Mists of Pandaria Preview: New Ragefire Chasm
We hopped on the PTR and ran all the redone instances that we could this morning. These are very much works in progress as instances, but they looked really cool and had some fairly significant changes.
A common theme I noticed in pretty much every instance was a desire for there to be useable items that made the 5-mans more dynamic. In RFC, players were charged with rescuing orcs from sticky situations--from dangling off a ledge to being devoured by an elemental hound. Meanwhile, in SM, certain mobs would drop explosives which players could detonate and there was also the option to use archery targets as shields from a barrage of flaming arrows. Cool stuff, can't wait to see it more developed--and to see what it means for level 90 5-mans!
Those poor Troggs. What did they do to anyone? I mean, besides killing and maiming low level Horde players?
In short, Ragefire Chasm is redone
. Trogg corpses litter the molten floors of the instance--they aren't the enemies anymore. Instead it's a new cult, former members of the Horde called the Dark Shaman. Garrosh has ordered you to clear out Ragefire before they can become another Twilight's Hammer and it's a pretty obvious lore point calling to Garrosh's eventual overthrow.
He was, after all, revealed to be the final "boss" of Mists of Pandaria.
Check out WoW Insider's awesome video preview
What's Changed--And What Hasn't
It remains a low level instance--there is no heroic mode
Completely new bosses and trash mobs
: A large elemental hound (name is different in quest text than in-game)
Dark Shaman Koranthal
: One of the cult's leaders
: Magmaw's little cousin
Lava Guard Gordoth
: The final boss, a giant Fel Orc that breaks out
Completely new quests
Many areas were trimmed, it is much more linear than it was before
Fewer trash mobs than previously
Largely unfinished, no voice acting for the bosses or loot tables
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