Roll the Bones Usage
Rotationally, it’s not difficult to play Outlaw. One thing that separates a good Outlaw Rogue and a great one is having good decision making with 命运骨骰
. You can be too greedy or not greedy enough when you’re going pack to pack.A general rule for 命运骨骰 is to:
- Keep single 残忍精准.
- Keep any 2+ buff
There are some variables that can make you choose to roll or to keep what you have. A lot of it depends on the amount of trash and the time it’ll take to die.
- If the trash is going to die in a short time span don’t bother rerolling and keep what you have.
- Try not to spam reroll during 剑刃乱舞 but if you are preparing to enter a period of continuous 剑刃乱舞 then it’s ok to fish for a good roll.
- While fishing for rolls on AoE, you can also keep 大乱斗, 强势连击, and 残忍精准. Keep any 2+ buff discounting 骷髅黑帆. This is because 审时度势 applies a stronger effect making it obsolete. For instance if you roll 埋藏的宝藏 and 骷髅黑帆, you would follow the same rules of having a single 埋藏的宝藏.
- 精准定位 and 大乱斗 are useful for preparing and dealing with lethal scenarios. 精准定位 is used prior to engaging a lethal pack to ensure you have 冲动 available. 大乱斗 is invaluable on bosses with constant damage or bursting damage, it exponentially scales our survivability on AoE.
With the passive ability Outlaw Rogues have: 无休锋刃
, the cooldown on 冲动
is fairly low and should generally be used on cooldown. You'll want to be certain that it’s up on potentially lethal trash, which is why 精准定位
can be a useful roll on a previous trash pack.Should you roll during 冲动 if you have a bad roll?
lowers your Global Cooldown on your abilities, giving you more opportunities to get a good roll and fully utilizing 无休锋刃
. There are very few situations where you’d actually hold onto 冲动
is what funnels all of our damage into AoE, with the talent 钢铁之舞
it lasts 15 seconds and has a 25 second recharge. In prolonged AoE you could find yourself in situations where you are limited to one charge of 剑刃乱舞
or none at all. If you have only one charge and there’s still a lot of trash up, don’t go into that 剑刃乱舞
rerolling, instead go into it with a decent buff. If you’re finishing up 2-3 trash mobs that are relatively low health and you determine that the next pack is going to be bigger than what you’re currently fighting, let your 剑刃乱舞
should be used on cooldown and it is a big cooldown with the traits 神射手
. It puts most trash on stun Diminishing Returns (the next time you use a stun on them, it’ll be half duration, then half of that, then completely immune). The reason it’s worth talking about this is, you can run into situations where you may need to stun a mob to stop a very lethal mechanic on a trash pack. A good example of this is using
. It’s much more efficient to use AoE stuns on these and if they can’t be stunned, it’s more challenging to stop their Bulwark of Juju, increasing the length of the pack. Unless they will die during the 3
to completely put them on stun Diminishing Returns use it on different target.
I’ve seen this a lot and I’ve done it, don’t use
with a nearby target that is about to die and drop 血池
. The damage you do will not make up for the amount that it could heal.