Hotfixes: December 20th
Some new 4.3 hotfixes today--looks like Zul'Gurub and Zul'Aman receive yet another round of nerfs, while some Dragon Soul encounters were retuned to deal with bugs and balance issues.
no longer swim in schools, and schools of
have taken their place along many coastlines.
, modified by the talent
, should now properly spread
to other targets that are within range when a nearby player is affected by
Horde Paladins should find that
now properly triggers item procs that it is intended to trigger.
Dungeons and Raids
's Stickybomb should no longer break
achievement should no longer break
The knockback for Lightning Nova has been reduced from roughly 12 yards to 8 yards on normal difficulty, and from18 yards to 12 yards on Heroic difficulty.
Felhounds, Doomguard Devestators, and Felguards are no longer capable of dealing critical hits.
Amani'shi Warbringer's damage has been reduced by 12%.
Amani'shi Medicine Man's summoned Protective Ward health has been reduced by 60%.
When an Amani'shi Scout is alerted, he now idles for 1 second before running to summon reinforcement.
Amani'shi Reinforcement's damage has been reduced by 15%.
Amani'shi Flame Casters' Fireball Volley now inflicts less damage.
Jana'lai's Flame Breath ability now inflicts less persistent fire damage.
In Dragonhawk form, Daakara's Flame Whirl spell increases fire damage taken by a lesser amount.
Daakara's Creeping Paralysis now inflicts less damage.
Berserking Boulder Roller's Boulders now inflict less damage.
Bloodlord Mandokir's Decapitate cooldown has been increased by 5 seconds.
Gurubashi Shadow Hunters are now immune to Disarm.
Gurubashi Shadow Hunter's Shadowed Shot ability now inflicts less damage.
Gurubashi Blood Drinker's Blood Leech ability now inflicts less damage.
Lesser Priest of Bethekk's Shadowflame ability now inflicts less periodic damage.
High Priestess Kilnara's Wave of Agony now deals less damage.
Jin'do's Twisted Spirit health has been reduced.
Jin'do's Twisted Spirit damage has been reduced.
Jin'do's Shadows of Hakkar now inflicts less damage.
Double Stomp damage should now only come down on the heads of the two players closest to the boss.
s will not spawn until
Spell immunity mechanics such as
should now temporarily block damage from
, but should not remove the debuff.
can no longer be avoided by a raid of players all standing within a smokebomb.
now deals triple melee damage to player-controlled pets and targets them with Void Bolt.
The Firebloom heal triggered by the Druid tier-12 should no longer cause
's health and damage have been reduced by up to 10% on 25-player Heroic difficulty, bringing the difficulty of the encounter closer to that of 10-player Heroic difficulty.
Spine of Deathwing
A Safe Fall aura has been added to the start of the encounter, preventing players from taking falling damage, should their parachutes end early.
s now use
regardless of crowd control conditions, including silence.
Madness of Deathwing
should no longer fire two Elementium Meteors when a limb tentacle is destroyed at the same time that Deathwing is casting Elementium Meteor.
has been given an additional red socket.
Players on the quest
can no longer receive the
while in a Raid Finder group.
Graham Van Talen should no longer incorrectly offer
and Goblin Engineering once the player has sufficient Engineering skill level.
should now be quite willing to complete the quest
for multiple players.
Players are now able to complete the quest
by beating the 55-minute timer.
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