Mistweaver Monk Review - Battle for Azeroth Community Opinions
Throughout the pre-patch, we'll be launching a community opinions article for every class and spec. We're continuing our Battle for Azeroth Class Reviews and in this post, we'll be taking a look at the state of Mistweaver Monk. See if this spec appeals to you in Battle for Azeroth!
We reached out to the Mistweaver Monk community to give their thoughts and opinions on the changes and current state of the spec.
If this spec appeals to you after reading this article, check out our
Battle for Azeroth Mistweaver Monk Guide
is the Mistweaver admin of the
discord server, as well as the Mistweaver guide writer for Wowhead and a Mistweaver author for the Monk class site
. He’s been a Mistweaver since 2014 and has been theorycrafting for the class since Legion’s beta.
is a Mistweaver veteran of the
. He’s been a Mistweaver since Warlords of Draenor and part of the healing team of
raids in the guild Pure on Turalyon EU and has played healing classes since Vanilla. Find her on Twitter @PureCele.
raids in Spike Flail on Mal’ganis-US. He writes articles for the Monk class site PeakOfSerenity.com
Mistweavers have received some significant changes going from Legion to Battle for Azeroth, mainly centered around our smaller group healing, as well as massive improvements to our single target healing. There are new talents replacing underused ones, as well as changes to where some are positioned, giving some rows clearer identities and themes. There is also some misinformation that needs to be cleared up regarding Mistweaver utility.
One of the biggest changes to Mistweavers is the reintroduction of
as an active ability, where it had been a passive channel for the entirety of Legion. With it being an active ability again, it also brings in some of its older mechanics, allowing
to be cast instantly on the target its being channeled on. This gives Mistweaver more options when healing a single target, as this channeled Heal over Time is allows a Mistweaver to cast
on their target instantly, which immediately starts increasing the healing of said
, allowing these spells to have great synergy with one another.
In Legion, the healing of
was largely irrelevant in raids, as the passive tank healing other healers were able to do fulfilled the healing needed for the tanks over the encounter, but Battle for Azeroth’s tank and fight design has shifted this a lot, to the point where passive tank healing is not enough to keep tanks alive on progression, depending on the fight.
For smaller group healing, the changes to how
works are another big change. After Warlords of Draenor, Uplift was been split into two spells,
, with the
interaction Uplift had had relegated to a buff called Uplifting Trance. That buff has been removed,
has been given a second charge, and
now heals the target you cast it on, as well as all targets with your
on them. This does require some planning in dungeons, as
is your main source of group healing, as the mechanics of
does not allow it to be a reliable group heal.
Dungeon healing does require some planning out based on past experiences in them, as ensuring you have maximum group coverage of
s for party-wide damage is very important to the group’s health.
having its second charge allows pooling these charges in order to use them with a
while you have
In raids, we have two talent builds that are both proficient at healing the raid through
, but also have different niches. They revolve around two of the three Level 100 Talents.
allows infrequent casts of
to be more powerful, while you attend to the active tank healing talked about above, while
centers around a fast-paced melee healer fantasy that is able to output some serious amounts of damage, while keeping the overall raid healthy during frequent bursts of damage. The damage you’re able to do in this build should not be overlooked, as, if done right, it is a lot.
We still maintain our melee-healer classification, allowing us to stand in melee for a fight, which is highly advised, as it allows us to stay away from any ranged that may clip us with mechanics.
Two underused talents, Zen Pulse and Rising Thunder, have been removed, and a number of other talents have moved around and have been altered slightly.
The Level 15 row replaced Zen Pulse with
, which no longer allows
to be channeled while moving. Legion’s
was incredibly weak in PvE content, without any of the bonuses it provides in Battle for Azeroth. Allowing all of our spells to be cast on the move through mobile
is a bit overpowered, and had to be brought in.
The Level 45 row kicked
out and replaced it with
, making this row all about passive mana conservation through
, active mana regeneration through
, or burst healing mana reduction through
In the Level 90 row,
now continues its channel even when your own
has had its duration reduced cut by nearly half, but its healing has been increased to compensate, making it a much better spell in periods of higher group damage. Having both of these be viable talent choices pushes
out into being used only in extremely niche uses, but it’s still strong in those situations.
The Level 100 row has seen the biggest overall change, with
being entirely new, and all the changes to
effectively changing how
makes the new
a solid option as a heal.
Contrary to public belief, Mistweaver has some pretty substantial utility. As a baseline, we have crowd control effects in
(an all-enemy type hard CC) and
, an AoE stun. Adding on to this, it’s possible to talent into
, which is a very versatile ability. It’s a ranged area of denial that can act as a ranged group interrupt, but can more importantly reposition enemy mobs away from specific areas.
If there is no other Monk in the group, Mistweaver provides the irreplaceable
debuff for increasing your group’s damage.
In Uldir alone, personal mobility has shown to be important, and Mistweaver has that in spades, being on one of the most mobile classes in the game as a baseline. In the Level 30 talent row, we’re able to augment
through two talents, or take the third option,
, which is a free dispel on roots and snares, as well as a speed increase for the target. There are some fights where all this mobility is actually overkill.
All of these abilities are the definition of utility, as they don’t help with our overall throughput, but help the group out in other ways.
What’s Punishing for New Players
There are some aspects of Mistweavers that aren’t all too inviting for players new to the class, or healing as a whole. In general, Mistweaver is easy to pick up, has talents to help shore up weaknesses, but is a bit difficult to master.
Healing dungeon groups when you don’t have
s out in the group can be risky, as spending GCDs to cast
while more damage is incoming is dangerous. The same can be said about
. Since it’s a Heal over Time, using it as a reaction can leave the target vulnerable until a few seconds have allowed it to heal for any amount.
There are some nuances when using
as a conduit for “instant” healing. Using it for
is okay, as it’s used in situations where you want to keep healing a specific target, but using it for a single
on a target is not the right thing to do, as hard casting
would be a better use of time, instead of locking yourself into a 2.5s GCD where you get one tick of
along with the
should be used if you’re going to keep healing the target with
, but they haven’t taken enough damage to warrant an
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