This version of Zul'Gurub is quite similar to the old version--the scenery hasn't changed much and some of the old bosses remain. Fortunately for you, there's a lot less trash and a lot more neutral Gurubashi trolls milling about. Two new mounts are available:
装甲拉扎什迅猛龙 and
迅捷祖利安黑豹. There's even some mini-bosses, listed under
古拉巴什猎头者, that drop trade goods--even
漩涡水晶!
Before You Start: Quest Summaries
Don't forget to go into the dungeon with some objectives! In addition to the faction-specific quest chain featured
on our 4.1 guide that culminates in
善心之举 rewarding a
猎豹幼崽, there's a variety of quests offered as soon as you step foot in Zul'Gurub.
- 消灭碎神者 is for killing the final boss in the instance.
- 第二目标, 暗藏的猛兽, and 毁灭性打击 instruct you to kill several glorified trash mobs, which drop trade goods.
- 祖尔格拉布巫毒 is an archaeology quest that buffs the player with 召唤迅猛龙.
- 藏宝海湾的利益 leads to 闪亮的报酬 which has some unique bank alt bling or vendor trash, depending on your perspective.
Read the next tabs to the right for specific strategies on how to beat these buffed up trolls!
This fight involves a lot of concentration spent on movement since the area will be covered with a poison maze, made up of green lines, that keeps growing. For each second standing in that
you will take immense damage, so you need to avoid it at all times. Pick up the
剧毒折磨 buff from
赞吉尔的剧毒折磨坩埚 to gain initial advantage.
Phase 1: Humanoid Form- Venoxis will frequently use 赫希斯之耳语, channeling a green beam at a random player. This should be interrupted.
- A 剧毒联结 will be also frequently used to link two random players to each other, however it seems to never affect the tank. Run away from each other to break the link, but stay away from party members as the broken link will erupt in a which deals AoE damage.
Phase 2: Serpent Form- This phase is initiated by Venoxis transforming into a serpent using the . He will no longer use his abilities from the first phase, but receive new ones as well as an increase of 100% in physical damage dealt.
- Immediately drag him off the green 痛苦泪池 he summons before and after his Breaths. These will deal massive damage to you, so keeping your eye on the ground is crucial to survival.
- Venoxis frequently uses 赫希斯之气息 which will hit anyone in a wide and 10 yard long frontal cone. If you stand in these for longer than a second, you're dead. Tanks, you will need to move as well.
- At the end of the serpent phase he will walk to his altar and channel , summoning three Bloodvenom Tendrils. These tendrils will target a random player and follow after them, dealing massive damage to anyone close. Here you should stack up in one corner at the beginning and run together, so you do not lead your tendril into someone else.
- After Bloodvenom, Venoxis will suffer from 毒性戒断, stunning him and making him take 100% more damage for 10 seconds. Then he will transform into his humanoid form and start phase 1 again.
- If you keep dying in the second phase, consider stopping melee DPS entirely and just concentrate on running through the maze until he does Bloodvenom.
Bloodlord Mandokir, after his unintended resurrection, too has returned as the second boss in
祖尔格拉布. He and his faithful raptor
奥根 have leveled up and now proudly await you to gain more levels!
Strategy
- The fight still resembles the original encounter in some ways. You will face-off against Mandokir and his raptor Ohgan, and you will have a number of 8 Chained Spirits at your disposal, each one granting you an one-time resurrection which also buffs Mandokir. Fortunately for Mandokir and his raptor and unfortunately for you, Ohgan has learned to kill these spirits.
- Mandokir will often perform 血祭 on a random player, draining 50% of the target's current health every 2 seconds for 10 seconds. The healer will need to heal that player very quickly after the spell is over.
- Mandokir starts the fight mounted on his raptor, but once he dismounts he will start using 毁灭猛击. This will let spikes shoot up from the ground in a cone, inflicting massive damage to anyone standing there. If you see red ground, get out of it! Try not to waste your rezzes on this ability.
- 斩首 is an instant-kill ability that you can't avoid, but fortunately Mandokir won't be doing it too often. If you still have Chained Spirits available, these will offer you a resurrection.
- After dismounting, his raptor Ohgan will immediately run towards the Chained Spirits. You have two ways to deal with this: either slowing Ohgan by using all possible stuns and snares, or killing him, thus putting him down for several seconds. This won't last long—Mandokir will 复活奥根 after a short time.
- At 20%, Mandokir will enrage into an undispellable 狂乱, making his attack speed 100% faster. Use whatever cooldowns you have available.
- Each time a player dies, Mandokir will 升级, increasing his damage dealt by 20%. The buff stacks.
The Edge of Madness is a special event accessible only by players with high
考古学. The player will need to click on numerous troll, fossil, night elf, and dwarven artifacts, discovering four that require closer examination. These artifacts will fly into the air and merge to summon one of four bosses:
哈扎拉尔,
雷纳塔基,
乌苏雷, and
格里雷克. The bosses are stationary with a few twists.
- Renataki, a troll rogue, periodically casts 伏击 and , a version of 刀扇 on steroids. Run out of his whirlwinding path until he is done attacking.
- Hazza'rah, a troll shaman, summons adds via 梦魇. These adds target a player and stun them with 梦魇乍醒. If the add reaches the targeted player, it will use 吞噬灵魂 and kill the player.
- Wushoolay, a troll elemental shaman, casts several lightning abilities you must move away from Players close to must run away to avoid being killed. Also avoid the and .
- Gri'lek, a troll berserker, is a typical melee mob that periodically targets a player. When this happens, he grows in size, deals more damage, and moves noticeably slower. He does an emote when targeting a player, so everyone has time to move. Avoid his tremor and dispel roots.
High Priestess Kilnara is the new 'panther' boss in
祖尔格拉布. She succeeds
高阶祭司娅尔罗 in her function as a high priest of Bethekk.
Strategy
Phase 1: Humanoid Form- Kilnara will mainly cast throughout phase 1. This spell is interruptable and should be interrupted.
- Both and 血泪 will also be frequently cast. While you can interrupt the Tears of Blood static AoE channel (purple flecks floating towards the ground), you cannot interrupt Lash of Anguish.
- Another visible ability that cannot be interrupted is 痛苦波浪, where Kilnara will channel a huge purple wave wall. If you fail to get behind her, you will be knocked back far and suffer shadow damage.
- She will also cast which cannot be avoided. Simply heal through it.
Pride of BethekkBefore the fight, you will notice four packs with four
贝瑟克猎豹 each in
黑暗沉睡. It is your goal to kill these before you bring Kilnara to 50%. You have the option of pulling a full pack with your tank and Kilnara in his tow, which is fast; or having your DPS pull a panther one by one while your tank occupies Kilnara, which is slow. If you do not kill these before Kilnara reaches 50%, you will have to fight the ones left alive. To awake a panther, simply directly attack one or drop a
神殿老鼠 nearby.
Temple Rats can be looted inside of the Altar of Bethekk.
Phase 2: Panther Form- At 50% health Kilnara will receive a 原始祝福, transforming into the 贝瑟克的化身. She will also start gaining 远古之怒, stacking every 5 seconds, and the temple will 振颤, dealing damage to everyone. Any panthers you haven't killed by now will intervene in the fight.
- Kilnara will also use 毁灭, dealing damage to a single target and , dealing AoE damage.
- At around 15%, she will briefly go into 伪装 to irritate your party, and then reappear.
Zanzil has returned as the second-to-last boss in
祖尔格拉布, occupying the former space of
妖术师金度. To defeat him, you must utilize three different cauldrons which counteract his various abilities.
Strategy
- This fight is very dynamic. Note the three cauldrons from which you will get specific buffs to counter Zanzil's attacks lying around the room.
- Zanzil regularly casts on a random player which cannot be avoided. Simply heal though it. He also uses which should be interrupted.
- He will also cast 赞吉利之火 frequently, creating a bright line of arcane magic that deals severe damage to anyone standing in it.
- One of the random special spells Zanzil will use against you is 赞吉尔的腐烂气息. The entire area will be floode with green gas, and you should immediately get 剧毒折磨 from the green cauldron to survive.
- Another special ability is 赞吉尔的复活药剂. This will resurrect one 赞吉利狂暴者 on which you will have to focus while having him taking massive damage and stunned by 霜灼药方 from the blue cauldron.
- When Zanzil uses 赞吉尔的复活药剂 to raise his Zanzili Zombies, have your tank pick up 燃烧之血 from the red cauldron and aggro the zombies. AoE them down and have the DPS pick up Burning Blood as well to speed things up. Remember that Burning Blood will also damage friendly players, so be sure to heal your party.
Jin'do the Godbreaker, returned from death, is the last boss of
祖尔格拉布. He is eager to meet you, or in his own words:
I'm attacking ya, yo!Strategy
Phase 1: Reality- Throughout this phase, Jin'do will summon a 死魔区 several times. Have the tank pull Jin'do immediately out of it, but be ready to go in yourself when he starts casting 哈卡之影 to take less magic damage. Otherwise, your party should stay outside since it reduces your casting speed and ultimately, damage done to Jin'do.
- Deadzone is closely tied to Shadows of Hakkar. When you see him channeling Shadows of Hakkar, go into the 死魔区, but keep him out after he has finished his cast. Once his 哈卡之影 buff runs out, he will create a new Deadzone you need to drag him out of.
Phase 2: Irreality- After a short time, Jin'do will 消失, and you enter the 灵魂世界. The goal is to destroy the three 哈卡之链, each protected by a 脆骨壁垒.
- While your party members split up and position themselves near chains, your tank will need to pull a 古拉巴什灵魂, and have him 抱摔 at one of the chains. Once that chain's barrier is broken, the party member should move to another chain. Keep doing this for the rest of the chains, and then finish the spirits off. Then destroy each chain one by one.
- Throughout the phase, Twisted Spirits will keep appearing and pose a nuisance to your party. They can be soloed one-on-one, but you will be overrun if you face too many. Have your ranged DPS pick them off from a distance or have the tank taunt to avoid healers getting aggro. If you keep dying to too many spirits, consider killing the Gurubashi Spirit once he destroys a barrier, and destroy that chain, AoEing down the adds in the process. Repeat this for each chain.
- Black/purple spikes flying through the air are caused by 暗影尖刺 from whose impact you need to stay away. These deal huge damage especially if you stand in the purple void zones.