Horrific Vision of Stormwind Madnesses for the Week of February 18th
The Horrific Vision of Stormwind is back this week with new Madnesses and everyone's favorite Lost Area Madness, Leaden Foot, has returned. Find out what this week's Madnesses are, including the dual Madnesses for the Mask of the Pained.
Mask of the Pained Madness
Tainted Area - Promised Power
Each week, the negative affixes affecting players inside Horrific Visions change. The base Madness in this week's Tainted Area (Easy Area) is
- Periodically summons a zone of power. Standing in it will increase damage dealtt by 25%. Failing to stand in it will reduce your damage dealt by 10%.
Corrupted Areas - Dark Delusions
The base Madness in this week's Corrupted Areas (Medium Area) is
- Dark Delusions pursue you. Touching them inflicts Shadow damage and stuns you for 4 sec.
Probably the easiest Corrupted Zone madness. The hitbox of the clone is super small and it walks super slowly.
Lost Areas - Leaden Foot
The base Madness in this week's Lost Areas (Hard Area) is
- While in combat, you quickly tire of movement and must rest often.
Here's a reminder of how
While in combat, when you move, you very quickly start stacking a debuff called
about every quarter of a second.
This debuff slows your movement speed by 5% per stack, stacks to 18 (90% slow) and has an infinite duration.
When you stop moving, you very quickly start losing stacks.
If you drop combat, you lose all stacks
The optimal way to deal with Leaden Foot is to stutterstep and never get above 10 stacks. If you try to panic move above 10, you'll move slower and slower until you are massively slowed. The higher your stacks, the longer it will take to reset down to 0 stacks.
Dealing with Leaden Foot
Here are some basic tricks to deal with Leaden Foot:
Some abilities that remove slows will remove all stacks of Leaden Foot such as
If you have a single mob in combat, it will be really difficult to chain it into another group because of Leaden Foot. Focus on finishing the group then moving on if you need to travel a long distance.
There are a lot of ways that Leaden Foot will suck this week. You'll have to watch out most in the Mage Quarter.
When fighting the
, he will constantly throw puddles under your feet.
It's important to stutterstep to dodge these - move out of the swirl, then stop moving to reset Leaden Foot before the next Swirly comes in. If you strafe the entire time, you'll eventually go immobile and take the sanity damage.
When fighting Magister Umbric, he will constantly teleport across the room to channel
. Use movement abilities to get to him.
If you're solo, you're going to have to cross the room to stop him. If you don't have a clear for Leaden Foot or movement abilities, I would recommend running to 6-8 stacks, then resetting and repeat until you get to him.
If you're in a group, he will always teleport to the far side. If your Tank does not move from the starting location after Umbric teleports away, have someone else interrupt Umbric's Frozen Storm and he'll run back to the Tank and always teleport back to the same side.
When fighting Magister Umbric, if you miss a
, you will become a sheep and wander. This stacks Leaden Foot to the max of 18 stacks for when you become unsheeped forcing you to stand still before you can move again.
Lastly, when traversing the Mage Quarter in general, there are many patrols and cysts that will get you in combat. The second you get in combat, Leaden Foot will start to stack when you move. Mage Quarter will likely take even longer than before because of this, so make sure to allot enough time.
Mask of the Pained Madnesses
is a modifier that adds 25% health and damage to all creatures and a second madness to all zones. It is obtained from completing the
objective in the Horrific Vision of Stormwind.
Faceless Mask Guide
With no Hot Foot in the Corrupted Areas, Corrupted Areas are not much more difficult with Mask of the Pained.
However, the addition of Split Personality to Stormwind in the Lost Zones can easily cause you to lose all your Sanity, especially with the Mask of the Daredevil on. There are many mechanics that you are required to dodge or move, and a badly timed Split Personality will cause you to get hit and take Sanity.
At a baseline, if you are in combat and get hit by Split Personality, you will wander and stack up Leaden Foot to the full 18 stacks. This means that you'll wander in your spot for 4 seconds getting hit by whatever is under you, then have to stand still to drop Leaden Foot before you can actually move.
If this happens to you on Umbric's transition phase, that fight is going to take a lot longer and you're going to lose a lot of Sanity.
Similarly, if you get hit by Split Personality on the
, you're going to lose a lot of sanity from getting hit by his Swirlies.
Most of the Issues will likely come from the Mage Quarter, as this Lost Zone requires much more movement than Old Town.
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