increases the damage of your next 夺命射击 by 25%.
- Fixed an issue that sometimes caused the 射手优势 buff to be removed when another player's Hunter Mark was applied.
- Fixed an issue that sometimes caused Brutal Projections to expire early.
- Covenant Abilities
璀璨火花 (格里恩) damage increased by 20%.
- 死神之躯 (通灵领主) duration increased to 25 seconds (was 20 seconds) and Spell Power buff increased to 15% (was 10%).
- 折磨之镜 (温西尔)
Arcane: Now grants a stack of 节能施法 when a mirror is consumed (was mana).
- Fire: 火焰冲击 cooldown reduction increased to 6 seconds (was 4 seconds).
活血术 now costs 3.8% mana (was 4.1%).
- 复苏之雾 now costs 1.8% mana (was 2.2%).
- Xuen, the White Tiger is now vulnerable to 休眠, 变形术 and Fear crowd-control effects.
- 轮回之触 is now affected by Mastery: Combo Strikes.
- Fixed an issue that caused Storm, Earth and Fire's cast to sometimes break nearby enemies' 潜行.
- Fixed an issue that caused Xuen, the White Tiger to be able to target enemies in 潜行.
- Fixed an issue that caused Tiger Palm to grant an additional stack of 神鹤印记 when Storm, Earth and Fire is active.
- Fixed an issue that allowed Mark of the Crane to be maintained permanently at maximum stacks while fighting a single target.
- Fixed an issue that could prevent Storm, Earth, and Fire spirits from using 怒雷破, 旭日东升踢, and 升龙霸 (Talent).
- Fixed an issue that allowed Storm, Earth and Fire spirits to continue channeling 怒雷破 after the Monk's Fists of Fury channel ended.
- Fixed an issue that could cause 神鹤引项踢's damage to not be properly increased by 神鹤印记 if targets die with the Monk's mark active.
- Fixed an issue that caused 妖魂踏 (法夜) to not deal damage when used to engage creatures in combat.
- 陨落僧众's (温西尔) fallen Tiger and Ox adepts have had their stats increased by 20%.
神圣震击 now costs 16% mana (was 14%).
- 炽热防御者's heal now has a visual effect.
- 征服者之锤 (通灵领主) now generates 1 Holy Power when used.
- The extra spells from 明澈之音 (格里恩) now have a longer delay between hits. Additionally, area-of-effect 审判 hits from 圣洁鸣钟 are no longer reduced by 25% in PvP, and 审判 triggered from 明澈之音 is reduced by 33% in PvP.
- 善德命令 no longer plays an attack animation when it triggers.
- Fixed an issue that caused the additional 圣殿骑士的裁决 from Templar's Vindication to not deal damage based on the initial 圣殿骑士的裁决.
灵魂护壳 (Talent) now absorbs 80% of healing done (was 100%) and the absorption limit is now based on the caster's Spell Power rather than maximum Health.
- 神圣赞美诗 increases healing taken by 4% (was 10%) for 15 seconds (was 8 seconds). Stacks up to 5 times (was no stacks).
- Mastery: 暗影之波 no longer benefits multiple times from damage amplifying effects.
- 暗影幻灵 no longer causes targets to drop 潜行 if they deal no damage.
- 法夜守护者 (法夜) 护卫法夜 now grants 20% damage reduction (was 10%), and 盛怒法夜 will now automatically be sent to the closest enemy target if 法夜守护者 is used while an ally is targeted.
- 盛怒法夜s (法夜) now properly grant resources to the casting 牧师 when there are multiple 盛怒法夜s active on the target.
- 控心术 (温西尔) no longer reverses damage or healing from itself when reflected.
- 法夜延音 (法夜) 法夜守护者 now leave a 80% effective copy of their benefit (was 60%) and can no longer be stacked on top of a Faerie for double benefit.
Level 56: New Passive: Cut to the Chase – 毒伤 extends the duration of your 切割 and Dice by up to 3 seconds per combo point spent.
- 剧毒创伤 now restores 8 Energy (was 7).
- 切割 and Dice (Rank 2) has been removed.
- Fixed an issue that prevented 猩红风暴 (Talent) from triggering 敏锐 (Talent).
- Fixed an issue that allowed 毒液炸弹 (Talent) to deal damage to 衰竭 targets while not breaking the crowd-control.
- Fixed an issue that prevented 毒伤's buff from retaining up to 30% of its duration when refreshed.
- Fixed an issue that caused 预谋 (Talent) to rarely not be applied when entering 潜行.
- 锯齿骨刺 (通灵领主) has been redesigned – 锯齿骨刺 initial damage increased by 300% and now grants 1 combo point plus 1 per active bone spike after it strikes the target. It is now removed when the target leaves combat and no longer refunds a charge and gets removed when the target is healed to full.
- (温西尔) has been redesigned – no longer costs Energy (was 20 Energy), duration reduced to 12 seconds (was 20 seconds), Haste is now granted immediately, and no longer has a second activation. 's initial damage increased by 270%, additional damage from spending combo points increased by 160%, and deals damage 1 time upon use (was 3).
- Fixed an issue that caused 申斥回响 (格里恩) to apply 洞悉弱点 for non-敏锐潜行者s when cast from 潜行.
- Fixed an issue that prevented 锯齿骨刺's (通灵领主) initial damage from dealing a critical strike.
- Fixed an issue that prevented 锯齿骨刺's (通灵领主) bleed debuff from being counted towards the 毒伤 damage bonus from 末日之刃 (Legendary Power).
- 锯齿骨刺's (通灵领主) damage is now correctly increased by Assassinations' Mastery: Potent Assassin.
- Fixed an issue that prevented critical strikes with 锯齿骨刺's (通灵领主) initial damage from generating an additional combo point with 封印命运.
- 舷侧攻击 (Outlaw Talent) now correctly causes 败血刃伤 (法夜) to generate an additional combo point.
- 鞭笞伤痕 (温西尔) now causes 4 additional lashes (was 2). This will allow the Rogue to start at 5% Haste upon activation.
- Fixed an issue that caused the 潜伏胜机 buff to be removed when any 命运骨骰 enhancements expire.
- 闪电链 damage increased by 35%.
- 闪电之盾 damage increased by 415%.
大地震击 damage increased by 30%.
- 地震术 damage increased by 70%.
- 熔岩弹射 damage increased by 35%.
- 熔岩爆裂 damage reduced by 10%.
- 熔岩猛击 damage increased by 40%.
- 风暴守护者 (Talent) now increases 闪电链 by 300% (was 2 闪电箭s by 150%).
- 风暴使者 can now correctly trigger from 霜刃打击 (Talent) and 裂地术 (Talent).
- Fixed an issue where 风暴守护者 (Talent) and 漩涡武器 (Talent) were both increasing the damage of 闪电链 at the same time.
- 熔岩爆裂 damage reduced by 10%.
- Fixed an issue where 大地之墙图腾 (Talent) could absorb more damage than intended when an area damage spell hit multiple allies.
- 暮钟图腾 (格里恩) damage and healing increased by 25%.
- 法夜输灵 (法夜) damage increased by 25%, the healing from damage conversion increased to 60% (was 40%) and the heal radius increased to 20 yards (was 12 yards).
- 始源之潮's (通灵领主) Enhancement Lightning Bolt effect now deals 150% damage (was 100%).
- Fixed an issue that caused 始源之潮 (通灵领主) to not be usable on allies that are in Mercenary Mode.
- 收割链 (温西尔) the damage and healing increased by 15% for Elemental and 恢复萨满祭司.
- 收割链 (温西尔) will now light up on the Action Bar when players can cast it instantly through 漩涡武器.
- 语言诅咒 now lasts 1 minute (was 30 seconds) and lasts 20 seconds against enemy players (was 12 seconds).
灾难狂欢 no longer causes targets to drop 潜行 if it deals no damage.
- 灾难狂欢 will no longer waste a 灵魂碎片 if there are no targets are within line of sight when the cast is completed.
- 腐蚀之种 now properly deals damage and applies Corruption if the 术士 is crowd-controlled when the seed detonates.
- Summon Dreadstalkers, Demonic Tyrant, Vilefiend, Nether Portal demons, and 魔典：恶魔卫士 will now listen to primary pet commands.
- 召唤恐惧猎犬 attack power increased by 10%, and 恐惧之咬 and 恐惧奇袭 damage increased by 10%.
- Mastery: 混乱能量 now properly increases the damage of Corruption.
- 碎魂奉纳 (格里恩) now requires the Warlock to be facing its target.
- 屠戮箭 (通灵领主) bonus damage from the target's missing health increased to 100% (was 60%).
- 灾祸降临 (温西尔) damage while moving towards its target has been increased by 10% and its explosion damage increased by 15%.
- 灾祸降临 (温西尔) no longer damages 图腾s in its path to the target.
- Fixed an issue that allowed Intervene to be applied to targets under the effect of 旋风.
Fixed an issue that prevented the 旋风斩 buff to not be applied to the 战士 if 旋风斩 was cast during 冲锋.
- Damage of all abilities increased by 10%. Damage of Thunder Clap increased by an additional 10%.
- 征服者战旗 (通灵领主) has been redesigned – Brandish the Conqueror's Banner, granting 400 Mastery and 30% increased movement speed to you and your 2 nearest allies and preventing movement speed from being reduced below 100%. The cooldown is now 2 minutes (was 3 minutes), duration is now 15 seconds (was 20 seconds), and the Rage generation is now 4 Rage per second for Arms and Protection, and 6 Rage per second for Fury.
- 老兵的声誉 (通灵领主) no longer causes Conqueror's Banner to grant stacks of 荣耀.
血肉铸造 has been redesigned – Form a shield of flesh and bone over 3 seconds (was 4 seconds) that absorbs damage equal to 40% of your maximum health for 2 minutes. While channeling, your damage taken is reduced by 20%. 被动 effect – 移动中 near an enemy's corpse consumes their essence to reduce 血肉铸造's cooldown by 1 second.
- The slime creatures within the 凋魂之殇 dungeon will now grant their buffs when their corpses are consumed by 血肉铸造's passive effect (was when 血肉铸造 was used on their corpses).
Anima Conductor: Flowing Power – 祭仪密院
- 不稳定的溶液 (魔药设计师马里莱斯) now triggers when 血肉铸造's passive effect consumes a corpse's essence (was when 血肉铸造 is cast).
- 累积的血肉铸造 (骨匠海尔米尔) has been redesigned – When Fleshcraft's passive effect consumes a corpse, the cooldown of 血肉铸造 is reduced by an additional 1 second.
- 骷髅指令 now summons a skeleton when 血肉铸造's passive effect consumes a corpse. This effect has a 5 second cooldown between summoning skeletons.
- 灵魂 within 女王的温室 are eager to return to life and will now automatically provide players with their reward without having to speak to them first.
Fixed an issue that sometimes caused players to die through 灵茧守护者 (织梦者) if the lethal blow had a large overkill.
Guests who you have reached Best Friend status with now give you a permanent RSVP.
- The Permanent RSVP will allow all characters on your account to invite that guest to future Ember Courts without completing their RSVP quest again.
now sells a Bind on Account book at Exalted with the Ember Court. The book will teach your Dredger Butler how to handle the 清理
quests that follow the Ember Courts.
One-time reputation items from 泰梅尔
and Lady Ilinca will no longer appear once learned.
Droman Aliothe's RSVP no longer requires players to venture to 晋升堡垒
for items. 灵魂束缚s
Dungeons and Raids
- Fixed an issue that allowed Service in 石头 (德莱文将军) to be parried.
With the closing of the Alliance Hall of Fame, cross-realm Mythic Castle Nathria will be available for all players starting on the next raid lockout for each region.
- Council of Blood
堡主的怒火's effect has been reduced by 15% on Heroic and Mythic difficulties.
- Veteran Stoneguard have had their health reduced by 10% on Mythic difficulty.
- Veteran Stoneguard have had their melee damage reduced by 10% on all difficulties.
- Veteran Stoneguard's Sintouched Blade now casts less frequently on all difficulties.
- Reduced the damage of 舞力全开 by 10%.
- 舞痴 have had their health reduced by 10% on Mythic difficulty.
- Reduced the damage of 灵魂尖刺 by 5% on all difficulties.
- 忠诚的石裔魔 now persists for 45 seconds when 魅惑 by a 温西尔 player (was 30 seconds).
- 忠诚的石裔魔 damage is now reduced by 50% while 魅惑 and 石裔魔恩泽 duration increased to 45 seconds (was 30 seconds).
- 心能牢笼s now persist for 1 minute after activation (was 45 seconds). While active, 堕罪之赐 is applied to players when any enemy is slain nearby (was certain enemy types) and duration increased to 75 seconds (was 60 seconds).
- Moved one of the Anima Cages away from a patrolling Chamber Sentinel.
Mythic Keystone Dungeons
- 通灵领主的选民 covenant perk now has a duration of 6 minutes (was 5 minutes).
- An Affront to Challengers
Xira the Underhanded has been disabled on Mythic difficulty and removed from the Dungeon Journal.
- The formula for determining the level of the first 史诗钥石 players receive each week has been adjusted.
Previously, players would always receive a Keystone 1 level below the highest they'd completed so far in Season 1.
- After this change, if you finish a 史诗钥石 dungeon in time during the week, the next week's Great Vault will contain a Keystone of that same level.
- For example, if your highest 史诗钥石 completion during week one is a +15 that you completed in time, you will get another +15 Keystone from the Great Vault to start week two. If you run that +15 during week two and fail to meet the timer, however, and complete no other +15 (or higher) 史诗钥石 dungeons the rest of week two, you will receive a +14 Keystone from the Great Vault to start week three.
- Domina Venomblade
巢群刺客 no longer trigger the Necrotic Affix.
Items and 奖励s
- General Kaal's Gauntlet
Stonewall Gargons no longer trigger the Necrotic Affix.
- The community voted mount, The Wandering Ancient, is now available!
- 齿轮 acquired from 史诗钥石 dungeons are now upgradable with Valor, a new currency that is earned from completing 史诗钥石 dungeons and covenant 放置s. The weekly Valor cap will start at 5000 Valor earnable in the first week, and will increase by 750 Valor each week.
There will be a maximum of 1500 Valor a character can hold at a time. 齿轮 that dropped before the patch is unable to be upgraded.
200 Item Level: Initial item upgrade level.
- 207 Item Level: Requires the Keystone Explorer achievement – Earned by completing all eight 暗影国度 dungeons at Mythic 5 or higher, within the time limit.
- 213 Item Level: Requires the Shadowlands Keystone Conqueror achievement – Earned by completing all 暗影国度 dungeons at Mythic 10 or higher, within the time limit.
- 220 Item Level: Requires the Shadowlands Keystone Master achievement – Earned by completing all 暗影国度 dungeons at Mythic 15 or higher, within the time limit.
Completing a 史诗钥石
dungeon after the timer has ended will now reward a second item. The item level of the second item will be slightly lower (e.g. finishing a Mythic 7 Keystone dungeon, but not completing the timer now rewards the party with a 200 iLvl item and a 197 iLvl item). 宏伟宝库
raid loot requirements is now defeat 3/6/9 raid bosses (was 3/7/10).
Potency Conduits now also drop in 纳斯利亚堡
Once players reach 40 名望
with their Covenant, the weekly quest to gather 1000 心能
will now award you with 1500 gold.
Once players have recruited the maximum amount of Souls
for their Covenant, the weekly quest to rescue Souls
from the Maw will now award you with 500 心能
can now be used in transmogrification and will appear in your collection once found. 商贩
prices for items below item level 75 have been adjusted.
The Lightless Force weapon enchant no longer targets out-of-combat or crowd-controlled enemies.
The Hunger of the Pack trinket now grants the 速度
stat instead of movement speed percentage.
The Barrier Generator Toy can no longer be used in instanced PvP.Runecarving Legendary Items
- DEATH KNIGHT
猜疑之息 now grants 10% Haste while inside your Death and 腐烂 (was 8%).
- 赤红符文武器 now causes Dancing Rune Weapon to generate 5 白骨之盾 charges and reduces the cooldown of 符文刃舞 by 5 seconds (was 3 seconds).
- 吸血光环 now increases the duration of 吸血鬼之血 by 3 seconds and grants 5% Leech for the duration.
- 血魔's 支配 now also grants 45 Runic Power when 吸血鬼之血 is used.
- 复活的蹒跚者 explosion damage increased by 5% and now procs approximately every 1.75 minutes (was 1.5).
- 邪能轰炸's buff duration has been increased to 40 seconds (was 30 seconds) and the chance to trigger increased by 5%.
- 黑眼勋章's chance to trigger increased to 40% (was 20%) and now also refunds the Fury of the casted 眼棱 or 邪能毁灭.
灼烧之伤 damage over time damage increased 100% and 献祭光环 damage increased by 65% (was 50%).
- The casted 眼棱 from 聚凝痛楚's summoned ally now always deals critical strikes.
- Spirit of the Darkness Flame's Fiery Brand instant damage increased by 20% (was 15%).
Cat-Eye Curio now restores 30% Energy (was 25%).
- 狂乱兽群 now reduces the cooldown of 狂暴 by .3 seconds per combo point-generating ability (was .2 seconds). During Berserk, combo point-generating abilities cause the target to bleed for 150% of their damage (was 100%).
- Legacy of the Sleeper's Berserk description now notes that the Druid is immune to crowd-control while active.
- 翡翠灌注 extends the duration of your heal over time effects on the 迅捷治愈 target by 10 seconds (was 8 seconds).
- Beast Mastery
凶暴命令 now has a 30% chance to trigger (was 20%).
- 飞龙追猎者的刺骨之牙 critical damage increased to 35% (was 20%).
- 火妖's Cobra Sting now has a 50% chance to trigger (was 25%).
- 奎普拉，艾瑞达战争指令 now resets the cooldown of 杀戮命令 (was reduces the cooldown by 5 seconds) and has an additional passive effect – 倒刺射击 deals 10% increased damage.
- 激涌射击 now causes Rapid Fire to deal 35% additional damage (was 25%).
- 鹰爪的全神贯注 now also increases the duration of 百发百中 by 3 seconds and reduces all Focus costs by 25% (was 50%).
- 巨蛇追猎者的诡计 no longer triggers 野性之魂 (Night Fae Ability) twice.
- 纪律严明 increases Critical Strike damage by 20% (was 15%).
- 拓展潜能 procs per minute increased to 2 (was 1.66).
奥术祥和 damage per stack increased to 8% (was 7%) and the effect stacks up to 18 times (was 15).
- 熔火天降 now calls down a 流星 after casting 18 火球术s or 炎爆术s (was 25).
- 太阳之王的祝福 now requires consuming 8 炽热连击s (was 12) and grants 燃烧 for 6 seconds (was 5 seconds)
- 冷锋 now calls down a 冰冻宝珠 after casting 30 寒冰箭s or Flurries (was 60).
- 冻结寒风 now triggers 寒冰指 every 2 seconds (was 3 seconds).
- 少昊之力 now causes Tiger Palm to have a 40% chance (was 10%) to deal 300% of normal damage (was 250%) and reduce the remaining cooldown of your Brews by 2 additional seconds (was 1 second).
强能酒舞 now causes Celestial Brew to increase your Armor by 50% (was 25%) for 8 seconds (was 7 seconds), and causes Purifying Brew to have a 35% chance to not consume a charge (was 25%).
- 雾云专注 healing increased by 20% (was 15%) and mana cost reduced by 20% (was 15%).
- 雪怒's Battlegear critical strike chance increased by 50% (was 30%) and 怒拳手甲 cooldown reduced by 5 seconds (was 2.5 seconds).
- 先锋之势 increases Holy damage done by 4% (was 3%) for 10 seconds (was 8 seconds).
- 黄昏与黎明 buff duration increased to 12 seconds (was 8 seconds) and 黄昏祝福 damage reduction increased to 4% (was 3%).
太阳井之花 increases 圣光灌注 effects by 30% (was 20%).
- 破影者，日之破晓 buff duration increased to 8 seconds (was 6 seconds).
- 玛尔拉德's 垂死之息's healing bonus to 殉道者之光 no longer increases self-damage taken. Additionally, Maraad's Dying Breath now causes all 殉道者之光 self-damage to be dealt over 5 seconds
- 炽热防御者圣所 has been redesigned – When Ardent Defender saves you from death, it restores 40% additional health. When Ardent Defender expires without saving you from death, its remaining cooldown is reduced by 40%.
- Fixed an issue with 炽热防御者圣所 that caused 炽热防御者 casts to put nearby Protection Paladin's Ardent Defender on cooldown.
- Fixed an issue that caused The Magistrate's Judgment to be consumed when casting a free 荣耀圣令 through 闪耀之光.
- 最终审判 damage has been increased by 15%.
- 法官的审判 now grants the proper amount of 征伐 stacks when Holy Power is spent while under its effect.
- 烧灼暗影' healing increased by 36% and can now critically strike.
烧灼暗影 now functions with Mastery: 恩赐.
- 死神之吻 reduces the cooldown of 暗言术: Death by 12 seconds (was 8 seconds).
- 神圣镜像 now casts 圣光之耀 when 暗言术: Pain or 控心术 (温西尔技能) are used, and casts 神圣新星 when 邪恶新星 (Necrolord Ability) is used. Additionally, if the 牧师 is crowd controlled while 神圣镜像 is active, the image will cast single target healing spells on nearby low-hp allies.
- 神圣镜像 spell-mirroring cooldown removed (e.g. queueing a 暗言术: Death after a 神圣之火 will now trigger 2 圣光之耀s).
- 快速专注 buff duration increased to 20 seconds (was 15 seconds).
- 审慎沉思 is now cleared upon starting an Arena match.
- 痛灭圣歌 generates up to 30 Insanity (was 20) and now functions with Death and 疯狂 (Talent).
- 痛灭圣歌 will now grant Insanity if 暗言术: Death kills the target.
- 暗影烈焰裂隙's damage has been increased by 40%.
- 刺客大师印记 now only affects auto-attack and 潜行者 abilities' critical strike chance.
- 细齿淬毒之刃 now causes Shiv to deal 500% increased damage (was 350%).
- 血牙精华 damage increased by 30%.
末日之刃 now deals an additional 45% 流血 damage (was 30%).
- Fixed an issue that was causing 末日之刃's bleed effect to incorrectly be affected by Armor.
- 暮行者的眼罩 reduces 仇杀's cooldown for every 30 Energy you expend (was 50 Energy).
- 狡诈魅力 increases your damage dealt by up to 15% (was 10%) and lasts up to 12 seconds (was 10 seconds).
- 绿皮船长的柳枝 increases the damage of your next 手枪射击 by 300% (was 200%).
- 隐秘短枪 now has a chance to fire your next 手枪射击 3 additional times (was 2).
- 腐化印记 now causes Backstab to deal 50% increased damage (was 30%).
- 致命暗影 increases all damage dealt by 20% (was 15%) for 15 seconds (was 12 seconds).
大分裂的回响 now causes Earthquake to deal 120% additional damage (was 175%).
- 霜巫的传承 now causes Stormstrike to deal 30% increased damage (was 15%).
- The debuff from 毁灭之风 now persists through death.
灾难狂怒 duration increased to 10 seconds (was 8 seconds) and damage per stack increased to 35% (was 25%).
- 吞噬之怒 duration increased to 30 seconds (was 20 seconds) and periodic damage increased to 6% (was 5%).
- 吞噬之怒 now properly increases the damage of 碎魂奉纳's (格里恩) periodic effects.
- Implosive Potential's Haste buff duration increased to 12 seconds (was 8 seconds).
- 邪蛛的燃烧核心 increases the damage of 恶魔之箭 by 15% per stack (was 8% per stack).
- 严酷的审判官's 恐惧召唤 increased to 4% per stack (was 3% per stack).
- Madness of the Azj'aqir duration increased to 4 seconds (was 3 seconds).
- 天魔法衣余烬 now properly generate 6 Soul Shard Fragments when dealing a critical strike with 烧尽.
持久挥砍's chance to apply the 巨人打击 effect increased to 25% (was 15%) and duration increased to 6 seconds (was 5 seconds).
- 战争领主 now triggers from Overpower (was 猛击) and reduces the Rage cost of your next 致死打击 by 15 Rage (was 12).
- Exploiter's Mortal Strike damage bonus increased to 50% (was 25%) and the damage bonus for Venthyr Warriors increased to 36% (was 18%).
- 弗吉达之韵 duration increased to 12 seconds (was 8 seconds).
- 狂暴意志 duration increased to 12 seconds (was 8 seconds).
- 鲁莽防御 now triggers from all 暴怒 hits (was 暴怒 critical strikes) and reduces the remaining cooldown of 鲁莽 and 狂怒回复 by 1 second (was 3 seconds).
Player versus Player
- 复仇心切 has been redesigned – 冲锋 and 援护 grant you 盾牌格挡 for 4 seconds, 复仇！, and generates 20 Rage.
- 不屈意志 now also grants an additional charge of 盾墙.
- 裂地回响 damage increased to 75% (was 40%).
The Horde flag size in 战歌峡谷 and 双子峰 have been increased to match the size of the Alliance flag.
- 专注打击 and 猛攻 now increase damage taken by 10% per stack and reduces healing received by 5% per stack in 战歌峡谷, 双子峰, and 风暴之眼.
- 深风峡谷 side-capture point flags now spawn 14 seconds after the battleground has begun, and the central flag spawns 18 seconds after the battleground has begun (was immediately at start).
- Fixed an issue that caused Battle Flags to not be usable in 冬拥湖 or Ashran Battlegrounds.
- 嗜血, 英勇, 时间扭曲, 原始暴怒 and 死亡凶蛮战鼓/漩涡 are no longer usable during the Battleground preparation phase.
- 涌泉海滩 has temporarily been removed from the Rated Battleground rotation while we investigate an issue with its starting area.
- Players below max level will now earn 30% less Honor from battlegrounds. This should not affect how many experience points are awarded from battlegrounds.
- The rating system has been adjusted to increase 2v2 ratings relative to other brackets. The effects of this change will be gradual over the remainder of the season but persist next season.
Maximum player count per faction is now 35 (was 30).
- Starting reinforcements are now 175 (was 150).
- To allow both factions to have easier access to 星木根块茎s and Song Flowers, both these tasty treats will now spawn alongside each other in the Dark Woods and Root Den.
- 神器碎片 cost to summon 克鲁努斯 and Fangrall reduced to 1500 (was 3000).
- Horde and Alliance tower mages are now worth 30 援军 when slain (was 50).
- Horde and Alliance tower mages have had their spells adjusted:
瑞莱·克雷斯弗 – Alliance Tower Mage
诺森德之风 now deals 15% of the target's maximum health in Frost damage.
- 寒冰箭 now deals 8% of the target's maximum health in Frost damage.
- 寒冰箭雨 now deals 15% of the target's maximum health in Frost damage.
- No longer casts 群体变形.
– Horde Tower Mage
- 火球术 now deals 8% of the target's maximum health in Fire damage.
- 氧化新星 now deals 15% of the target's maximum health in Fire damage.
- 点燃 now deals 1% of the target's maximum health in Fire damage.
- 活动炸弹 initial spell now deals 5% of the target's maximum health in Fire damage.
- 活动炸弹 explosion now deals 15% of the target's maximum health in Fire damage.
- 活动炸弹 no longer causes a knockback when exploding.
- 熔岩冲击 cast by Jeron's summoned 熔岩之怒 now deals 5% of the target's maximum health in Fire damage.
- 投刃车 health has been increased by 40%.
- Alliance and 部落指挥官 health increased by 50%.
- 攻城车 health increased by 25%.
- 投石车 health increased by 100%.
- The amount of siege damage required to break down keep walls has been increased by 20%.
- Broken Temple and Sunken Ring Workshops are now controlled by the attacking team when the battle starts.
- Wintergrasp Wall, Wintergrasp Fortress Wall, and Wintergrasp Fortress Gate health has been reduced by 20%.
- Destroying Towers reduces match time by 8 minutes (was 5 minutes).
- 攻城车's 蒸汽冲刺 ability deals 20-35% of a player's health (was 30-45%).
- 攻城车's 投掷巨石 ability deals 20-25% of a player's health (was 36%).
- 攻城车s will now more consistently deal siege damage when striking fortress walls and towers.
- After 5 minutes, all players in the battleground who do not have a rank (including players who join late) will now be granted the rank of 下士.
- 红烬圣土 (Venthyr Paladin), 晋升堡垒之矛 (Kyrian Warrior), 共鸣箭 (Kyrian Hunter), and 野性之魂 (Night Fae Hunter) visual effects are now more easily distinguishable when cast by enemy players.
- DEATH KNIGHT
Removed the stun when summoning the temporary ghoul version of 亡者复生 (Rank 1) in PvP.
- The Satiated debuff from 鲜红符文 is now removed when entering PvP instances.
Corrected an issue that was causing 伊利丹之握 (PvP Talent) recast effect to not toss the target.
- 万灵之召 (法夜) can no longer cast 满月 and 野性狂乱 for Guardian or Restoration Druids when engaged in combat with enemy players.
- 牺牲咆哮 (PvP Talent) can no longer be cast while the 猎人's pet is dead or crowd controlled.
- 寒冰形态 (PvP Talent) is no longer on the global cooldown to match 冰冷血脉, the ability it replaces.
- 寒冰脉动 conduit now correctly functions with 寒冰形态 (PvP Talent).
- 虚空精准 and 奥术奇才 conduits now correctly function with 奥术增效 (PvP Talent).
神圣视野 (PvP Talent) now reduces the cooldown of 光环掌握 by 1 minute (was grants 暗影抗性光环).
- 无尽牺牲 (PvP Talent) now reduces the duration of Blessing of Sacrifice to 6 seconds in addition to its existing effects.
- Fixed an issue that sometimes caused 净化虚弱 (PvP Talent) to not dispel multiple debuffs.
- 荣耀战马 (PvP Talent) will now grant immunity to roots and snares only (was all crowd controlling effects).
- Fixed an issue that prevented the 皇家法令 conduit from affecting 被遗忘的女王护卫 (PvP Talent).
- Fixed an issue that was causing the resurrection bonus from 终极惩戒 (PvP Talent) to not be applied to the 圣骑士 when an ally died.
- 强化渐隐术 is now cancelled when players attempt to capture a PvP objective.
- 群体驱散 no longer cancels 强化渐隐术.
强化渐隐术 (PvP Talent) is no longer cancelled when 心灵炸弹 triggers or 暗影冲撞 (Talent) deals damage.
is King (PvP Talent) can no longer override an 冲动 with a longer duration.
- 暗影决斗 (PvP Talent) can no longer be cast on targets that have immunities active, such as 寒冰屏障 or 圣盾术.
- 妖术 now interrupts players that are channeling to capture a PvP objective if the player is susceptible to 妖术.
- 诅咒增幅 (PvP Talent) cooldown reduced to 30 seconds (was 45 seconds).
- 施法之环 (PvP Talent) no longer causes Unending Resolve to stop granting its interrupt immunity.
- 魔甲术 (PvP Talent) increases Armor by 160% (was 90%).
Fixed an issue where 快速传染 (PvP Talent) could be used while under the effects of crowd control abilities.
- 野人 (PvP talent) no longer resets the cooldown of all 英勇飞跃 charges when used with 跃行勇士 (Legendary Effect).
Fixed an issue that caused 战旗 (PvP Talent) to expire early if there were multiple 战旗s active.
- 穷追猛打 (Legendary Effect) will grant 25% bonus 致死打击 damage per stack while in combat with enemy players (was 50%). For Venthyr Warriors using 判罪, it will grant 18% bonus 致死打击 damage per stack while in combat with enemy players (was 36%).
- Fixed an issue that caused (PvP Talent) to be incorrectly consumed by reflected damage procs and area of effect spells.
Torghast, Tower of the Damned
- A new account-wide unlock has been added to 威·娜莉 that reveals teleport nodes on all the long walkable chains in Torghast so you can quickly cross the chains and no longer have to face your fear of heights.
- Reduced the health and amount of Anima Devourers required for Stage 1 of the Winged Soul Eaters Hunt.
- A brief description of each wing is now available before embarking on any given Torghast run.
- To better increase your odds of success, a recommended item level will now be displayed when selecting which Layer difficulty to attempt.
- Reduced the amount of enemies on multiple floors.
- Anima Powers
议会之石 increases speed by 50% (was 30%) and now also increases dodge chance by 25%. Can be obtained 1 time (was 2).
- New Anima Power: Desolate Chitin (Uncommon) – 血肉铸造 absorbs 50% more damage. Can be obtained 3 times.
- 恶毒缝合 increases your primary stat by 20% (was 8%) and is now Uncommon rarity (was 稀有). Can be obtained 1 time (was 3).
- 污秽恐怖的腿骨 has been removed.
- New Anima Power: Frigid Wildseed (Epic) – Activating Soulshape stuns enemies within 12 yards of the departure and destination location for 6 seconds. Can be obtained 1 time.
- New Anima Power: Ethereal Wildseed (Uncommon) – 灵魂变形 and 闪烁 heal you for 20% of your maximum health. Can be obtained 2 times.
- 附着迷雾 and 晶化梦境 have been removed.
- 多节钥匙 reduces 暗影之门 cast time by 20% (was 10%) and reduces its cooldown by 6 seconds per stack (was 3 seconds). Stacks up to 5 times (was 10).
- New Anima Power: Entropic Pool (Epic) – Dealing damage with Death and 腐烂 increases damage you deal to the target by 2%. This effect stacks.
- New Anima Power: Bone Borrower (稀有) – 死亡之握 reduces the target's damage dealt to you by 20% for 10 seconds, and animates a Risen Skulker or 亡者魔导师 for 1 minute.
- Damage dealt by the minions summoned by Bone Borrower and Bone Harvester have been significantly increased.
- 神秘的发射器 has been redesigned – Now increases Runic Power generation by 100% while affected by your 反魔法护罩 or 反魔法领域.
- 巨恶混饮 has been redesigned – Now increases damage and attack speed for you and all your minions by 10% for 8 seconds whenever you cast 凋零缠绕.
- 除害专家 has been redesigned – Now gives 2 additional max charges of 死亡之握 and killing a Mawrat resets all charges. Stacks 2 times.
- 达克雷尔的结界 now also increases 反魔法护罩 duration by 3 seconds and no longer increases the spell damage reduction of 反魔法领域.
- 达克雷尔的焦镜 spell reflection now also applies to 反魔法护罩.
- 死亡领域 now grants Death and 腐烂 an additional charge, rather than 10% damage reduction.
- 死亡领域 now also reduces damage you take from enemies by 10% while in your Death and 腐烂.
- 无摧镣铐 now also increases Physical and Frost damage you deal to affected enemies by 15% and no longer increases the duration of 寒冰锁链.
- Blood-Tinged Poker now increases 牺牲契约 damage by 400% (was 300%) and reduces 亡者复生's cooldown to 20 seconds (was 25 seconds).
- 巫妖长袍 now reduces the cooldown of 巫妖之躯 by 4 seconds (was 10 seconds) per 10 Runic Power spent (was using 灵界打击). Stacks 2 times (was 3).
- 死亡之钩 has been renamed Death Hook and has an additional effect – Causes Death Grip to instead pull you to the target.
- 猜疑之息 is now Uncommon rarity.
- 死亡领主训诫, 死亡领主的传承, and 活化武器 have been removed.
- 飞翔石 now heals for 6% per second (was 3%).
- 变形玺戒 now reduces the 恶魔变形 cooldown by 30% (was 15%). Stacks up to 3 times (was 4).
- 幻心之虹 damage increased by 5% (was 1%).
- 追踪者的狂怒 now increases the damage of your 恶魔之刃, 恶魔之咬, or 裂魂 by 2% per stack (was 20%) when destroying an Ashen Phylactery, and the effect is no longer consumed when casting 恶魔之刃, 恶魔之咬, or 裂魂.
- 怒蹄 now reduces the cooldown of 恶魔变形 by 6 seconds when killing a Mawrat (was extends the duration).
- 愤怒之翼 no longer deals damage to you if 邪能冲撞 or 地狱火撞击 fail to deal damage.
- 献祭灵魂灰烬 now properly increases the damage of 极乐敕令 (Kyrian Ability).
- Fixed an issue that rarely caused Druids to remain in a stunned state if they died while inside 灵茧守护者 (Dreamweaver Soulbind).
- 一袋噬渊鼠眼睛 can no longer be overwritten by a shorter duration self-cast 狂野怒火.
- Fixed an issue that caused 迷雾水晶 and Amplifying Mirror to sometimes remain active once 误导 has expired.
- New Anima Power: Gravity Dynamo (Epic) – 敲门, Rooting, or Incapacitating enemies grants you 50% extra damage to fire, arcane, and frost spells for 8 seconds.
- New Anima Power: Chronomancer's Hourglass (稀有) – During Alter Time, you and your 镜像 gain 时间扭曲.
- New Anima Power: Sorceror's Frozen Soul (稀有) – 寒冰屏障 has no cooldown.
- New Anima Power: Incanter's Ward (Uncommon) – Damage absorbed by your 屏障s grants up to 20% increased Intellect, based on the amount absorbed.
- New Anima Power: Eldritch Teachings (Common) – 炎爆术, 冰风暴, and 奥术弹幕 damage increased by 25%.
- 次元剑 now refreshes your 闪现术 cooldown when blinking through an enemy, and blinking through Mawrats will kill them instantly (was blinking through a Mawrat will instantly kill it and grant 3 charges of 闪现术).
- 蓝宝石棱镜 now summons 2 additional 镜像 per stack (was 1) and is now Common rarity.
- 冰冻蔓延 now functions without 恒温袜子, and can now be acquired at any time.
- 跗骨之痛 (温西尔) increases damage of 折磨之镜 by 50% (was 10%).
- 怨毒 (温西尔) now causes 折磨之镜's cooldown to reset if the target dies while afflicted (was: 镜子 damage had to be the killing blow).
- 诡谲讲义, 巫师的冰冻之魂, 时光术师的沙漏, and 诱人的奶酪 have been removed.
- New Anima Power: Dark Technique (稀有) – Enemies affected by 心灵炸弹 or 心灵尖啸 suffer 5% of your health in damage every 1 second. This damage cannot break 心灵炸弹 or 心灵尖啸.
- New Anima Power: Voidwraith Signet (稀有) – 杀戮 an enemy with 暗言术: Death summons a Voidwraith guardian for 1 minute that casts 虚空鞭笞, dealing 100% additional damage against enemies that are above 50% health.
- New Anima Power: Soul of an Archon (稀有) – 能量灌注 now also increases all periodic damage and healing by 100%.
- New Anima Power: Cowl of Influence (Uncommon) – You can now control your character during 精神控制, but it has a 30 second cooldown.
- New Anima Power: Light-Infused Egg (Uncommon) – 惩击 / 精神鞭笞 have a 15% / 5% chance to grant you 能量灌注.
- New Anima Power: Fallen Priest's Blessing (Common) – Casting Holy Fire or 心灵震爆 increases the damage or healing of your next 噬灵疫病 by 30%, 苦修 by 30% or 责罚 by 60%. This effect stacks, but its duration is not refreshed.
- 不朽精神 spell duration increased by 80% (was 50%).
- 傀儡师之线 can no longer be offered to the player unless Cowl of Influence is known.
- 耳虫 chance to trigger increased to 5% per stack (was 3%).
- Mindmancer's Handgloves now increases the damage of 控心术 by 20% (was reduce cast speed).
- 蛮族狂热 can now be obtained 3 times (was 1).
- 灵能钱包, , and 幻疗之艺 have been removed.
- 宣泄之杖 now properly triggers from 暗言术: Pain cast by 吸血鬼之触 through the Shadow talent, 哀难.
- Fixed an issue that caused Silent Footpads to not increase 潜行者's melee damage.
- 无声薄靴 can now activated from 潜行 through 消失.
- New Anima Power: Depleted Tesla Coil (Epic) – Gain the effects of 风暴守护者 every 15 seconds.
- New Anima Power: Pure Elemental Core (稀有) – Increases the duration of your 火元素 or 风暴元素) by 50% for Elemental. Increases the duration of 野性狼魂s by 100% for 增强. When you drop 灵魂链接图腾, immediately heal all allies for 15% of their maximum Health, and harm all enemies in the radius for 15% of their max Health for Restoration. Stacks up to 2 times.
- New Anima Power: Bottle of Swirling Maelstrom (Common) Increases Earthquake and Earth Shock damage for Elemental, increases 漩涡武器 bonus damage and healing for 增强, and periodically deals nature damage to enemies inside of your 治疗之雨 for Restoration. Stacks up to 3 times.
- 风暴引导 now increases nature and frost damage by 50% (was 闪电箭 and 闪电链).
- 海啸遗物 now increases healing done by 50% (was casting healing spells faster).
- 英雄之血 now also causes your first 嗜血 or 英勇 per floor to not incur its cooldown and is now 稀有 rarity.
- 死亡先知的颈饰 damage and healing per totem increased by 10% (was 5%).
- 死亡先知之心 has been redesigned – 闪电链 hits 3 additional targets and damage increases by 20% per jump for Elemental and Restoration. 熔岩猛击 now spreads Flame Shock to 5 nearby targets, and 熔岩猛击 damage is increased by 500% for 增强.
- 湍急漩涡之瓶 and 幽魂之盾 have been removed.
- 爆裂火炬 has been redesigned – Increases Shadowbolt, Drain Soul (Talent), 恶魔之核, and 烧尽 damage by 75% per stack. Stacks up to 3 times.
- 炼狱烤叉 has been redesigned – Increases the damage of 腐蚀之种, 内爆, and 火焰之雨 by 75%. Stacks up to 4 times.
- 厚皮契约 now increases summoned demons health and damage by 50% (was only demon health).
- 冒烟的传送碎片 buff duration increased to 15 seconds (was 10 seconds).
- 瓶装暗影 duration increased to 30 seconds (was 15 seconds).
- 致命外表 has been redesigned – When you are struck in melee by an auto-attack, you fear all nearby enemies for 8 seconds. The effect can happen once every 45 seconds.
- 地狱火契约 and 永恒置换水晶 have been removed.
WoW Companion App
- New Anima Power: Glory of Skyhold (稀有) – 英勇飞跃 gains 2 additional charges. Can be obtained 1 time.
- New Anima Power: Blade of the Tideskorn (稀有)– You yell a 挫志怒吼 (Protection) or a 刺耳怒吼 (Arms and Fury) when you land your 英勇飞跃. Can be obtained 1 time.斥敌旌旗 now deals damage to all enemies within 15 yards of you every 3 seconds while 征服者战旗 is active. Can be obtained 2 times (was 3).
- New Anima Power: Weathered Runestone (Uncommon) – 狂暴之怒 increases the damage of Overpower, 怒击, or 复仇 by 40%. Can be obtained 3 times.
- New Anima Power: Thorium Hairpin (Uncommon) – 旋风斩 generates 10 Rage for Arms and Protection, and 4 additional Rage for Fury. Can be obtained 3 times.
- New Anima Power: Gargolmar's Shattered Hand (Uncommon) – 乘胜追击 reduces the remaining cooldown of 英勇飞跃 by 10 seconds. Can be obtained 3 times.
- New Anima Power: Ancient Rubble (Common) – 英勇飞跃 shatters the ground where you land, dealing Physical damage over 10 seconds to enemies within 16 yards. Can be obtained 4 times.
- 斗士的黄铜拳套 increases Rage generation by 25% (was 20%). Can be obtained 4 times (was 5).
- 仇恨边缘 increases the damage of 暴怒, 致死打击, and 盾牌猛击 by 25% (was 20%). Can be obtained 4 times (was 5).
- 长剑爱好者 chance to cast 旋风斩 increased to 100% (was 33%). Can be obtained 1 time (was 3).
- 多汁肉片 now also reduces the cooldown of 无视苦痛 by 3 seconds for Arms and Fury. Unchanged for Protection.
- 贪婪剪除之刃 increases 判罪's (温西尔技能) damage by 50% (was 100%).
- 阴燃惯性 damage bonus decreased to 100% (was 200%) and the duration increased to 6 seconds (was 4 seconds).
- 溅血便鞋, 怒气之尘, and 勇士敕令 have been removed.
- Changed the expansion select button action to a tap and added a button to switch expansions in the menu.
Developers' note: We received feedback that players were having trouble remembering the expansion switch tutorial so we simplified the action and added a second way to switch expansions.
Clarified the region and character select flow.
- Developers' note: We changed the flow based on feedback to help clarify and resolve the wrong region being selected versus having no characters in a region.
Fixed an issue where news articles didn't show content when the phone's language did not match the article's language.
Fixed an issue with duplicate Missions and Callings.
Various updates to Adventures.
To view all content update notes, click here
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