Easiest and Hardest Mythic+ Dungeons on Grievous, Spiteful, Fortified in Shadowlands
This is another Fortified week in Shadowlands Mythic+ Season 1 and we wanted to look at how hard the dungeons are this week in Shadowlands. Many of these dungeons are much easier on Fortified, but there are some more complications this week with the combination of Spiteful and Grievous. We wanted to highlight the easiest dungeons to try to complete this week!
Fortified Dungeons in Shadowlands
Dungeons during Shadowlands Season 1 tend to be much much easier than
dungeons. In general,
is much easier especially with the
affix, since the majority of the bosses will be very close to dead in a single
buff and many of the bosses in Shadowlands dungeons ramp over time.
Shadowlands Season 1 Guide
Of particular note,
even more dangerous as the
will constantly put the entire party into Grievous. Don't be afraid to use damage cooldowns and defensives to kill the
as fast as possible, and healers should plan on using Healing cooldowns to survive.
These are how I'd rate the dungeons for completing a +14/15 Keystone this week with the affixes are
(not necessarily in time).
Mists of Tirna Scithe
Mists of Tirna Scithe is probably the easiest Shadowlands dungeon to time, as the dungeon itself is quite easy and the timer is quite lenient. This means that pulls in this dungeon are small, limited to packs of a couple mobs.
MIsts of Tirna Scithe Guide
The hardest trash is at the start of the instance with the
as this pull will hit your Tank very hard. In addition, for the double
before the first boss make sure to focus one to 50% before the other because they cast their AoE damage ability
at 50% health, so it's important to stagger these casts. The rest of the trash in this instance isn't too deadly and is generally pulled pack by pack.
For bosses, the only boss that will be a little more difficult will be
during the intermission phases due to Grievous. As this phase doesn't last very long, all the bosses should be easier than their
Halls of Atonement
Halls of Atonement is generally regarded as another easy dungeon to complete and time. The bosses aren't difficult, the trash has few mechanics and having a Venthyr makes this dungeon much easier.
Halls of Atonement Guide
Tanks will have to watch out for the
, making sure to interrupt the
casts using a stun, displacement or similar ability. The
already hits hard and if the
cast goes off, your Tank will get hit even harder! For DPS, you'll have to watch out for the
. Ranged DPS can actually
by being at max range and reducing any damage that you can will help your healer, especially with Grievous.
The bosses are relatively easy in Halls of Atonement and shouldn't give you much trouble on Fortified Week.
Spires of Ascension
Spires of Ascension is a step up from Halls of Atonement and Mists of Tirna Scithe, but the timer is very lenient in Spires of Ascension, which allows you to
use Crowd Control
on the trash to pull dangerous mobs solo first, before cleaving down the rest of the pack. However, if you just walk directly into trash mobs or fail to use your interrupts, this dungeon does become much harder.
Spires of Ascension Guide
The most dangerous trash mobs are the casters
. Ideally everything on these casters should be kicked, but especially the
should have their
casts kicked whenever possible as well.
Lastly, the most deadly trash mob is the final angel right before Devos and you may wish to Bloodlust and use the
if you have a Kyrian. The longer it takes to die, the more stacks of
will be on the group and this will be even harder with Grievous!
De Other Side
De Other Side had 2 minutes added to its tight and the dungeon itself has some very tough bosses, but on Fortified groups shouldn't run into too many issues.
De Other Side Guide
Watch out for the
this week especially with Grievous, and you may wish to have the entire group Line of Sight the channel to stay safe. In the Dealer Xy'exa wing, with no Bolstering you can pull as much as your Tank can handle this week!
Grievous can get a little scary on the final boss when the group splits up. Make sure to use off heals to keep yourself topped and out of Grievous.
Plaguefall has a very lenient timer, but the dungeon itself can be pretty difficult with lots of difficult trash mobs that can easily kill players. In general, having a Disease and Poison dispel will make this dungeon much easier.
, tanks should watch out for the
as this is an uninterruptable source of high
. Melee should watch out for uninterrupted casts of
, especially if you don't have a Disease dispel but with good use of the
Friendly Fire damage, you can make quick use of this section.
Unlike on Tyrannical, Sanguine Depths is a decent dungeon to do on
weeks, especially with the extra nerfs to
Sanguine Depths Guide
Some of the deadliest trash in Sanguine Depths are
as they'll stack up
on players and cast
on all players if they're alive too long. Run away to break the chains and try to pull these packs alone so that you can focus them down quickly. There's also the
which can be interrupted but deal a lot of damage if too many of them get through. Finally, there's the
which appear to be harmless, but their
actually hits random targets and this does a lot of Physical damage, making them disguised archers -- making them a priority kill target for DPS.
Tanks should watch out for the
, as these mobs attack very fast and will hit your Tank very hard on Fortified.
Relatively Hard Dungeons
Necrotic Wake is one of the hardest dungeons in Shadowlands at the moment, with some of the deadliest trash and the deadliest bosses as keystone level increases.
Necrotic Wake Guide
For Tanks that don't have strong Magic damage mitigation or groups that pull these trash packs without good interrupts,
will hit your Tank very hard. Even after the nerfs,
still hit very hard but can now be kited safely.
For groups with low damage, the last two bosses can still cause issues even on a
setting and can fully prevent you from completing the key.
Theater of Pain
Theater of Pain has a relatively tight timer, but if you're going for completion, good play can overcome Theater of Pain but there are some bosses which can be very difficult if your DPS is too low.
Theater of Pain Guide
Watch out for the
as this Bleed does a lot of damage on
weeks. The minibosses in Xav's wings also have a chance to cast
which is also a very hard hitting bleed that will need constant attention from your healer.
In Kul'tharok's wing, make sure to interrupt as many
as possible, and the healer should be ready for a hard hitting
AoE spell. Make sure to have interrupts for every cast the
casts which are
and make sure to kick the long cast
or else that player will get one shot.
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