Fury Warrior Review - Battle for Azeroth Class Community Opinions
Throughout the pre-patch, we'll be launching a community opinions article for every class and spec. We're continuing our Pre-Patch State of the Class and in this post, we'll be taking a look at the state of Fury Warrior. See if this spec appeals to you in the pre-patch!
We reached out to the Fury Warrior community to give their thoughts and opinions on the changes and current state of Fury in the pre-patch.
If this spec appeals to you after reading this article, check out our
Battle for Azeroth Fury Warrior Guide
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In contrast to Arms, Fury is now one of the fastest paced specializations in the game, and near universally hailed as well designed and a joy to play. No longer anemic outside of stacking cooldowns for bursts of damage, the specialization is finally realizing the promised theme of fast, furious, and fluid.
While little of the base rotation has changed, and even most of the talents remain, the adjustments made were all targeted to fix some of the specializations long standing issues, such as its increased damage taken, stacking buffs, the reliance on
to cast abilities, and various statistical issues. These changes have made Fury a lot of fun; it now passively cleaves all of its single target abilities,
instead of competes with it, iconic talents such as
have returned, and an abundance of haste effects promotes a very active playstyle for those who enjoy rapid button smashing.
During the prepatch, Legendaries don’t add any new or varied gameplay, they simply make it better at what it already does. The
are the current legendaries of choice, both increasing rage generation, leading to more high damage
uptime, and more consistent fast gameplay. Leveling in Battle for Azeroth has many legendary options as well, with choices such as
for increased movement speed, or
for turning your targets into toast. In fact, the Fury Warrior legendaries are so good, the biggest problem will be learning to cope with them once their gone!
Despite the well-deserved praise, there are still points of contention with the new and improved spec, largely centered on AoE. While Arms and Fury have been rebalanced repeatedly to bring their output closer together, there remains the troubling issue of how much preparation Fury needs in order to deal burst multitarget damage. Whereas Arms simply casts
to maximize its damage, Fury must begin by pooling rage, precasting
to make its abilities cleave, spend a GCD on
to apply the buff, use
to debuff enemy targets,
d, before it can finally use
for burst damage. Five global cooldowns plus time spent pooling rage, compared to Arms three, is not very practical in Mythic dungeons or even many raid situations, which is a same because all of those abilities are interesting and engaging by themselves, yet excessive when put together.
Very smooth and engaging gameplay, with or without legendaries
Sustained multitarget cleave feels good
Smooth damage profile, without an overemphasis on the
phase or stacking cooldowns
Playing is just fast paced not really super exciting after a while, lacking "excitement"
CD could be shorter to make it an individually more important part of the toolkit
Too much lead up required in order to make effective use of burst AoE
Secondary stat starvation at level 120 could slow down the spec immensely
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