Hotfixes for June 9 - Life Cocoon and Conflict and Strife PvP Nerfs, Classic Dragons of Nightmare Instant Spawn
Hotfixes for June 9th include previously announced nerfs for Life Cocoon and Conflict and Strife Major Azerite Essence for PvP, as well as a hotfix for Classic WoW where the Dragons of Nightmare could respawn shortly after their death.
June 9, 2020
(PvP Talent) now reduces the cooldown of Life Cocoon by 25 seconds (was 45 seconds).
Dungeons and Raids
damage has been reduced by 50% on Heroic and Timewalking difficulties.
Horrific Vision of Orgrimmar
Thrall's throne has been blocked off to prevent a rare occurrence where characters could become stuck if feared into the throne.
Items and Rewards
(Major – Rank 2) now increases the defensive benefit of your Versatility by 50% while stunned (was 100%).
Player versus Player
Items and Rewards
can once again stack more quickly when multiple Corrupted Gladiator's Spite trinkets are used against a target.
(Major – Rank 3) no longer activates on player-controlled targets such as pets, totems, or guardians.
Resolved an issue that prevented
(Major – Rank 2) effect from providing additional defensive benefit from Versatility under the effects of certain class stuns.
The effectiveness of
(Corruption Effect) has been reduced by 33% when engaged in combat with enemy players.
Fixed several quests that could be unintentionally shared and trigger a teleport upon accepting.
We have reduced the magnitude of the stat adjustment applied to players to compensate for their Corruption level.
Developers' note: Timewalking is designed to largely be a gear-agnostic experience that allows players of different levels and stages of progression to group together. Since Legion, we've used stat adjustments to offset the unique power benefits from systems like Artifacts or Essences to try to keep power constant. We were being too aggressive in compensating for Corruption, and this was making Timewalking dungeons in Visions of N'Zoth more difficult than intended.
should now inflict the appropriate amount of damage as it increases over time.
explosion should now inflict damage to all players near the affected target.
Fixed an issue that would cause a Dragon of Nightmare to spawn again shortly after its death.
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