Ghostcrawler
-
瞄准射击's cast time has been lowered from 2.9 to 2.5 sec.
- The
Item - Shaman T15 Elemental 4P Bonus does count
熔岩爆裂s cast while in
升腾.
- The
Item - Paladin T15 Protection 4P Bonus counts damage after all mitigation, and does count absorbed damage.
- The
Item - Paladin T15 Retribution 4P Bonus set bonus has changed. It now has a chance for
正义之锤 or
十字军打击 to cause your next
神圣风暴 to cause extra damage to your target. The idea being that you might swap from TV to DS when you get the proc, so that the RNG is something you can actually do something with rather than it just being RNG for extra damage.
- Retribution now does 50% extra healing with Flash Heal. The Selfless Healer talent has been reduced to 20/40/60% bonus healing.
-
圣洁护盾's absorb effect is now dispellable, but the periodic effect is not.
-
盲目之光 has a 1.8 sec cast for Holy only. We think Holy's CC chains are too strong at the moment, but we don't think Ret or Prot need the nerf.
- I said above that the Zandalari from the
Item - Death Knight T15 DPS 2P Bonus benefited from Unholy mastery. That was a bald-faced lie. It deals physical damage, like the ghoul.
- There is a good chance we're going to redesign the
Item - Death Knight T15 DPS 4P Bonus.
- The
金色幻灵 from the
Item - Priest T15 Healer 4P Bonus heals the lowest % health friendly target within 40yd. Note that it has no visual yet, but will not work like
s. It is a simple missile, not a summoned unit.
- Further clarification on the
Item - Priest T15 Healer 2P Bonus: the
被烧毁的雕文 will only boost the first heal. The glyph effects won’t be carried over due to the set bonus. It will be 160% -> 110% -> 121% -> 133% -> etc.
- We are going to redesign
.
- We are going to nerf
神圣庇护 for
治疗祷言, but also lower the cost of
真言术:盾 (for Disc only) and increase the healing and damage of
苦修. In 25 raids, Disc is using
治疗祷言 almost exclusively and we don't think the
灵魂护壳 change will be sufficient to change that. We actually want Disc to get back to using
真言术:盾 a little more, along with
苦修. Disc's throughput is overall too strong in PvE, not even counting the fact that absorbs are often more beneficial than heals.
-
天使壁垒 and
灵魂护壳 can no longer be dispelled.
- The 4pc PvP bonus for healing priests (
Item - Priest PvP Set Discipline/Holy 4P Bonus) has changed: Reduces the cooldown of Chakra by 25 sec and during
灵魂护壳,
快速治疗 costs 50% less mana.
- The
Item - Druid T15 Guardian 4P Bonus is currently a 50% increase to rage generation while Enraged.
- We are going to slightly increase Resto druid healing across the board.
- We still like the DR change to
旋风, but we are going to increase its range to 30 yards, and the PvP glove bonus for Balance and Resto will be to increase Cyclone duration by 2 sec.
-
s’ damage now scales from weapon damage rather than attack power. This will result in an intended nerf.
- New
Item - Paladin T15 Retribution 4P Bonus reads in totality (i.e. there is no mention of
圣殿骑士的裁决): "Your
十字军打击 and
正义之锤 have a X% chance to cause your next Divine Storm to also strike its primary target with a Lightning Bolt for Y Nature damage." Y is about a
圣殿骑士的裁决.
- Obviously, I meant +50% Flash of Light not Flash Heal. Those spells are tooootaly different. :)
- We're changing
Item - Shaman T15 Enhancement 2P Bonus from 3 charges on Unleashed Weapon to 1 charge on all Shocks.
- Our current though on
is that it will provide damage and healing for both Disc and Holy. So Holy could use it for some Atonement-like healing, as could Disc, but Disc won't double dip and shouldn't feel like it's mandatory. That could change (all of this could change) as we try it out and iterate more.