Early Look at Sanctum of Domination Raid and Tazavesh Dungeon Trinket Effects in Chains of Domination
We have an early look at the trinket effects from the Sanctum of Domination Raid and Tazavesh dungeon from Chains of Domination. While many of these trinkets do not have their spell effects added yet, Blizzard has included descriptions of their intended procs on the items themselves.
If you are interested in more Sanctum of Domination loot, be sure to check out our posts on
Shard of Domination Raid Gems
unique Sylvanas Hunter loot
Raid Loot Item Levels
, and the
complete Encounter Journal and loot tables
Sanctum of Domination Raid Trinkets
: Passively increases your damage. Also, when you die, become a Semi-Lich for 20 sec.
: Study the tome to increase your damage done to the targeted enemy. Studying an enemy removes the benefit of any prior studies. (2 min cooldown)
: Use: Reset or Lower the cooldown of a spell you already cast, picked by spec.
: Use: Torment yourself with the orb to gain greater insight into the patterns of reality, increasing your Haste.
: Use: Deal Shadow Damage over time to your target. Duration increases with the target's missing health.
: Equip: You have a chance to have foreseen damage taken by your allies, healing them instantly for X when they take damage.
: Equip: You are accompanied by a spectral familiar. When you heal a target below X% health, the familiar will rush to them and heal them for Y. Cannot occur more often than once per 30 sec.
: While you are "worthy", gain stat.
: Use: Shield yourself from damage in front of you for 10 sec.
: Equip: Your Critical hits have a chance to increase your primary stat. Occurs more often based on missing health.
: Equip: Your attacks have a chance to deal Shadow damage over time to your target. If a target dies while affected, its soul shreds, which you can pick up for Crit.
: Use: Empower your weapons with the Fusion Amplifier, causing your attacks do deal additional Arcane damage and look freaking sweet for 20 sec.
: Equip: Taking damage has a chance to trigger damage reflection shields. Always gain a damage reflection shield when your health drops below 20%.
: Use: If you "barely died", use within 3 sec of death to unwind your fate, returning yourself to life.
: Equip: Your attacks have a chance to deal Frost damage and mark your target. This effect stacks. Use: Summon a Nerubian to attack your target. It deals damage based on stacks. Your Equip cannot trigger while this is on cooldown.
: Equip: Ner'zhul's whispers will compel you to make decisions for power. They might hurt you, but there must always be a Number Go Up.
: Equip: Gain Undying Rage and Endless Duty. Undying Rage: While in combat, your rage builds, increasing your Haste by X every 10 sec. Endless Duty - When a nearby ally's health drops below 50%, sacrifice Y of your health to heal them for Y.
Tazavesh Dungeon Trinkets
: Your ranged attacks and abilities have a chance to summon a Mailemental that throws a Volatile Parcel at your target, dealing 1953 Arcane damage.
: Your healing spells have a chance to deliver a burst of healing to your target and nearby allies, healing for 820 and giving you 15 Haste for 9 sec.
: Your melee attacks and abilities have a high chance to attach a Volatile Satchel onto your target. Upon reaching 3 stacks, or when removed, the Volatile Satchel detonates and deals 1367 Fire damage.
: Taking damage has a chance to cause you to assume the First Technique stance, redirecting 10% of incoming damage, up to a maximum of 2680 damage absorbed and redirects damage based on how much was absorbed for 12 sec.
: Select a player in your party or raid, granting them 6 of their highest secondary stat, and granting you 128 of that same stat, for 30 min. Selecting yourself randomizes the secondary stat. Limit 1 target.
: Giant spikes emerge from your armor dealing 2872 physical damage split between enemies within 8 yds and continue to deal 100 Physcial damage to attackers that hit you until they deal 4307 total damage. (2 Min, 30 Sec Cooldown)
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