- The Achievement “阳光灿烂” should now be awarded to participating players as expected.
- Demon Hunters can no longer go beyond the expected boundaries of the 寇魔古寺 battleground.
- 星火术 splash damage increased to 35% of initial damage (was 18%).
- 精通：自然守护者 once again gives 1% Attack Power per point, as intended.
- 自然守护者 doesn't increase healing from , 伊瑟拉之赐 (self), Cleansing Waters, or 纯洁审判.
Developers' notes: Heals that scale with the Guardian's maximum health already benefit from Mastery, so further increasing their healing was "double-dipping" Mastery.
- (射击) now heals the 猎人 for 30% of maximum health and the 猎人's pet for 100%.
- 乱射 now deals additional damage at 100% of Attack Power (was 75%).
- Murder of Crows (射击) now deals damage equal to 162% of Attack Power (was 135%).
- 寒冰箭 damage increased to 185% of Spell Power (was 170%).
- 冰风暴 damage increased to 105% of Spell Power (was 90%).
- 光环掌握 () replicates 15% of effective healing (was 10%).
- 苦修 damage is now 190% of Spell Power (was 175%).
- now heals 300% of Spell Power (was 275%).
- 暗言术：痛 (Discipline) damage increased by 7%.
- 净化邪恶 additional damage increased to 48% of Spell Power (was 42%).
- 支配心智 cooldown reduced to 2 minutes (was 3 minutes).
- 教派分歧 now deals damage equal to 425% of Spell Power (was 400%).
Developers' notes: We recently identified a bug that was causing Discipline Priests to gain far more benefit than intended from caster DPS trinkets. While we do intend for Discipline to benefit from caster DPS trinkets (including through 救赎), and will be tuning those appropriately, we are slightly increasing the spec's damage to account for the bug fix. We will continue monitoring the issue.
- 斩击 damage reduced to 142% of Attack Power (was 150%).
- 正中眉心 damage reduced to 85% of Attack Power (was 88.5%).
- 精通：强效奇袭 now provides a damage bonus of 4% per point (was 3.5%) and a bonus to Agonizing Poison of 2.0% per point (was 1.75%).
- 深谋远虑 now makes your finishing move grant a 15% bonus to damage (was 12%).
- 生命释放 increases your next heal by 45% (was 30%).
- 奔涌之流 now heals for 375% of Spell Power (was 300%).
- 奔涌之流 heals for 25% of normal value on full-health targets, if it has more than 6 targets.
Developers' notes: This does not reduce 奔涌之流's effective (non-overheal) healing. In the future we plan to find a different solution, but we felt it was it was better to address the interaction between 奔涌之流 overhealing and 暴雨图腾 now, rather than wait to change it after it got more use.
- now does damage of 35% of Spell Power per tick (was 30%).
- 吸取灵魂 now does damage of 52% of Spell Power per tick (was 44%).
- 鬼影缠身 damage increased to 700% of Spell Power (was 600%).
- 烧尽 damage increased to 210% of Spell Power (was 190%).
- Players should now be able to see Archmage Khadgar during the quest “兵临城下” without leaving 达拉然 and returning.
Player Versus Player - The following adjustments only apply to PvP abilities when used in PvP.死亡骑士
- Implemented a fix for a bug that was causing a loss of sound with Creative SoundBlaster Audigy SE sound cards.
- 凛冬帷幕 now decreases cooldown recovery rate by 20% (was 30%).
- 凛冬帷幕 radius is now 8 yards (was 10 yards).
- 死灵光环 radius is now 12 yards (was 10 yards).
- Apocalpyse (Unholy) now bursts 4 溃烂之伤s (was 8).
- cast time reduced to 1.7 seconds (was 2.0 seconds).
- 夏至 (Balance) reduces the cooldown of 日光术 by 20 seconds.
- (浩劫) PvP Stat Assignment Adjustments:
Agility reduced by 10%
- Mastery reduced by 60%
- Critical Strike increased by 30%
- Haste increased by 30%
Developers' note: 浩劫恶魔猎手 damage overall was quite high, so we reduced the amount of Agility they receive in PvP. We also felt that their Mastery contributed too much to excessive burst, so we've redistributed their secondary stat budget, reducing their Mastery, but increasing their Critical Strike and Haste.
(Havoc) now grants 3 seconds of 疾影
(was 1.5 seconds). 唤醒心魔
(Havoc) now grants 6 seconds of 恶魔变形
(was 8 seconds). 猎人
- 野兽之心 (Beast Mastery) now reduces the cooldown of 狂野怒火 by 15 seconds (was 30 seconds).
- 窃法成瘾 cooldown increased to 30 seconds (was 15 seconds).
- 奥术冲击 (Arcane) now deals 15% more damage in PvP.
- 龙息术 (Fire) duration reduced to 3 seconds (was 4 seconds).
- 火球术 (Fire) now deals 75% additional damage in PvP (was 150%).
- 纵火者 (Fire) now reduces 燃烧's cooldown by 5 seconds (was 10 seconds).
- 烈焰轰击 (Fire) now stacks to 5 (was 3), but only increases damage, range, and health by 3% per stack.
- 强效炎爆术 (Fire) now deals 35% of the target's health (was 25%).
- 冰枪术 (Frost) deals 20% additional damage in PvP.
- Frost Bolt (Frost) deals 20% additional damage in PvP.
- 掠夺护甲 (Outlaw) reduces the target's damage by 10% (was 20%) and increases the caster's damage by 10% (was 20%).
- 斩击 (Outlaw) damage reduced by 15% in PvP.