4.0.6 PTR Patch Notes Updated (1/12)
Blizzard has just updated their
PTR Patch 4.0.6 Notes
with the latest build changes!
A number of Haste-based changes have been temporarily reverted, "waiting on code change to make haste scaling more consistent with spell haste," so don't fret - they'll probably be back (here's looking at you, hunters). Most notable changes include:
The definition of a Guild Group for 5-player dungeons has been refined, guild experience boost for a full guild 5-player group.
Players can now see the status of
on the World Map no matter where they are.
) Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.
Some previously mentioned
nerfs now slightly less nerfy!
Read on after the break for the full list of updates, and be sure to check out the updated full patch notes (which should be ready soon)!
: This affect is no longer applied to worgen who travel into the Caverns of Time.
We have redefined the definition of a Guild Group for 5-player dungeons.
If 3 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 50% of the normal rate.
If 4 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 100% of the normal rate.
If 5 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 125% of the normal rate.
Also note that Heroic dungeons offer a 1.5x multiplier on all guild experience earned.
Dungeons & Raids
The Dwarven Golem Council will now go berserk after 10 minutes in Heroic difficulty.
will now go berserk after 10 minutes in Heroic difficulty.
's health has been reduced slightly. In addition, he now enrages at 40%, up from 30%.
While in Helix's Nightmare during the
encounter, Helix is now larger and a little easier to see.
The final rope swing while fighting
has been removed. Players no longer need to swing off of the boat at the end of phase 3.
The ship teleporter now activates when
is first engaged, rather than when he is defeated.
should now face a random target when casting
now does more melee damage.
Gilgoblin Poisoned Spear impact damage has been reduced slightly.
Players will now be teleported out of the Tol Barad micro dungeons 15 minutes before the beginning of the next battle.
The weekly PvP quest "
" now awards 200 Honor Points and 3
Players can now see the status of Tol Barad on the World Map no matter where they are. The time to the next battle is displayed by zooming into the Tol Barad section of the map. The current controlling faction can be seen on the Eastern Kingdoms map.
damage has been reduced by roughly 10%.
now deals 175% weapon damage plus 15% per disease, up from 120% plus 10% per disease.
now increases the damage of
by 30/60/90%, up from 15/30/45%.
The ratio of runic power return from
has been reduced by roughly one third.
now increases strike damage by 12/24/36%, down from 15/30/45%.
Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.
mana cost has been reduced by 50%.
Polymorph immunity change reverted
weapon damage has been increased to 200%, up from 150%. In addition, the base cast time has been reduced to 2.4 seconds, down from 3.
damage has been increased by 15%.
Hunters can now use
now provides a passive 25% bonus to attack power, up from 15%.
's overall damage has been increased by roughly 50%.
damage has been reduced by 15%. (down from 25%)
damage has been reduced by 15%. (down from 25%)
now reduces the duration of magic effects by 35%, down from 50%.
no longer cost mana.
will no longer trigger twice on each swing with
: Critical effects from
now award a bonus amount in addition to the default, always-proc Divine Aegis effect.
now also increases the amount absorbed by an additional 15/30% when cast on oneself.
now procs when the priest is critically hit, in addition to its current effect.
now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using
now costs 45 Energy, down from 50.
is now a toggle that can be turned off by pressing the button again.
now also reduces the cooldown of
now increases attack power by 25%, up from 20%.
now reduces the cooldown of
by 10/20 seconds, down from 15/30 seconds.
now increases the duration of
by 1.5 seconds, down from 2.
procs now deal roughly 20% less damage.
proc can now trigger 3 additional attacks, up from 2.
's damage has been increased by roughly 10%.
can no longer be dispelled.
has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman's Spirit, exclusive of short-term Spirit buffs affecting the shaman when the totem is dropped. In addition, its effects are now raid-wide.
now reduces the cooldown by 10 seconds, down from 15.
now increases special critical strike chance by 50%, down from 100%, but lasts the full 12 seconds instead of allowing only 3 charges.
change reverted (waiting on code change to make haste scaling more consistent with spell haste)
Three new enchants are available. They increase Agility by 50, Strength by 50, or Intellect by 50 respectively. Item level 300 or higher required. These new recipes are rare world drops.
now increases Intellect by 40, down from 100.
buff duration has been increased to 15 minutes, up from 5. In addition, the recipe now creates 2 at a time.
now has an increased chance of dropping from rich mining nodes and Pyrite with the
now has 26 slots.
stats have been reallocated, lowering Strength and increasing parry rating.
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