New Kyrian Shaman Covenant-Specific Legendary in Patch 9.1 PTR Build 38709 - Shaman Guide Writers Review Effects
The Kyrian Covenant-Specific Legendary for Shaman
was discovered in the
9.1 PTR build 38709
that arrived on May 18th. Our Shaman writers will examine this new legendary to see how it compares. Is it strong enough to change your legendary or covenant choice?
New Kyrian Shaman Covenant Legendary
Necrolord Shaman Legendary Guide Writer FeedbackNight Fae & Venthyr Shaman Legendary Guide Writer Feedback
Our Guide Writers and Experts have given their thoughts on the Patch 9.1 PTR Class Changes and new Legendaries for Build 38709. Check out all of our released opinion articles for the build below.
Class Tuning Opinions Build 38709
Mistweaver Monk Changes - Guide Writer ThoughtsDeath Knight AMZ Nerf - Guide Writer Thoughts
Covenant Legendary Opinions Build 38709
New Monk Legendaries - Guide Writer ThoughtsMage Night Fae Legendary - Guide Writer ThoughtsShaman Kyrian Legendary - Guide Writer Thoughts
Updated Priest Covenant Legendaries - Guide Writer Thoughts
Shaman Covenant Legendaries in Patch 9.1
(Kyrian) When all charges of Vesper Totem are consumed, Vesper Totem will radiate one final 15 yd burst of (200% of Spell power) Arcane damage and (220% of Spell power) healing.
Inventory Type: Legs, Feet
Writer Opinions & Feedback
Elemental Shaman Writer Opinion & Feedback
About the Author
This guide is written by Gistwiki, one of the mods of the shaman discord
and one of the minds behind the Elemental Shaman website
Storm, Earth, & Lava
. Feel free to bug me through Discord in Earthshrine or
if you have any questions!
While each of the Shaman covenant specific legendaries up to this point had felt underwhelming for Elemental, much of that was due to the strength of current legendaries and there were at least potential scenarios where we could see use in the future, due to moderate buffs or potential synergy later in the expansion if we get the ability to use 2 legendaries at once. Sadly, none of this is true (outside of potentially buffing the numbers to absurd levels) for the new Kyrian Shaman Legendary,
This legendary requires that you utilize 3 GCDs for non-dps spells while
is active, as it requires that
charges be used. In a best case single-target scenario, where you lose ~2.25
s in exchange for this pulse, it's a dps loss (213.75% SP lost vs 200% SP gained) before you even begin to account for the
lost or accounting for our Mastery which does not benefit
. In a best cast AoE scenario, where you'd lose ~2.25
s instead for that pulse, it's a little more forgiving before you account for
or Mastery procs lost (142.875% SP lost per target, vs 200% SP gained per target) but you lose far more
in AoE and that
is more valuable per point.
As it stands, without significant buffs to the numbers, this legendary looks to be a dps loss to use. Furthermore, it won't be able to compete with the powerful legendary options that Elemental already has, unless the numbers are buffed to relatively absurd levels. This legendary concept, while kind of cool and thematic to the covenant ability, has little-to-no avenue to seeing significant use on live servers. If we change covenants to Kyrian in 9.1, it is very unlikely that it'll have anything to do with
Elemental Shaman Guide
Enhancement Shaman Writer Opinion & Feedback
About the Author
This guide is written by Wordup, an Enhancement theorycrafter who works closely with other moderators within the
Shaman discord Earthshrine
and other melee communities. You can find him on
Unfortunately while Kyrian may be on the rise for Enhancement in 9.1 due to the new Soulbinds, this Legendary really isn't it, which is a shame considering the synergy this could have had with Mikanikos' new
trait, if it was interesting. The power itself requires you to trigger all 3 damage
healing charges to detonate, and doing so is very expensive when not needed for utility/offhealing. On top of that, the detonation is lower value than the
spenders you'd be displacing to get it to pop, meaning it effectively operates at a damage loss in most cases considering the GCD and resource investment needed.
All that combined means that while Kyrian is likely going to be a bit more enticing to Enhancement players come 9.1, this Legendary is going to play absolutely no part in that and I can't see any situation where it would be used right now. Given the other 3 Covenant Legendary choices have been pulled directly from Torghast, it's a real shame that the one ability that had potentially interesting powers that could
compete with some of the already
strong Enhancement powers in some niche circumstances dodged getting those, and got this instead.
Enhancement Shaman Guide
Restoration Shaman Writer Opinion & Feedback
About the Author
This page is maintained by Niseko, Restoration Shaman for CyaThursday on Stormscale-EU, co-creator, author and theorycrafter for
, admin in its Restoration Shaman specific
and Moderator in the
Shaman Class Discord
. Also responsible for the Restoration Shaman sections of
and contributed towards
to make simming Restoration Shaman DPS possible. For questions you can find me on the aforementioned discord servers or during my mute streams on
seems pretty awkward to me. As clarification, the stated burst healing is per target and hits up to 6 targets, so its pretty much a bigger and stronger
that also does damage. To activate the burst you have to use all 3 healing charges and all 3 damage charges of
, which means that there is some coordination involved. If you reactively place down
and use up all the healing charges, you'll have to use 3 damage spells before the totem expires or you simply won't get any effect from the legendary. When there's incoming damage, you could place it early and get the damage out first, but that also means keeping track of how many spells you have used and likely having to relocate the totem as a long time will pass between placing
down and the
5 burst happens. While you should be trying to get damage out whenever possible, actually having to spend time on damage spells to get a healing benefit does not seem great. The main positive point is that it does both damage and healing, something that other available legendaries don't quite offer.
I think regardless of how the tuning ends up working out, the already existing legendaries are much less of a hassle, but it should do fine throughput if well executed.
won't impact covenant choice as it's not really interesting enough.
Restoration Shaman Guide
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