In this next build of the Shadowlands alpha, combat potions, such as primary stat potions and mana potions, now have a 5 minute cooldown. Additionally, they are no longer limited to one use per encounter. This is intended to make potion use less of a hassle, less expensive, and more decision-oriented in various situations throughout the game.
In raid encounters, players will still have the option of using a potion at the start of an encounter, but using a potion just prior to and as close to the pull as possible will no longer be required. Longer encounters will now offer up more than one moment to use a potion for maximum tactical advantage. Ending a raid boss encounter with a wipe or a win will reset the potion cooldown.
In dungeons, spacing out potion use will place more emphasis on deciding the most important times to use them.
In PvP situations where combat potions are allowed, such as War Mode, Battlegrounds, and Epic Battlegrounds, the rate at which you drop combat can vary greatly. This change will bring a consistent expected cooldown to combat potions when you see enemies consume them.
Please feel free to share your feedback on this change in this thread. Thank you.