BlizzardPatch 7.2.5 Public Test Realm Patch Notes
New FeaturesTimewalking: The Black Temple
The time has come to join a raid of 10-30 adventurers and venture back in time to 黑暗神殿
in Outland. You'll be scaled to player level 70 and item level 141 on your way into this memorable highlight of the Burning Crusade expansion.
All New Story Scenario
- To queue for Black Temple Timewalking on the PTR, Speak to Vormu in Shattrath.
This is a work in progress. We'll have more details soon. The Bronze Dragonflight already went to the future and knows all about it, so we should ask them.New Events
- Moonkin Festival
- The Trial of Style
- Auction House Dance Studio
- Multiple Classes
恶魔尖刺, 正义盾击, 铁骨酒, and 盾牌格挡 can only be extended to a maximum of three times their base duration.
- Smart heals such as 野性成长 and 圣言术：灵 now favor player targets over non-player targets, regardless of their health.
- 凋零缠绕 now costs 45 runic power (was 35).
- 凋零缠绕 damage increased by 29%.
- 灵界打击 damage increased by 10%.
- 心脏打击 damage increased by 10%.
- 准备就绪 now generates 100 Fury over 10 seconds (was 40 Fury over 5 seconds).
恶魔之刃's proc chance increased to 100% (was 60%).
- Demon Blades's Fury generation is now 6-12 (was 12-20).
- 恶魔之刃 now does 50% weapon damage (was 85% weapon damage).
- 邪能弹幕 no longer uses charges, and now has a 1 minute cooldown (was a 30-second recharge time). Your damaging abilities now have a chance to reduce the cooldown by 5 seconds.
- 邪能弹幕 damage increased by 100%, and now deals damage over 2 seconds (was 1 second).
- 最后一搏 will not absorb a killing blow of more than 200% of the player's maximum health.
- When Demon Spikes is activated and a 恶魔尖刺 buff is already present, the values of the two buffs are now correctly averaged.
星辰漂流 now increases 's damage by 50% (was 60%).
- damage increased by 11%.
- 淤血 is now also activated by 重殴.
- 重殴 damage increased by 400%.
- 重殴 cost increased to 30 Rage (was 20).
- 重殴 is now on the global cooldown, and has no self-cooldown (was 3 seconds).
- 重殴 damage not increased in PvP.
- 栽培 healing reduced by 16%.
- Beast Mastery
荒野呼唤 (Passive) - Your auto shot critical strikes now have a 40% chance to reduce the remaining cooldown of 凶暴野兽/倒刺射击 by 3 seconds.
- 兽行成群 grants 荒野呼唤 60% increased chance to reduce the cooldown of 凶暴野兽.
热能真空 redesigned: Increases Icy Veins' duration by 10 seconds. Your Ice Lances against frozen targets extend your 冰冷血脉 by an additional 1 second.
Brewmaster passive armor bonus increased to 25% (was 15%).
- 幻灭踢 now has a 14 second cooldown (was 3 seconds, modified by Haste).
- 猛虎掌 also now reduces the cooldown of 幻灭踢 by 5 seconds.
- 壮胆酒 increases 醉拳 by 10% (was 20%)
- 铁骨酒 increases 醉拳 by 35% (was 40%).
- 特别快递 proc chance increased to 100% (was 30%).
- 特别快递 damage reduced by 70%.
- Staggered damage cannot exceed 1000% of your maximum health.
- Mastery: 醉拳大师 is now also triggered by hitting with 幻灭踢 and 火焰之息.
- 真气爆裂 has been replaced by a new talent, Spitfire, for Brewmasters:
Spitfire: Passive. 猛虎掌 has a 30% chance to reset the cooldown of 火焰之息.
- 精华之泉 now has a 12 second cooldown and a duration of 8 seconds (was 6 seconds).
- 精华之泉 cost reduced by 10%, and direct healing increased 23%.
- 活血术 healing increased by 9%.
- Damage of most abilities increased by 5.5%.
- 碧玉疾风 now applies Mark of the Crane to up to 2 (was 4) nearby targets.
- 神鹤引项踢's Mark of the Crane's damage bonus per target reduced to 40% (was 50%) per target.
- 怒雷破's range increased to 8 yards (was 5) and damage reduced by 20%.
忏悔 and 盲目之光 no longer deal damage.
炽热防御者 will not absorb a killing blow of more than 200% of the player's maximum health.
- 灰烬使者的祝福 now grants 4% strength (was 2000 strength).
- 真言术：障 mana cost reduced by 37% and radius increased by 23%.
抽血 now causes your 流血 effects to bleed out 125% (was 100%) faster.
- 抽血 now costs 20 Energy.
- Developers' notes: Our overall goals here include smoothing out Energy regeneration and reducing the frequency of both resource drought and Energy capping.
- 冲动 Energy regeneration increase reduced to 50% (was 100%). Duration increased to 20 seconds (was 15 seconds).
- 作战潜能 proc rate increased to 30% (was 20%), and Energy per proc reduced to 10 (was 15).
- 机遇之击 redesigned. Now increases 作战潜能's proc rate by 2% per point (was +1 Energy per 作战潜能 proc per point).
Developers' notes: The net result of the two 作战潜能 and 机遇之击 changes is that 作战潜能 should generate half as much Energy, twice as often.
has returned. Finishing moves reduce the remaining cooldown on 冲动
by 0.5 seconds per combo point spent. 命运骨骰
- Developers' notes: The distribution of the number of buffs you get from 命运骨骰 has changed. On average, you will get fewer buffs. Our goal is to significantly reduce the desire to frequently recast 命运骨骰 when you get 1 buff.
- 强势连击 now also increases the damage of your combo-point generating abilities by 20%.
- 埋藏的宝藏 increases Energy regeneration by 30% (was 25%).
- 残忍精准 now increases Critical strike chance by 20% (was 25%).
- 精准定位 causes Finishing moves to reduce the cooldown of many abilities by 1.0 seconds (was 2.0 seconds) per combo point.
's Attack speed increase reduced to 80%. 切割
increases Energy regeneration by 20% (was 15%). Subtlety
- Developers' notes:Our overall goals are to remove uncontrolled player teleport from the baseline DPS rotation, to reduce the frequency of teleporting in PvP, to allow players to choose between more frequent or more impactful Shadow Dances, which equates to more frequent CC/utility or damage in PvP, to keep the PvE rotation engaging, and to make 死亡符记 more engaging.
- All damage dealt increased by 20%.
- 暗影打击 now hits at melee range (was a 15 yard range).
- 暗影打击, when used out of combat, now deals 30% increased damage and teleports you up to 25 yards behind your target.
- 暗影步 now has 2 charges for Subtlety.
- 背刺 base damage increased by 35%.
- 背刺 damage bonus from being behind the target reduced to 20% (was 30%).
- 寂静之刃 (Artifact trait) now increases damage dealt by 背刺 by 5% (was 3%) per point.
- 暗影之舞 now has 2 charges (was 3).
- 暗影之舞 is no longer on the global cooldown.
- 暗影之舞's base duration increased to 4 seconds (was 3 seconds).
- 诡诈's duration increase to 暗影之舞 reduced to 1 second (was 2 seconds).
- 侵蚀之影 now causes your finishing moves to reduce the remaining cooldown on 暗影之舞 by 1.5 seconds (was 3 seconds) per combo point spent.
- redesigned. 侵蚀之影 reduces the remaining cooldown of 暗影之舞 by an additional 1.5 second per combo point spent. 暗影之舞 gains 1 additional charge.
- 深藏暗影 now causes all damage you deal to be increased by 35%.
- 暗影大师 moved to level 90 row.
- 预谋 moved to level 100 row.
- 死亡标记's cooldown reduced to 40 seconds (was 60 seconds) for Subtlety.
Developers' notes: This is to balance it against 预谋, which is now on the same row. It's a buff in a raid setting, where the talent was very weak.
redesigned. Costs 25 Energy and has a 30 second cooldown. Invoke ancient symbols of power, empowering the next cast of several of your abilities:
- 暗影打击: Generates 2 additional combo points.
- 夜刃: Deals 30% increased damage.
- 刺骨: Critical strike chance increased by 35%.
Focus Shurikens is a new passive talent available at level 70:
- Each enemy you hit with 袖剑风暴 increases the damage of your next 刺骨 by 25%, stacking up to 5 times.
Developers' notes: This aims to remove maintaining Nightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.
- 土元素 has 600% of the 萨满祭司's armor (was 400%) and 150% HP (was 100%).
- 土元素 has 6% melee crit reduction.
- All Specs
灵魂导管 now causes every 灵魂碎片 you spend to have a 12% (was 20%) chance to be refunded. (exception: 恶魔学识 remains at 20%)
- Developers' Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular 灵魂碎片 generation, prevent random overcapping of resources, rein in 灵魂碎片 generation slightly, and reduce the number of 混乱之箭s being cast.
- 硫磺烈火 now causes Incinerate to generate 1 Soul Shard Fragment per target.
- 燃烧 now generates 6 Soul Shard Fragments (was 1 full 灵魂碎片/10 Soul Shard Fragments).
- 燃烧 now generates double resources from hitting a second 浩劫 target.
- 烧尽 now generates 1 Soul Shard Fragment.
- 烧尽 now generates 2 Soul Shard Fragments on a critical strike.
- 烧尽's mana cost reduced by 16%.
- 献祭's periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 灵魂碎片).
- 献祭's periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: periodic damage critical strikes have a 30% chance to generate 1 灵魂碎片).
- 暗影灼烧 now generates 6 Soul Shard Fragments and an additional 6 if the target dies within 5 seconds.
- 灵魂窃贼 (Artifact trait) now causes Chaos Bolt to have a 3% (was 5%) chance per rank to refund 1 灵魂碎片.
- 次元裂隙 (Artifact trait) now generates 3 Soul Shard Fragments
- 混乱之箭 cast from the 混乱之箭 rift now deals 60% increased damage.
- 混乱之箭's damage increased by 40%, and projectile speed increased by 25%.
- 火焰之雨's damage increased by 25%.
- 熵能返转 redesigned slightly: 混乱之箭 and 火焰之雨 restore 35% of your maximum mana and deal 5% increased damage.
- 浩劫's duration increased to 10 seconds (was 8 seconds), and cooldown increased to 45 seconds (was 20 seconds).
- no longer removes the cooldown of 浩劫.
- 恶魔之火 damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
- Cataclysm cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.
All abilities damage increased by 10%.
- The effect of Mastery has reduced by 20%.
- 复仇 damage reduced by 12%.
- Added Group Finder activities for Mythic Trial of Valor and Nighthold.
- Mythic Trial of Valor and Nighthold can now be entered by cross-server groups.
- Demon Hunter
半巨人之怒 generates an additional 1 to 3 Fury when 恶魔之刃 is talented (was 1 to 6 Fury).
Casting a damaging Fire spell has a 6% (was 10%)) chance to generate a 灵魂碎片.
- Enemies marked by your 浩劫 take 15% (was 8%) increased damage from your single target spells.
- 军械：白银之手的武器 now includes the Silver variant of the 1H mace. This will be added retroactively to characters who have purchased the armament.
- Pandaria Challenge Dungeon sets have been added to Appearnces.
- The Appearance Collection now includes Holiday cosmetic items, which can be transmogged during the holiday.