Mastering Spell Reflection for Warriors in Mythic+ Upper Karazhan
We're covering 3 uses of Spell Reflection in Upper Karazhan that will reflect the damage at full value, making them deal massive damage to your enemy, allowing you to shave time off your Mythic+ run!
is a weird ability; in some dungeons, it is entirely worthless. In others, it can reflect some damage, remove dangerous mechanics, or even in some cases, completely change the outcome of a fight. Each expansion, some spells end up being remembered as egregiously good to reflect - Mordretha's
in Theater of Pain was so good to reflect that DPS warriors would taunt to reflect it in high keys for three seasons!
Today, we'll go through three
high-value uses of Spell Reflection in Upper Karazhan. All of them can be performed by DPS and Protection Warriors, although the first and last ones have a relatively small amount of risk attached if the player is not a tank.
All of these reflected attacks damage enemies
at their full value
. The higher the key level, the more value these have!
on Abstract Nullifier
On the way to Curator, your way is blocked by an Abstract Nullifier. This unique trash mob hits the highest threat target every 16-18 seconds with
, a heavy magic tankbuster with a short cast time. This cast also leaves a DoT on the target.
Both the direct damage and the DoT can be reflected on the Abstract Nullifier with
. You can see the result of this on
this log of our +25 5-tank Upper Karazhan
. A single spell reflect accounted for 18% of the damage taken by the Nullifier.
Chess Event: Reflect
for Huge Damage
The Chess Event in Karazhan is unfortunately, a slow grind. You can make it faster with a warrior in group, though!
The King starts with an aura of
, which reduces his damage taken by 90%. Each time you kill another NPC on the board, this aura is removed for a short period of time, and the king is stunned.
While the King is not stunned, moving within one tile of him causes him to cast
, which, after one second, deals
damage to any player adjacent to the king on the board. And, as it turns out, even though this looks like an AoE, it is actually "resolved" to individual events, which themselves can be reflected back on the king using
. This deals a relatively heavy amount of damage to the King (~70k on +25 fortified), at little cost to the warrior. All they have to do is be close for ~3 seconds.
Even better, since
has a delay and continues to trigger even if the king is stunned, with proper timing, you can trigger
just before a piece is killed, and reflect it while the king is stunned for an eye-watering amount of damage. On +25 fortified, this deals
a massive 730k damage
. It is also affected by any effect amplifying physical damage from all sources (
being the prime example of this -
from Miniwar highlights it clearly).
You can see this being done by Nomeratur below:
DPS warriors can trigger this on their own and reflect hits completely safely - don't get too close to the king, as he melees pretty hard!
The last, and possibly the most impactful spell reflection trick we will cover today is on Viz'aduum, the last boss of Upper Karazhan. One of the many mechanics players get to deal with is
, a cast Viz'aduum frequently uses when nothing else is available for him to cast, and which is normally kicked due to the brutal amount of damage it deals to the tank.
can be reflected back on Viz'aduum, and your tank should do so on cooldown. It deals the same amount of damage as it will do to your tank (on +25 fortified, a single
has a net value of just over 500k damage, as seen on
It is sometimes difficult to manage this in a pug, however, as
has a relatively short cooldown and Viz'aduum's cast sequence and spell queueing depends on whether you kicked previous casts of
. There are, however, some tricks:
Viz'aduum's initial cast on the first platform is
If you let that initial cast through on the any platform, the second cast is also
. If you kicked it, it will be a
is off cooldown, the cast immediately after
. If not, it will be
Knowing this, and with teammates able to follow basic instructions, it should be possible to get the very first reflect on any platform relatively easily, and a very basic interrupt tracker should allow you to figure out when you can hit
and inflict massive damage on Viz'aduum.
This damage is not just random DPS, either - it allows you to skip entire casts of
by shortening the time you spend on each platform (Viz'aduum phases at 66% and 33%, and the
keeps ticking at full value
when he moves between ships if the DoT is active on him).
DPS warriors can also abuse this in the same way they abused Mordretha's
. Coordinate with your tank before doing so, though!
Spell Reflection Spreadsheet
Want to know more about what can be reflected? Sense from Skyhold manages a spreadsheet listing all blockable and spell-reflectable enemy abilities in keys and raids. It is available
Spell Reflection Spreadsheet
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