Demon Hunter Shadowlands Feedback - Upcoming Changes in the Next Build
Blizzard has posted upcoming changes to Demon Hunters on the Shadowlands alpha in the hopes of improving talent diversity.
Demon Hunter Class Changes in Shadowlands
. The next build of the Shadowlands Alpha will have a number of changes based on your feedback. We're generally happy with the core kit of both Demon Hunter specializations, but want to improve talent diversity.
- Consuming a soul fragment no longer reduces the cooldown of
- When Chaos Strike refunds Fury, it will reduce the cooldown of
Developers' notes: We've reconsidered the addition of
cooldown reduction to
, believing it will make that talent a dominant choice in the row. Instead, we're placing that benefit on
, which is competing against other options for AOE damage.
deals 20% more damage and generates 5 to 10 additional Fury.
Developers' notes: Since this ability only increased the maximum additional Fury that
could generate, it was possible to frequently see no noticeable benefit. The talent will now always result in at least 5 extra Fury generated.
now generates 20 Fury when cast.
now generates an additional 60 Fury over 12 seconds.
Developers' notes: We added
back to Havoc baseline because it was a nice mid-tier AOE damage ability that could be shared across the specs. Player feedback made it clear that Fury generation was an important part of the ability, so we moved the initial burst of Fury to the main ability. The Fury generation over time will remain in the talent.
has been replaced with a new talent,
: While Immolation Aura is active, your inner demon slams into nearby enemies at the end of your
, dealing Chaos damage.
was a simple buff to
damage that required frequent reorientation to your target and as a result primarily saw play alongside
. By binding the damage bonus to
, we feel like the talent can be taken on its own or alongside
and Fiery Brand tooltips were changed to show the total amount of damage done over the duration of the spell.
damage increased 20%.
Developers' notes: We often see feedback that
is a low priority button because the passive consumption of soul fragments means no healing is lost if it isn't pressed, and Spirit Bomb offers more damage and healing per soul fragment. We made a change already that adds additional healing to
for each orb consumed, but also we're increasing the damage of
as well. We'd like to see
used intermittently to apply
, but Soul Cleave to be the spec's primary source of healing and damage.
Agonizing Flame no longer increases the damage of
. It now increases its duration by 50%.
Developers' notes: Increasing the duration of
increases the value of the talent's movement speed buff and creates synergy with other talents like
and the re-design of
healing increased by 25%.
Developers' notes: This talent is intentionally straightforward, offering an option that makes Vengeance's primary consumer
better. It's a fine option, but may need additional tuning to close the gap with the more active options in the row.
has been redesigned:
damage now increases the duration of your
by 0.5 seconds.
Developers' notes: Fire damage alone was not an attractive option when compared to the other options in the row. This interaction with
can significantly increase the uptime of a key defensive ability while also increasing its overall damage. This creates interesting synergies with anything that modifies
such as the talents
Please continue to reply with your thoughts on Demon Hunters in Shadowlands!
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