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Assassination Rogue Review - Battle for Azeroth Class Community Opinions
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由
Squishei
发表于
2018/07/18,02:06
The Pre-Patch launched earlier today and throughout the pre-patch, we'll be launching a community opinions article for every class and spec. In this post, we'll be taking a look at the state of Assassination Rogue!
We reached out to the Assassination Rogue community to give their thoughts and opinions on the changes and current state of Assassination Rogue in the pre-patch.
If this spec appeals to you after reading this article, check out our
Battle for Azeroth Assassination Rogue Guide
.
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
Monday
17:
Assassination
18:
Subtlety
19:
Outlaw
20:
Fury
/
Arms
21:
Ret
/
Windwalker
22:
Feral
/
Enhancement
23:
Havoc
24:
Survival
25:
Beast Mastery
/
Marksmanship
26:
Fire
/
Frost
27:
Arcane
28:
Boomkin
/
Elemental
29:
Demonology
30:
Destruction
/
Affliction
31:
Shadow
1:
Unholy
/
Frost
2:
Holy Paladin
3:
Disc
/
Holy
4:
Restoration Druid
5:
Restoration
/
Mistweaver
6:
Blood
7:
Brewmaster
8:
Guardian
/
Protection Warrior
9:
Vengeance
10:
Protection Paladin
Ravenholdt is the online community for rogues. From social to guides, to theorycrafting, we do rogue.
Website:
ravenholdt.net
Discord:
discord.gg/ravenholdt
Twitter:
twitter.com/Ravenholdt
Fuu
- Theorycrafter, guide writer and moderator in the Ravenholdt discord.
Loktark
- Loktark is a prominent member and moderator in the Ravenholdt discord community. He is the current writer of the Ravenholdt Outlaw guide, having mained Outlaw for all of Legion. He has high hopes for his spec moving into Battle for Azeroth.
Mystler
- Mystler is a Rogue Theorycrafter in the Ravenholdt community who also works on SimulationCraft, Hero Damage and more. While he spends time with theorycraft on all specs, his favorite spec and the one he usually plays is Subtlety. Follow him on
Twitter
,
Twitch
.
Paryah
- Paryah runs the Ravenholdt website, is an admin on the Ravenholdt Discord, and is responsible for the weekly Fans of Knives rogue news blog. She plays all three specs, but is currently raiding on Subtlety. Follow her on
Twitter
.
Weak
- wEak raids in Memento. He aids the rogue team with TC related stuff and works on the Ravenholdt spec guides. Follow him on
Twitch
.
Legacy
Assassination will remain as an entry level spec due to its slow speed and simplicity. It was toned down a little further and stripped of some little nuances coming from legion. It still retains its strong fantasy of letting your targets rot away with powerful damage over time effects.
Gameplay Changes
Largest change for assassination in BFA will be the addition of haste scaling with our damage over time effects. This will finally allow us to make use of the stat itself and impact on how our gameplay changes over the course of the expansion. Prior to this change haste was mainly a dead stat that had little to no effect on our rotation.
Moving from legion to BFA we are also losing a lot of small passives and effects due to the retirement of our artefact weapons. Many of these were small meaningless momentary damage modifiers such as
遇刺者之血
, and
毒素冲动
. There were however a few traits that made the rotation slightly more faster paced. Loss of said traits with the loss of secondary stats from end of expansion state and loss of our tier 21 might make BFA assassination feel like a slug in comparison. The specs already slow APM will be significantly more slow and noticeable at the start of the new expansion.
The final loss, that some deem the biggest one, is the departure of the ability we gained from our Kingslayers,
君王之灾
. Many of us are sad to see such an interesting and spec defining ability from a design standpoint.
君王之灾
also had some moments during legion, where well planned and executed usage of it rewarded the player accordingly. This type of abilities are important for player engagement, as having immediate feedback on how well they are performing, is a simple way to give player a satisfying feeling on playing properly. It is like a fun mini game to see each time, how high you can stack
君王之灾
s damage.
Talents
Level 15
毒物大师
: We still keep
毒物大师
which is the most boring talent ever and causes some imbalance between bleed and poison build choice. That said, it is still fairly neutral in most eyes.
深谋远虑
: Over the course of the beta, this talent went from looking to be more interesting into looking like it is lost. You cannot chain it reliably anymore due to the lowered duration, it clashes with the gameplay of maximising envenom uptime and just falls into this middle ground of not knowing what it wants to be.
侧袭
: Now rebranded! Now also way less impressive as an execute! This talent was something people were happy to have back in their rotation. The current tuning of the talent suffers from the same loss of identity as
深谋远虑
. It is designed to be an execute we can opt in for, but in reality falls quite flat in execute department. Its power in execute has to be somewhat low by design due to it being usable outside execute with procs. This is a tradeoff between proper execute and some randomness to spice up regular rotation.
Level 30
夜行者
and
诡诈
: Both are nice talents and vary considerably from their Legion versions.
刺客大师
: Turned out not feeling as horrible as many anticipated. It is still a talent one can use to start combat with a quick punch.
Level 45
精力
and
深邃诡计
: Neither of these talents is seeing a change.
死亡标记
: Anticipation being replaced with
死亡标记
is a welcome change. Anticipation has really not seen any play all expansion in Legion and was barely better than the other two talents in the row in very niche and and generally nonexistent situations.
Level 90
药膏专家
:
药膏专家
has been reworked into a single target focused talent and has had its power level reduced a lot. This is good to combat the resource flood seen in Legion, but it clashes with other talents such as
侧袭
. This may be better included with a reduced effect.
淬毒之刃
: There is nothing particularly amazing or new about this spell. It is an extra button you ended up pressing on cooldown in Legion and disregarding its effect to a degree. This would be an excellent talent to swap places with
君王之灾
. Both serve very similar roles with
君王之灾
having a better mental response from players.
红染之刃
: This is still one of the cooler spells in game; it makes dps feel good during Exsanguinated bleeds and its impact can be very easily felt. Interesting to see how it turns out with hasted bleeds.
Level 100
毒液炸弹
: How the mighty have fallen. Once a parse defining passive is now the go to shut off your brain talent on the row. Damage was lowered and made more consistent so
毒液炸弹
ended up feeling like nothing. For balance purposes this is a great improvement, but gameplay feel wise it is now nonexistent.
隐刃
: Currently has no place in assassination rogues kit. For single target damage you pick
毒液炸弹
and for proper AoE you pick
猩红风暴
. The design of this talent is simply underwhelming and still clashes badly with the assassination AoE rotation.
猩红风暴
: Seems to be making a glorious return. When in past this spell was completely useless in assassination rogues kit, it now has a place in proper AoE. It packs a punch that is needed for rotting down several enemies at once. Only downside being it loses in visuals to some of the more amazing spells like mage's Living Bomb.
Overall
All in all some of the changes are good. Limiting resources in a way that actually affects our thought process is a positive thing. The simplicity of Assassination gameplay at higher levels is troubling. You put up your bleeds and then you mutilate to envenom. There is no big focus as there was on
君王之灾
, there are no small tracking items like tier bonus’ and
毒素冲动
tied to Envenom. Even the early looks at Azerite traits for Assassination have been really underwhelming. Outlaw at least got to keep their legendary wrist effect which spices up the rotation nicely. Having an option to at least talent into a more complex version of the spec would be a great addition.
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