March 17th Hotfixes - Nerfs to Mythic Anduin, Sepulcher Bug Fixes
March 17th hotfixes include Nerfs to Mythic Anduin Encounter and some bug fixes for Sepulcher of the First One's raid.
MARCH 17, 2022
Creatures and NPCs
All scarabids and annelids in Zereth Mortis now use the updated burrow spell visual effect.
Dungeons and Raids
Sepulcher of the First Ones
Fixed an issue when using the Ancient Console near Lords of Dread and Rygelon to teleport back to The Grand Design could place the player in combat.
Fixed an issue that would break player’s ability to pick up the Unstable Orbs after they had used certain player abilities or mounts.
Fixed and issue where the visual effect of Massive Blast did not accurately portray its damaging area.
Halondrus the Reclaimer
Fixed an issue that prevented Brewmaster Monk’s Invoke Niuzao, the Black Ox from auto-casting Stomp.
Remorseless Winter damage reduced by 20% on Mythic difficulty.
Anduin’s Hope health reduced by 15% on Mythic difficulty.
Anduin’s Despair health reduced by 15% on Mythic difficulty.
Increased the amount of time it takes for Remnant of a Fallen King to reach maximum energy by an additional 2 seconds on Mythic difficulty.
Fixed an issue that made Lost Souls treat crowd control effects with PvP diminishing returns.
Fixed an issue which could cause Dark Eclipse to not trigger a Dark Eruption.
Player guardians, such as Fire Elemental, are now protected while players are affected by Rune of Compulsion.
Fixed an issue where Dominating Will could be removed via immunities. Dominating Will’s heal absorb reduced by 10% on Normal difficulty and reduced by 20% on Heroic difficulty to account for the potential increase in difficulty of the ability.
Items and Rewards
Significantly reduced the respawn timer for the Sandworn Chest in the Endless Sands.
Characters who had the “Match Made in Zereth Mortis” quest incorrectly automatically completed and became blocked on the Campaign chapter will now have the quest available to them when they next zone into Zereth Mortis.
Developers’ note: Enterprising players who found a way to unlock all the teleporters in the area and proceed along the quest line without the quest will be allowed to proceed as normal, without needing to backtrack to this quest.
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