3.3.3 PTR Patch Notes Updated!
Blizzard is already updating the Public Test Realms with a fresh new build, including some very interesting changes to the Dungeon Finder tool and Holiday bosses.
In addition, Blizzard has also included a small number of class changes and change that I know pet collectors everywhere will love -
(the Engineering-required non-combat pets) are no longer Bind-on-Pickup! Now our fellow engineers (or skilled alts) can make these lovable little explosives for any non-Engineer's collection!
Blizzard have also completely revised the way Holiday bosses (such as
) are handled. Players will now be required to use the Dungeon Finder to queue up for these special event bosses via an NPC dialog option. Upon defeating the boss, players will each receive a single loot cache containing a rare, "special" seasonal item. Players will be able to kill the boss for his other drops as many times as they'd like, but can only receive one of these seasonal goodie bags per day. Looks like the days of endlessly farming these seasonal bosses for hours on end trying to get their rarest drops (like a
or, more recently,
) are over!
Check out the full list of changes below. Remember, full patch notes can always be found
Dungeons & Raids
World Event Bosses
Holiday bosses (such as
) will now be accessible through the Dungeon Finder.
Players must use the Dungeon Finder or speak to special holiday NPCs in the world to queue up and access these bosses.
Upon accepting a queue for any holiday boss, the party will be ported directly to the necessary area for confronting that boss.
The previous summoning criteria for these bosses have been removed. Players can queue up for and fight each World Event boss as many times as they want for any standard loot that they may drop.
All rare holiday items (such as
) will have a chance of being found in holiday-themed loot troves which will drop once for each player in the party no more than once per day, in the same manner that doing the Random Dungeon daily quest will provide a specific reward the first time it is completed in a day.
: The ability now innately applies Frost Fever to a target.
: The personal haste benefit provided by this talent is no longer exclusive with other sources of melee haste. This will allow death knights to always swing 4/6/12/16/20% faster when Frost Fever is applied. Windfury Totem and the party/raid component of Improved Icy Talons still do not stack.
: In addition to its previous effects, this talent now also prevents diseases from being dispelled from victims afflicted by Unholy Blight.
: Now has 3 charges, up from 1.
: The damage done by this spell has been significantly increased.
: Mana cost reduced to 25%, down from 32%.
: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards and boosts the damage of Steady Shot by 3/6/9%.
: The cooldown on this spell is now 2 minutes, down from 3 minutes.
: Now adds 1/2/3/4/5% damage to all attacks and reduces the energy cost of
by 4/8/12/16/20, up from 3/6/9/12/15.
: The debuff from this talent can now be caused by
in addition to
and can be triggered by all hits from these abilities rather than just critical strikes, but the snare component is now 50%, down from 70%.
: This spell no longer scales with spirit, and instead scales with spell power.
: Now boosts Stamina by 3/6/9%, up from 2/4/6%. Strength and expertise benefits have not changed.
non-combat pets are no longer Bind-on-Pickup.
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