The trash that you will end up doing for 莱赞
can vary. During 强韧
weeks, groups will generally pull the first two packs on the left and utilize 嗜血
here, then do 莱赞
after. During 残暴
weeks, some groups opt to not pull the left side at all, rushing to 莱赞
and then doing a mix of 剧毒细颚龙
packs and 飨宴的啸天龙
s immediately after.
- On the left side, sometimes referred to as “human side,” you will encounter a mix of 达萨莱荣誉卫士s, 达萨莱战神s, 达萨莱神官s, and 达萨莱占卜师s.
- One of the most important mobs to pay attention to in this pack is the 达萨莱神官. This mob has some extremely important casts to interrupt with 邦桑迪的帷幕 and 愈合真言. 邦桑迪的帷幕, if not interrupted, will put an AoE bubble around enemies, which causes all affected enemies to be immune to crowd control effects. This immunity can make dealing with the rest of the mobs much more difficult and can often result in a wipe. 愈合真言 will heal a mob for 30% of its max HP, which can be extremely inconvenient, as these packs are often a race against the limited CC and interrupts present in your party.
- 达萨莱战神s will charge to players at range with 暴戾突袭, dealing heavy damage if not dodged. If you are baiting out these charges, make sure you are prepared to move away quickly with 滚地翻 or 迅如猛虎. The 达萨莱占卜师s should generally be focused down and have two deadly casts, 野火 and 火焰附魔, the latter of which will buff 达萨莱战神s. It is extremely important to stop 火焰附魔 with CC or kicks, as it is quite hard to dodge for melee and makes killing these track packs more difficult. The 野火 cast will also begin to hurt if freely casted on the entire party, as you only have one dispel and a 还魂术 to deal with uninterrupted 野火 casts, so be sure to utilize spare kicks on this ability.
- For the 剧毒细颚龙 packs, make sure to not be stacked on top of your party, as their 腾跃猛击 ability will cleave all targets within 3 yds. Have burst healing ready with 精华之泉 and 复苏之雾s, and make sure to watch out for the 剧毒细颚龙s having a preference for a single party member. Utilize 扫堂腿 to allow yourself to catch up on healing, and let your party know if you’re going to use 平心之环, as this will stop the mobs from finishing their leap, thus negating the damage. When pulling with 飨宴的啸天龙s, be sure the party has kicks ready for the 惊骇尖啸, otherwise you will probably get stomped down by the Saurids while feared. If there are no kicks available, you can try to line of sight the fear cast and 还魂术 your party’s fear debuffs off (Note: You can jump off out of line and use 魂体双分 to get back up to line in this manner, depending on where you are fighting the Skyscreamers.)