Hotfixes (July 1st) and Wowhead Contest Winners
A lot of hotfixes to tide us over for the three day weekend, most notably:
Blizzard officially responds in their own way to STARS by changing it so heroic difficulty isn't enabled until next week, regardless of if you killed Ragnaros or not.
Firelands trash farming got hit with the nerfbat; epics won't be dropping half as much.
More Firelands trash fixes were put up, in particular the HP values and damage they do are now better suited for the difficulty. In other words, 25-man trash mobs now have increased values befitting a raid of 25 players.
There was a particularly random bug where you would randomly take fall damage and die while walking in areas--Blizzard assures us that's now fixed.
The winners of our latest contest have finally been chosen. Congratulations to the lucky people, and better luck to the ones who didn't get picked! Emails will go out by Tuesday, if not sooner (three day weekend here)!
July 1: Hotfixes
Characters should no longer randomly suffer falling damage.
Pets should no longer be attacking new targets at random while a player is under the effects of any crowd control.
It is no longer possible to cancel
by right-clicking the buff, or canceling it via a macro.
is no longer hitting targets that are within 40 yards if they are not in combat with the druid or his/her party/raid members. It is targeting all hostile characters in combat with the druid’s party/raid members, is not hitting Stealth characters, is not breaking crowd control effects, and is not targeting nearby critters.
All of the Hunter-centric rare spawns in
are now immune to both
will now correctly activate
The heal-over-time effect from the
now will correctly apply to targets that are within 30 yards of the target of
, but over 40 yards away from the priest.
Channeled spells are no longer being interrupted if cast immediately after
is no longer placing the rogue in combat when he/she is visible and the target is sapped.
Warlocks will no longer fall through pillars in
if the pillar is moving when the player uses
Dungeons & Raids
It is no longer possible for two separate guild groups with less than five players each to be matched with any other groups or players in the queue from the same guild.
Firelands Heroic difficulty has been turned off in all regions until the following week's realm maintenance.
Blazing Talon Clawshapers
Blazing Talon Initiates
cannot be interacted with any longer prior to them shifting to human form.
power bar is now reappearing when appropriate.
Baleroc's gate will now properly unlock itself again after a wipe, even if
is still alive.
Beth'tilac's trash will no longer respawn after she has been killed.
will now add threat to players on the bottom floor (below the web) and not give any threat to players above the web.
will now ignore immunities, including
Rhyolith is now slightly easier to turn in 10-player mode.
no longer drop any loot and their health is restored to full after players exit combat.
range of Fiery Torment has dramatically increased.
health has been reduced. Flamewaker Subjugator damage has been increased for 25-player raids.
The damage-over-time effect from the
now stacks up to 5 times, down from 10.
had too much health in 10-player mode, and too little health in 25-player mode. This has been corrected.
damage dealt by
has been reduced.
Unbound Blazing Elementals
now have a greatly reduced chance to drop epic items and crafting recipes. They also drop less gold.
can properly target
. In addition, Ignite Elemental cannot be interrupted.
Unbound Pyrelord health has increased, while Unbound Smoldering Elemental health has decreased.
Neither the Sulfuron Span nor Shatterstone volcano are able to be affected by the siege damage done by a
The rate at which crafting recipes drop has been greatly reduced.
Players are again successfully able to complete the quest
The Heroic and normal versions of the crossbows
) no longer have identical stats.
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