Leveling and Chromie Time Changes with Dragonflight - Level from 10 to 60 in Any Expansion
In a couple of interviews about Dragonflight, Blizzard has explained how Chromie Time will work starting in Dragonflight. Presumably with the pre-patch, players will be able to level from level 10-60 in any expansion up to Shadowlands, instead of only from 10-50.
With this change, Shadowlands enters to the set of expansions available to level with Chromie Time, creating new Chromie Time phases in all Shadowlands leveling zones.
With Shadowlands joining Chromie Time, there will be changes in the amount of experience required from 10-60, likely heavily from 50-60, but no details on it right now.
While there are changes for veteran players, the New Player Experience will remain untouched with the arrival of Dragonflight. New players will start in Exile's Reach, then head to Battle for Azeroth until level 60, from which point they can head to the Dragon Isles and Dragonflight content.
Once reaching max level once, new players unlock the ability to use Chromie Time as well, gaining access to all its liberties for other charaters.
Jackie Wiley via BlizzPlanet
Oh, so we’re keeping it. For the new player experience, new players specifically will be sent from Exile’s Reach to BFA, then onto Dragon Isles. More veteran players, people who have already leveled a character to max can choose like Chromie Time to go level in Draenor or Pandaria or Shadowlands. But for new players, it’s going to go: Exile’s Reach, BFA, Dragon Isles.
How will Dragonflight handle Chromie Time?
Our current plan is to rescale all of the existing expansions including Shadowlands from 10 to 60 so that its come out of Exile's Reach or play the starting experience of your choice and then pick any of the single expansions that you want to play through and that will get you through to Dragonflight.
Are there any plans for when there are inevitably too many levels once again?
It's something we're discussing, we know that in the year 2030 or something we'll be back to be well into three digits and what does that means and how do we avoid having the same problems. I don't think 70 is too big a number and I think the changes that we're making to Chromie Time in Dragonflight to make sure that at the end of the day, you can pick up a character, you could be a brand new character to World of Warcraft and play through a single expansion, get caught up to speed and jump into the new thing. That's already a vast improvements over the disjointed world that we lived in in the past, where the increasing level cap meant you were just jumping between more and more disperate settings in the roughly the same amount of time.
I think eventually, I'd love to find the perfect solution there. We've definitely tossed around the idea of what would it look like if we stopped adding levels or if we did level-less expansions but levels do a lot for us and for every RPG, there's a reason that they're a tried and true method and it's a straightforward increase in power, new stuff to look forward to, now new talent points and so saying we're just going to stop doing that would raise a lot of questions that we would need to find satisfying answers to but we keep talking about it. In the meantime, we also want to focus on making sure that the experience you get tomorrow is as good as it can be, and not necessarily hamstring that for the sake of solving the 6 years from now problem. 6 years from now doesn't matter if this year isn't fun.
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