Battle for Azeroth Class Ability Changes on the Demo Floor
The Battle for Azeroth Demo on the show floor allowed players to pick a class of their choice and play through one of two leveling zones or dungeons. This demo also contained some changes to class abilities and added or removed abilities to certain classes.
The majority of the changes were to AoE stun abilities and Tanks.
Talents will be covered in a future post.
A few abilities that were pruned have been readded to the game.
Many details have changed since BlizzCon, please check out our
Class Changes in Battle for Azeroth Overview
for a full list of current changes.
Death Knight Changes
Demon Hunter Changes
Updated 11/5 with more changes to tanks, AoE Stuns and AoE slows.
BlizzCon 2017 Coverage
This Article is part of our
BlizzCon 2017 Coverage
If you are interested in knowing more about Battle for Azeroth BlizzCon Demo, check one of the articles below
Freehold and Atal'dazar Bosses
Class Raid Buffs Returning
Battle for Azeroth Talent Calculator
You can also see our full coverage in our
Remember that these characters no longer have artifact weapons and as such many of the traits on the weapons no longer apply. However, there are some artifact traits and abilities that have been worked directly into spells or into Talents. We have made a
on the new talents.
In addition to this preview, every class received a
Class Raid Buff Abilities
that will affect other players in the group. The demo characters had also gone through a stat squish and had ~16k health for non-tanks.
Please remember that this is an early preview of the expansion, through a demo build on the show floor. Things will likely change over the development of the expansion, and it's possible we missed some class changes that were on the build.
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: Surrounds you in an Anti-Magic Shell for 5 sec, absorbing up to 30%8% magic damage and preventing application of harmful magical effects. Damage absorbed generates Runic Power.
NEW Death's Advance: For 10 sec, you cannot be slowed below 100% of normal speed, you resist forced movement effects by 80%, and you are immune to external knockbacks. Passive: You cannot be slowed below 70% of normal speed. 30 second cooldown.
: Surrounds you with a barrier of whirling bones, reducing all damage you take by 16%increasing your armor by 10% and increasing your Haste by 10%. Each damaging attack consumes a charge. Lasts 30 sec or until all charges are consumed.
: Spending Runic Power will decrease the remaining cooldown on Vampiric Blood by 1 sec per 610 Runic Power.
: Reduces the cooldown on Gorefiend's Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%.50%.
: Unleash an eruption of fel energy, stunning all nearby enemies for 5 sec and dealing Chaos damage and disorienting all nearby enemies for 5 sec. Damage will cancel the effect. Each enemy disoriented by Chaos Nova has a 50% chance to generate a Lesser Soul Fragment.
: Blasts all enemies directly in front of you for Chaos damage. Eye Beam always critically strikes. Your primary target now also takes 100% increased damage.
: Surge with fel power, increasing your Parry chance by 20%15% and reducing Physical damage taken by 12%increasing your Armor by 150% for 6 sec. 2 charges. Costs 20 25 Pain.
: Demon Spikes reduces Physical damage taken by an additional 6.00%.increases your Armor by an additional %. Also increases your attack power by %.
: Each Soul fragment you consume reduces all damage you take by 5% for 4 sec. Passive.
: While Demon Spikes is active, you deal 30% increased Physical damage and your melee attacks snare targets by 50%20% for 6 sec.
: Consume all Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for 20 sec and damaging them for Fire damage per fragment. You heal for 20%10% of all damage you deal to enemies with Frailty
: Soothes the target, dispelling all enrage effects.
: Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
: Heals you for 50% of all damage taken in the last 5 sec over 3 sec, minimum 5% of maximum health. 25% of maximum health over 5 sec. 36 second cooldown. 2 charges. 10 rage.
: Increases armor by 65% for 6 7 sec.
: Increases the radius of Stampeding Roar by 200%, tThe radius of Incapacitating Roar by 100%, and reduces the cooldown of Stampeding Roar by 50%.
: Increases the range of all of your abilities by 53 yards.
: Removes 1 Enrage and 1 Magic effect from an enemy target.
: Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning themrooting them in place for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.
: A quick shot causing Physical damage and reduces the cooldown of Kill Command by 1 second.
: is now baseline.
is now a talent.
: Frostbolt has a 15% 20% chance to empower your next Flurry to be instant cast and deal 50% increased damage and apply Winter's Chill to the target.
: Calls down a pillar of fire, burning all enemies within the area for Fire damage and reducing their movement speed by 50%20% for 8 sec.
: Knocks down all enemies within 5 yards, stunning them for 53 sec.
: You shrug off attacks, delaying 40% of Physical damage, instead taking it over 10 sec. Affects magical attacks at 40% 20% effectiveness.
: Breathe fire on targets in front of you, causing Fire damage and generating a stack of Elusive Brawler for each target. Targets affected by Keg Smash will also burn for Fire damage and deal 5% reduced damage to you for 12 seconds.over 8 sec.
: Clears 40%50% of your damage delayed with Stagger.
: Places a blessing on a party or raid member, granting immunity to movement impairing effects. 2545 sec recharge.
: Slams the target with your shield, causing Holy damage, and reducing damage you take by 25% increases armor by 125% for 4.5 sec.
: Calls down the Light to heal you for 30% of your missing health. 1,678, increased by up to 200% based on missing health. While standing in consecration, its effects are increased by 20%.
: Calls down the Light to heal a friendly target for 30% of the target's missing health. 1,398, increased by up to 200% based on missing health. While standing in consecration, its effects are increased by 20%.
: After 2 sec, or if the target dies, it unleashes a psychic explosion, stunning all enemies within 8 yds of the target for 42 sec.
: Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 50%40% for 5 sec.
: Now baseline. 30 sec1 min cooldown.
: Shuriken Storm increases the damage of your next Eviscerate by 10% 5% for each enemy hit beyond the first. Stacks up to 5 times.
: Summons a totem at the target location that gathers electrical energy from the surrounding air and then explodes after 2 sec to stun all enemies within 8 yards for 53 sec.
: Hurls a lightning bolt at the enemy, dealing Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Generates 64 Maelstrom per target hit.
: Creates a Healthstone that can be consumed to restore 25%40% health.
: Renamed to Recklessness.
: Renamed to Rallying Cry.
: Lets loose a commanding shout, granting all party or raid members within 30 yards 15% increased maximum health for 10 sec. After this effect expires, the health is lost.
: Sends a wave of force in a frontal cone, causing damage and stunning all enemies within 10 yards for 32 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets.
: Fight through the pain, ignoring 90% of the next up to damage you take from any sources, based on Rage spent. for the next 4 sec, causing 60% of damage taken to reduce your Rage instead.
: A tanking combat stance that decreases damage taken, increases threat generation, and causes you to generate 3 Rage from damage taken instead of dealt. whenever you are hit by a melee attack.
: Blasts all enemies within 8 yards for (300% of Attack power) damage and reduces their movement speed by 50%20% for 10 sec.
: Slams the target with your shield, causing Physical damage. Devastate, Thunder Clap, and Revenge have a 30% chance to reset the cooldown of Shield Slam. Generates 2015 Rage.
: Raise your shield, blocking every melee attack against you for 64 sec. These blocks can be critical blocks. Increases Shield Slam damage by 30% while active.
: Demoralizes all enemies within 10 yards, reducing the damage they do to you by 20% for 8 sec. 1.5 min cooldown.
: Ignore Pain reduces the Rage cost of your next Revenge by 35%33%, and Revenge reduces the Rage cost of your next Ignore Pain by 35%33%.
: Increases your maximum health by 20%, and the maximum effect of Ignore Pain by 20%.
: Ignore Pain will ignore up to 100% more damage, based on your missing health.now ignores an additional 20% damage.
: Your auto attacks deal additional Physical damage, generate 52 Rage, and have a 30% chance to reset the remaining cooldown on Shield Slam.
Battle for Azeroth at BlizzCon 2017
Here's a roundup to all of Wowhead's Battle for Azeroth BlizzCon coverage, for easy navigation!
Battle for Azeroth,
World of Warcraft's next expansion was revealed
are being added in the expansion with custom appearances and special Heritage Armor sets.
previewed the Lightforged Draenei and Highmountain Tauren
races on the show floor.
can be druids!
Two dungeons were available and their
Dungeon Journal was available
in the demo.
Design a Dungeon Boss
panel also highlighted the Shrine of the Storm Dungeon.
The demo contained
from every class, but specifically tanks.
We also found that
are returning in the expansion, with one for every class (except Shamans).
We also looked at all the large
and some classes got Artifact Traits available as Talents.
Blizzard discussed these topics in
with Patrick Dawson and Chris Robinson.
Several updates are coming to gear systems:
item level and stat squish
update is coming in Battle for Azeroth.
Legendaries and Titanforging
info was revealed, including no Titanforging on Azerite armor.
The Heart of Azeroth is empowered by Azerite
and can empower latent energies in pieces of gear.
are a new 3 person co-op experience.
Kul Tiras and Zandalar
are the new continents, focusing on the maritime empire for the Alliance and trolls for the Horde.
Check out more expansion art in the
Art of WoW Panel
Stormwind and Orgrimmar
also received updates!
are heavily inspired by RTS games, and players will fight for control of Stromgarde as they expand their faction's base.
Some major quality of live changes were announced at the
such as increased character slots and upright orcs.
increased default bagpack slots
are on the way if you use an authenticator.
At the end of the Q&A we also learned that the
Battle for Azeroth Beta Opt-In
is now open.
Several announced features are
coming in Patch 7.3.5
Zone Scaling and Leveling Improvements
- all pre-Legion zones will now scale up to certain levels.
will be the second Timewalking raid, as part of the Wrath of the Lich King Timewalking Event.
The Battle for Azeroth Intro Cinematic was
previewed at the Opening Ceremony
The events of the cinematic were transformed into a
for the Battle of Lordaeron.
Before the Storm
covers the events leading up to the cinematic. The
book cover was revealed
and convention-goers received a
copy of the Prologue
We speculated on the
Burning of Teldrassil
which directly leads to the Battle for Lordaeron.
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