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10.2.7
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评论来自
Aliandrin
It triples it.
When will people understand that
percentage
increases
are confusing to some people? It doesn't double it, it triples it.
Protip: Upgrade your inn to level 2 as soon as you can. Every week, ask your recruiter for Scavenger and pick one of the three applicants that has a threat counter you don't have yet
on a Scavenger
. Do this until you have every threat counter on a Scavenger, and whenever you get a mission that awards resources, you'll get triple. (Level these guys up and don't waste Resource-giving missions on low-level peons; give those ones other missions unless they are also Scavengers.)
评论来自
Dongolev
Note that this is a trait, not an ability. It's in the same category as the situational boosts in Snow and against Ogres and the like.
I've gotten 300+ Garrison Resources off one mission before. Get this trait on as many followers as possible. You can never have too much GR; if you think you have too much, just wait until you're trying to upgrade buildings to level 3.
评论来自
Tech23
I got 500 garrison resources using two followers with scavenger on a level 100 mission, so it does stack but it is additive not multiplicative. e.g. base reward 100 resources so each person with scavenger gave +200.
评论来自
638491
if you are picking the Scavenger trait from inn selection, it's wise to choose the second ability wisely.
Right now in total there are 20 missions that reward garrison resources. Out of those threat count is following (total count : count in lvl 100+ missions):
group damage 6 : 3
massive strike 6 : 3
timed battle 4 : 3
danger zones 4 : 3
magic debuff 5 : 2
powerful spell 2 : 2
minion swarms 3 : 1
wild aggression 2 : 1
评论来自
Theolol
The other trait you should have along with this on the same follower isn't so much (trying to get) every type of Ability counter on several Scavengers or guessing which one is more frequent; there is a key Trait that significantly enhances the success rate of all of these missions:
能量爆发
.
In my experience, it will give you 70%-80% chance, the same as matching the Type of an enemy on a mission (while an Ability that counters directly goes to 100% if the follower level is close enough).
Apparently there are no
要塞物资
missions longer than 7h, and even the longer ones (6h) are for groups only. So what you'll want to do then is to use another important trait:
史诗坐骑
(stacks with itself, so even 6h missions with room for 3 followers will go down to 2h).
Combinations of these 3 Traits are what you should be going for. Choose one once a week at the Inn/Tavern or level characters with one of them, and hope to get another of these Traits when moving to rare or epic quality. They can be very useful in missions of any level.
Also note, that you will still have 1 Ability, or 2 if it's epic, to counter with on a
拾荒者
+
能量爆发
follower, so they'll still have the same opportunity to give you 100% chance sometimes! And the higher level they are compared to the mission, the better chance it will be as well, so if you prioritize them for XP missions whenever possible, you'll soon get great results.
It's recommended to start leveling such a follower before you actually need to use those
要塞物资
, to give it enough time to return your investment and then some.
评论来自
ilostmahbucket
Why having a few followers with Scavenger is nice.
评论来自
sacreddevil
Garrison resources Mission Abilities:
Mission level 90~94 95~99 100+ total
Group damage 1 2 3 6
Massive strike 1 2 3 6
Magic debuff 2 1 2 5
Timed battle 1 0 3 4
Danger zones 1 0 3 4
Minion swarms 1 1 1 3
Powerful spell 0 0 2 2
Wild aggression 1 0 1 2
Deadly Minions 0 0 0 0 ←Dont recruit scavenger follower that counters this !
Garrison resources Mission Traits:
Beastslayer-Beast:7
Naturalist - Forest:3
Cold-Blooded - Snow:2
Primalslayer - Primal:2
Furyslayer - Fury:2
Wastelander - Desert:1
Mountaineer - Mountain:1
Guerilla Fighter - Jungle:1
Orcslayer - Orc: 1
Another useful traits:
Combat Experience:Grants a bonus to mission success chance
Burst of Power:Increases success chance on missions with duration shorter than 7 hours. (The longest resources mission is 6 hours)
评论来自
Bonewalker
I have 20 followers and not a single one has Scavenger yet. How do I get this perk or trait? Am I doing something wrong?
评论来自
TegoZanduba
This "Party Buff"
stacks
. If you send more than one follower with the trait on the mission, you'll get the 200% extra from each member of the team (on a 2 or 3 person mission).
E.g.
Griefing with the Enemy
is 130 resources for a ilvl 615 level 100 mission. With one follower with Scavenger you are awarded 390 resources (The base 130 plus the 200% increase is another 130 + 130). With 2 Scavengers you get 650 (the base 130, plus the two 200% of 130 + 130 + 130 + 130). And we three, you'd get another 260 extra totaling
910
.
On a higher level (iLvl 630) mission like
Magical Mystery Tour
your 175 resources can end up being
1225 resources
(currently the highest amount you can get in a single mission atm).
Check the
list of garrison missions that reward resources
if you're curious what other combinations exist.
评论来自
kevb70
The goblin in me makes this my favorite Trait!
For those of you leveling alts, buy the L2 Inn design using
岗哨建筑施工笔记
rewarded from the Gorgrond outpost quest chain. You will probably be at 7-11 followers, and week after week all your alts will be getting a new Scavenger follower. Once you hit the 20/25 limit, you will be able to stack Scavs in 2-3 party resource missions.
Prioritize leveling your Scavs to 100, then epic, and weap/armor upgrades.
Then off to level 96 for Salvage building quest chain in Arak. Then buy the L2 for gold.
Other possibilities are to reroll followers with abilities you are in excess of... in hopes of also getting the Scavenger trait..
When you're done with the Inn, replace Inn with Trading Post to sell off excess resources as your Scav army will be pulling in hundreds of resources a day.
评论来自
Lightja
It's common for people to recruit followers with the
Scavenger
trait through their level 2-3 Tavern. When you recruit for a specific trait, you're presented with multiple options for abilities. If you're like me, you're curious what the best abilities to get on your scavenger are based on the options you have, so I looked at all the Garrison Resources missions to see how much each ability is used as a counter. Below that is a list of useful traits, if you need to decide between two traits.
Abilities & Traits ranked according to total # of missions, then by average
Garrison Resources
from 90-99 missions (as these are more common).
Rank
-------
Ability
------------------
Level 90-99 Missions (# of
GR
)
----------
Level 100 Missions (# of
GR
)
-- 1 ----- Group Damage ---------------------- 3 (48,44,32) ---------------------------------- 3 (175,130,100)
-- 2 ----- Massive Strike ----------------------- 3 (46,42,20) ---------------------------------- 3 (175,175,130)
-- 3 ----- Magic Debuff ------------------------ 3 (38,34,32) ---------------------------------- 2 (175,100)
-- 4 ----- Danger Zones ----------------------- 1 (36) ------------------------------------------ 3 (175,130,100)
-- 5 ----- Timed Battle ------------------------- 1 (30) ------------------------------------------ 3 (175,175,130)
-- 6 ----- Minion Swarms --------------------- 2 (40,30) -------------------------------------- 1 (130)
-- 7 ----- Wild Agression ---------------------- 1 (20) ------------------------------------------ 1 (130)
-- 8 ----- Powerful Spell ----------------------- 0 ----------------------------------------------- 2 (175,100)
Deadly Minions has NONE
Rank
-------
Trait
------------------
Level 90-99 Missions
----------
Level 100 Missions
-- 1 -----
Burst of Power
------------------ 14/14 ------------------------------ 6/6
-- 2 -----
Beastslayer
----------------------- 6/14 ------------------------------ 1/6
-- 3 -----
Naturalist
------------------------- 3/14 ------------------------------ 0/6
-- 4 -----
Cold-Blooded
-------------------- 2/14 ------------------------------ 0/6
-- 5 -----
Furyslayer
------------------------ 1/14 ------------------------------ 1/6
-- 6 -----
Primalslayer
--------------------- 1/14 ------------------------------ 1/6
-- 7 -----
Mountaineer
-------------------- 1/14 ------------------------------ 0/6
-- 8 -----
Guerilla Fighter
----------------- 0/14 ------------------------------ 1/6
-- 8 -----
Orcslayer
------------------------- 0/14 ------------------------------ 1/6
-- 9 -----
Wastelander
--------------------- 0/14 ------------------------------ 1/6
Honorable Mentions:
Blook
's
Combat Experience
works as well as
Burst of Power
for
GR
missions, and works for all other missions as well, including 8+ hour missions. It's worth mentioning that
Blook
's
Combat Experience
is one of a few traits that isn't rerolled by
Follower Re-training Certificate
, so you could reroll
Blook
until he gets
Scavenger
if you wanted.
Racial Preference traits such as
Child of Draenor
also increase success rate on the level 100
GR
missions if followers are the right race.
Epic Mount
doesn't increase success rate, but it does cut mission time in half, for
ALL
missions.
Extra Training
and
Hearthstone Pro
can be useful when leveling your scavenger follower or followers that go on missions with them. In my opinion, these are better than
Fast Learner
because they have utility even when your
Scavenger
reaches level 100.
Below is a list of level 100 missions by ability, so you can see which perks work well together for multi-follower missions.
Level 100 Missions
Group Damage:
Can't Go Home This Way
,
Who's The Boss?
,
Elemental Territory
Massive Strike:
Can't Go Home This Way
,
Magical Mystery Tour
,
Who's The Boss?
Magic Debuff:
Magical Mystery Tour
,
The Basilisk's Stare
Danger Zones:
Can't Go Home This Way
,
Griefing The Enemy
,
The Basilisk's Stare
Timed Battle:
Can't Go Home This Way
,
Magical Mystery Tour
,
Griefing The Enemy
Minion Swarms:
Who's The Boss?
Wild Agression:
Griefing The Enemy
Powerful Spell:
Magical Mystery Tour
,
Elemental Territory
Deadly Minions: NONE
---------
Mission
----------------
Item Level
----
GR
Reward
Can't Go Home This Way
------- 630 -------------- 175
Magical Mystery Tour
----------- 630 -------------- 175
Griefing The Enemy
-------------- 615 -------------- 130
Who's The Boss?
------------------ 615 -------------- 130
Elemental Territory
-------------- 600 -------------- 100
The Basilisk's Stare
-------------- 600 -------------- 100
评论来自
Lightja
Many of us have multiple level 90 alts that aren't yet 100, but we still want to recruit followers through the level 2 tavern. Unfortunately the
Level 2 Tavern Blueprint
says that it requires level 98 or a Spires of Arak outpost. You can get a Spires of Arak outpost at level 96, but there's a way to get the Tavern even earlier.
You can actually get your level 2 tavern at level 92!
Here's how:
Step 1: Get your level 2 Garrison. This involves doing quest chains in
Frostfire Ridge
for Horde and
Shadowmoon Valley
for Alliance. You can follow
This Guide
to do this. You need to reach level 92 and get to Gorgrond, so do this on your way to level 92. I also recommend getting all of the followers in your starting zone while you're at it.
Step 2: Quest in southern Gorgrond and Complete
Strike while the Iron is Hot
. You can look at prerequisites to determine the fastest way to get this done, but from what I can tell, is you just have to finish the quest chains that are given to you when you first build your outpost. I got to level 93 with my non-rested alts, and 94 with most of my rested alts. I definitely did some unnecessary quests, so its possible you could get it at level 92 if you optimized the questing route.
Step 3: Take the
Outpost Building Assembly Notes
you get as a reward to
Torgg Flexington
in
Warspear
or
Kinkade Jacobs
in
Stormshield
in exchange for
Garrison Blueprint: Frostwall Tavern, Level 2
for Horde, or
Garrison Blueprint: Lunarfall Inn, Level 2
for Alliance.
Using this I got my 5 alts their level 2 tavern in about 2 days. Now i'm getting 6 recruits out of taverns per week with only one level 100!
评论来自
Lightja
In addition to what abilities your scavenger hero comes with, they also each have a unique class and spec, each with its own set of 5 possible abilities. Assuming you plan on leveling this follower to epic, they will learn another ability. If the ability that they currently know is less than their calculated average effectiveness on GR missions per ability, then they're likely to learn a better ability when they reach epic. Especially if they're a highly ranked class.
If you're unsure of a follower's class/spec, go
here
to find out what they are.
So for each spec, I compared the five abilities each spec can learn, and calculated the average number of 90-99 and 100 Garrison Resource (GR) missions their abilities counter in order to rank each spec based on how effective its abilities are for Garrison Resource missions. If the total 90-99 + 100 GR missions are tied, the tie was split by the higher number of 90-99 missions countered.
Below is an example table of abilities so you can see how I calculated each. You can see full lists
here
Death Knight
(B: Blood, U: Unholy, F: Frost)
- Spec --------- Ability ----------------- Level 90-99 Missions ----- Level 100 Missions
- All ------
Dark Command
------------------------- 1 ------------------------------ 1
- All ------
Death and Decay
----------------------- 2 ------------------------------ 1
- All ------
Empower Rune Weapon
------------- 1 ------------------------------ 3
- All ------
Mind Freeze
------------------------------ 0 ------------------------------ 2
- B,U ----
Bone Shield
------------------------------- 3 ------------------------------ 3
- F --------
Anti-Magic Shell
------------------------- 3 ------------------------------ 3
- B --------
Average
---------------------------------- 1.4 ----------------------------- 2
- U --------
Average
---------------------------------- 1.4 ----------------------------- 2
- F --------
Average
---------------------------------- 1.4 ----------------------------- 2
And now, here is the full list.
Rank
---------------
Spec
------------------
Class
---
90-99Missions
---
100Missions
---
Total
-- 1 ------------------ Holy ------------------ Priest ---------- 2.0 ------------------ 2.4 ----------- 4.4
-- 2 -------------- Mistweaver ------------ Monk ---------- 1.6 ------------------ 2.6 ----------- 4.2
-- 3 -------------- Restoration ----------- Shaman ------- 1.8 ------------------ 2.2 ----------- 4.0
-- 4 ------------------ Feral ----------------- Druid ---------- 1.4 ------------------ 2.6 ----------- 4.0
-- 5 --------------- Discipline ------------- Priest ---------- 1.6 ------------------ 2.2 ----------- 3.8
-- 6 -------------- Demonology --------- Warlock -------- 1.4 ------------------ 2.4 ----------- 3.8
-- 7 ------------------ Fury ----------------- Warrior -------- 1.4 ------------------ 2.4 ----------- 3.8
-- 8 --------------- Restoration ---------- Druid ----------- 1.8 ------------------ 1.8 ----------- 3.6
-- 9 --------------- Brewmaster ---------- Monk ---------- 1.6 ------------------ 2.0 ----------- 3.6
-- 10 ------------- Unh/Bld/Frst ----- DeathKnight ---- 1.4 ------------------ 2.0 ----------- 3.4
-- 10 ---------------- Survival ------------- Hunter -------- 1.4 ------------------ 2.0 ----------- 3.4
-- 10 ----------------- Holy ---------------- Paladin --------- 1.4 ------------------ 2.0 ----------- 3.4
-- 10 ------------- Enhancement ------- Shaman ------- 1.4 ------------------ 2.0 ----------- 3.4
-- 10 --------------- Protection ---------- Warrior -------- 1.4 ------------------ 2.0 ----------- 3.4
-- 15 ---------------- Shadow ------------- Priest ---------- 1.4 ------------------ 1.8 ----------- 3.2
-- 16 ------------- Assassination -------- Rogue --------- 1.0 ------------------ 2.2 ----------- 3.2
-- 17 -------------- Destruction ---------- Warlock ------ 1.0 ------------------ 2.2 ----------- 3.2
-- 18 --------------- Protection ----------- Paladin ------- 1.4 ------------------ 1.6 ----------- 3.0
-- 19 -------------- Retribution ----------- Paladin ------- 1.2 ------------------ 1.8 ----------- 3.0
-- 19 ---------------- Subtlety ------------- Rogue --------- 1.2 ------------------ 1.8 ----------- 3.0
-- 19 --------------- Elemental ------------ Shaman ------ 1.2 ------------------ 1.8 ----------- 3.0
-- 22 ---------------- Balance -------------- Druid --------- 1.0 ------------------ 2.0 ----------- 3.0
-- 22 ----------------- Arms ----------------- Warrior ------ 1.0 ------------------ 2.0 ----------- 3.0
-- 24 --------------- Affliction ------------- Warlock ------- 1.2 ------------------ 1.6 ----------- 2.8
-- 25 ---------------- Arcane --------------- Mage ---------- 0.6 ------------------ 2.2 ----------- 2.8
-- 26 ----------------- Frost ----------------- Mage ---------- 1.2 ------------------ 1.4 ----------- 2.6
-- 27 -------------- Beastmaster -------- Hunter ---------1.0 ------------------ 1.6 ----------- 2.6
-- 28 ------------ Marksmanship ------- Hunter -------- 0.8 ------------------ 1.8 ----------- 2.6
-- 28 ------------------ Fire ----------------- Mage ----------- 0.8 ------------------ 1.8 ----------- 2.6
-- 28 --------------- Combat -------------- Rogue ---------- 0.8 ------------------ 1.8 ---------- 2.6
-- 31 ------------- Windwalker ----------- Monk ----------- 0.6 ------------------ 1.8 -----------2.2
评论来自
LordRaikalo
Scavenger is nerfed in 6.1 to a maximum of 100% increase.
链接
拾荒者
使完成任务后获得的要塞物资提高100%。
指南
Guide to Farming and Spending Garrison Resources in Warlords of Draenor
Missions and Followers math for maximising success chance
Patch 6.1 Garrison Changes
Warlords of Draenor Follower Guide
Warlords of Draenor Garrison Missions Guide
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