Holy. Frigging. Crap.
More effective then a
You sir need to work on your engineering. Beings that are as innovative and intelligent as us engineers come up with crazy, useful items such as this all the time, we simply sweat awesomeness.
BOW BEFORE OUR COMING TAKOVER OF THE WORLD.
errm, excuse me. i mean, the betterment of everyone's lives through intuitive engineering devices.
I'm in your battlegrounds, ninjaing your insignias.
Played some Zelda, did we?
Wonder if this is going to be just one corpse, as the text suggests, or if that might be changed to be able to loot multiple corpses at once. If that happens, farming just got a lot easier.
Its dangerous to go alone! Take this.
This is good, to many times have I walked away from loot, because I didn't want to pull more BS!
Reminds me of the Sorceress' Telekinesis ability in Diablo II.
Woot, we can finally loot
. Granted at about almost 40 levels too late.
We engineers can currently get portable banks, vendors, mailboxes, portals to various parts of the world, and an auctioneer in NR. At this rate we soon won't even have to move our toons to do ANYTHING. I anxiously await the day my toon can become too lazy to walk.
Besides, more a rip off of Ty the Tasmanian Tiger, if its a rip off at all for that matter... 50 silver if you get the refference, if not you can learn about it here:
Joking aside, I am getting this for my Eng... Looting from a far? Screw walking, I can loot a boss while in air.
(Refferenced a Game I loved playing as a child, For that my comment shal be forever purged.)
Question, do you have to ACTUALLY target the body you want to loot? chances are, If I dont feel like going to a mob, click on it for auto loot, I dont even want to target the deadmob and click a item and auto loot it.
Mate, the 5 second cast time is for it's creation not it's use
I can see it now, I'm storming through a low level dungeon for whatever, killing everything then whipping out the loot-a-rang and using it, it flies off towards each corpse and instantly deposits the loot in my bags for each kill.
I hope to god this is how it works.
I guess I don't understand why most of the above comments are so favorable for this item. I think the idea is cool, but the 10 sec cool down is disappointing.
What makes everyone commenting so excited about this one? Not being a jerk.. just wondering why I'm not getting it. Perhaps I'll never be pleased!
Also is there an infinite range on this guy?
This has been asked a few times now, but it has yet to be answered, so I will ask again:
Do you need to target a corpse before you can use this item, or will it simply get the nearest corpse?
anyone else wonder why the picture is a slingshot and not a boomerang?
I think this will satisfy my OCD fairly well for those mobs you can't loot, you know the type: Humanoids when you're questing that run away and die on an extremely steep cliff face which you spend 5 mins trying to get in range to loot, and end up sliding down the slope trying to quickly mash the mouse button to loot as it flies past and the loot cursor goes bronzish and then back to grey.
Then trudge off in defeat, paranoid there's an epic or item of equivalent value on the one mob you can't reach. *angry face*
If you click the tooltip you can see it says
30 yards range
You do not need to have the mob selected before you use the Loot-A-Rang, you do however have to actually use the item and then click the corpse you want things from, it won't be automatically used if youre not in range of the target. That combined with the 10 second cooldown more or less relegates this to novelty status. I'll probably keep mine in my bank and call Jeeves is there's ever a real need for this thing.
Also useful for when something dies in the middle of a ledge that you cannot reach, because you are either too high up, or too far below, and it's impossible to remain stationary from falling off that ledge to get it on the drop.
Can't even count how many times this has happened to me...
Finally I created one, some facts about it:
It requires a valid target having loot, it will not acquire target automatically
Its not instant, short cast time, can't do it while on the move
It will make a druid exit cat or bear form
I have to say I'm pretty disappointed about it
Sadly, when you kill an enemy, you lose your target... so you have to re-target them to Loot-A-Rang them.
Here's a handy, simple macro to fix that!
Enjoy, and happy Loot-A-Ranging!
To safe the actionbar button and have it easier to loot a mob, i just put the following in one of my normal macros:
Uses it when the mouse is over a dead enemy, but attention it will be also used when there is no loot in the mob.
This is an amazingly useful item that unfortunately, most won't realize without using a macro. Without a macro you will either force yourself to use it just for the sake of using it or more often than not just run to the corpse to loot everything like normal.
Here is an easy macro that will allow you to just hover over the corpse and use a keybind to loot it from a distance.
If you're like me however, you probably have too many buttons and would rather consolidate. I have it macro'd in with my racial (Rocket Jump) which is bound to middle click. So if I'm hovering over a corpse and middle-click it loots the corpse; otherwise I Roooockeetttt Juuuuumppp away....!
#showtooltip Rocket Jump(Racial)
/cast Rocket Jump(Racial)
For those wondering, this item is a BIG DISAPPOINTMENT, I made one with big hopes and because noone clarified how it worked, for starters, you NEED to target the dead mob, then, theres a colddown, come on, if you cant kill mobs faster than 10s you need more gear.
Why is picture a slingshot? :(
It would be "cool" and "useful" if
it was able to loot *all*
the nearby corpses (say 10 yards range). Farming old content would be amazingly fun, for example. AOE-kill would have a new age too.
But what's the point to auto-loot
1 corpse at time
, with a
10 seconds delay
(or -even worst- macro requirement)? The only possible useful scenario is when your mob dies on a cliff and you're unable to loot it (happened few times in 5 years anyway).
Range appears to be about 30 yds.
You must target the corpse to loot by either having it targetted before using or using it, then clicking the corpse with highlighted pointer.
I can't believe how expensive the materials are for something that is this weak (FAR too many limitations on how it can be used).
In beta it used to loot all corpses nearby. THAT justified the cost. Way to nerf the item but not the materials Blizzard. You always robbed Peter but you never paid Paul.
Im afraid that your dreams will not happen.
Just made it, and it requires to target the corpse and then click the Loot-a-Rang. Going to take twice the time to loot many corpses. Only keeping it to get those down a steep hill corpses. Maybe also because I kinda want to have it, just in case Blizzard desides that its going to loot all corpses, at some point in the future.
I just wrote a macro for it:
and bound ist to Shift+rightclick
I am happy with that :)
When you use the Loot-a-Rang, your cursor will gain a grey outline (in the same way as if you were to case a without auto-self cast on), turning light blue when you mouse over a corpse, then you can just click.
The item has a very short (.25 second or less) cast time, so you cannot use it on the move.
One problem I currently see, is if you try to loot a mob you didn't tag or has no loot, you'll throw it and use up the cooldown without actually looting anything.
Two macros that I made for this:
This will use the Loot-A-Rang on whatever you are mousing over.
This will target the last target you had and use the Loot-A-Rang on it. Great for using on something you just killed.
Sadly I haven't been able to make a macro that uses the Loot-A-Rang on your mouseover(If you have one that's dead) if it can and if not then targets the last target and uses the Loot-A-Rang on them.
Here is a useful macro if you want to bind the Loot-A-Rang to a key that you already use:
/cast Fire Blast
I have this bound to my 'G' key. It will loot your mouseover or target if it exists and is dead. Otherwise, it will work normally and cast Fire Blast.
The potential for this is seriously awesome.
not unique, so if more than one was made would they have separate cooldowns?
maybe some kind of
style macro incorporated into a cast sequence for looting without the need of a mouseclick?
can an engineer please clarify, im really intrigued! :)
Another useage for this kind of macro would be for anyone who likes the novelty of playing wow with a gamepad like an xbox controller. although MASSIVELY impractical and requiring about a billion macros/mods, running about killing %^&* without paying any attention and watching a movie or something would make leveling alts hella awesome
its the same mentality as making those old cover-all counter-slash all slash all-hp absorb style FF7 materia combos then leaving an elastic band on the controller for a few hours for automated power leveling ;D
signing in opened up a whole macro discussion i couldn't see before which clears that up, but still interested about the shared CDs
This item is very useful for ranged classes, since our mobs usually die some distance from us. Walking over to loot the mob is slow, cos we're, you know, walking. Mounting up to go over to the mount makes even less sense, since there's a cast time involved. Loot-a-rang fills this gap well.
Some minor problems:
Firstly, the 10-second cool-down is rather irritating, since we're often killing multiple mobs at range. Unless you have the luxury of looteranging each mob after it dies (while others are keeping you in combat), you will be forced to run over to the mobs anyway to loot them when they are all dead (or wait about 10s between each loot). This kind of defeats the purpose of having the loot-a-rang in the first place.
Secondly, the Loot-a-rang has a short cast time, which simply means you can't lootarang on the move.
also will this work on enemies that are alive like the rogue spell Pickpocket?
So I play a feral druid, you can loot while in shapeshift form, but doing so will shift you back into normal casterform!
If you wanna fly around lootin' stuff youll just get de-birdied, leaving the loot-a-rang utterly useless.
A small cast time- as said many times before, only loots one mob, the range is about 30 yards, and it cost me about 1k to make (yeah, ah prices are insane sometimes)
However, it only requires 125 engineering to actually use, so making it for a toon youre lvling up might be a good idea :)
Oh well, it's great for... uhm.. taking up another bag-slot or looting something close to more mobs you don't wanna pull,
but as a collector I must have it! Gotta catch' em all!
Unfortunately in it's current state, the Loot-a-Rang is effectively a glorified "interact with target" macro that costs five hardened elementium bars and five electrified ethers to craft.
Hopefully Blizzard will review the Loot-a-Rang and perhaps allow it to simply loot the nearest tagged corpse
having to target anything first (
the already present 10 second cooldown would stop one person from hoovering everything up if the looting was set to FFA
) Then this would be a bit more attractive for players who whilst performing a speed run just don't want to burn time looting their assigned corpses.
They need to make it just loot from any corpse we are aloud to without targeting..
Remove the targeting and cast time, take it off the GCD.
Would love to marco this with my attacks: big AoE pull, a pile of dead things in one spot?
no problem, just pull that next group and loot the old one while making a new pile!
I came looking for what level it stops giving 5 skillups to make and can't find that yet.
Thottbot seems to say it goes yellow at 495, green 497, gray 500, clearly wrong because at 505 I still get 5 skillups.
Funny, I found the Wowhead page and it copied the same comments as Thottbot.
I use the addon
to the start of the macro templates it uses to generate its situational mount macro. I have that macro bound to middle button on my mouse, so after I kill something I click it once to loot, and twice if I actually want to mount. Pretty handy.
I have been using this for a while (and liking it).
1. As a hunter I can loot from a distance without having to run up and get the item.
2. In Tol Barad where you have to kill the ghosts who are fighting, as a hunter when I kill the ghost I can loot it without getting aggro from the other ghost.
3. In Stonecore at the end the boss died in mid-air. Loot-a-rang saved the day. :)
Other then that I am wondering if the drops are better when you loot? Or is this me being superstitious (like with fishing)?
Useful when bosses die in mid air like what happened to us in valiona and theralion :)
This is FAR too expensive to make for what it does! I mean, 5 hardened elementium and 5 electrified ether? That's 10 Volatile air (around 28G each on my server) and 50 elementium bars (~10G each on my server)! That's 780G... I'll take the gold (which is what you're looting for in the first place).
If it looted all corpses in a specified radius and didn't have a cooldown and was instant cast, I would. Otherwise, this is one item I'll pass on. I used my hardened elementium to make a Volatile Thunderstick instead, which also got me 5 skill points.
Its the mats that are mad for me - this costs almost as much in mats as the epic goggles!
I think I shall be leaving this one for a while...
The first Cata raid week of vodka, when we killed Valiona and Theralion, one of the dragons died mid-air. We only got half of the loot, and couldn't reach the dragon in the air to loot it. I just happened to make a Loot-a-Rang while powerleveling my Engineering, and I was able to loot the body with it.
About 15 minutes later, while clearing the trash to Ascendant Council, one of the elemental adds died under the ground, and we could see sparkles coming up from the floor. I used a /target macro, but it was targeting the other mob of the same type. So I waited for it to die and despawn (bodies despawn more quickly if they have been looted), and what do you know, I was able to target the mob under the ground and loot it, and it dropped a BoE epic!
Even if I never use my Loot-a-Rang again, it paid for itself and gave us 4 epics in one night.
Make a macro and stick it on your hotbar if possible:
My engineering is 311, but I can't find the device to create it, are you sure it's not a schematic?
just wondering as its made at 490 something and got an use engineer 125 wounder if this has an market.
but as it request 100 ore and 20 earth I dough this will see mush of an market out over been send to ones alt.
Funnily enough, Firelords in MC are immune to the loot-a-rang. I was unable to loot any Firelords at any range with this device :o
GEE-ZUS! You woulda thought one would hear about this before actually lvling engineering >.<
Made this while skilling up engineering, gives you 5 points and I've been farming Elementium like a fiend anyway, so it wasnt a waste for me :D
Okay. Since I havn't seen another post saying this, I will add in my two cents about the loot-a-rang after using it on multiple toons. Let's talk about each topic in order.
Firstly, the material cost. The materials - volatile earth and hardened elementium bars - will be rather expensive on the majority of servers (and specifically, a loot-a-rang is about three thousand gold on my server) Whereas the engineering requirement is only at level 125. This basically means that if you are one of the wealthy individuals whom either obtained your money legitimately by farming, playing the AH, or stealing / skimming out of your guild bank, you will be able to afford this for your alts who pack engineering to make them level faster or twink them. This is a convenience, but only for those whom can afford it. That said, the loot-a-rang in itself is a convenience, but it's very expensive and doesn't quite provide enough utility to justify the cost in many situations - as its value is questionable enough without alts being factored in.
Another factor binding it is that it is bind on equip, you need a new one for each character, no mailing it to an alt like you could with a zapthrottle mote extractor.
Second, utility value:
The loot-a-rang has a 0.5 second cast time and as such may not be used while moving.
The loot a rang has a 10 second cooldown, and will only loot one corpse at a time, as opposed to all in a general area.
The loot a rang must be manually triggered / clicked unless you bind it to a hotkey. I would not recommend using the loot a rang without binding it to a hotkey, as you will likely be able to move to the corpse and right click it in the time it would take you to manually click on the body, then use the loot-a-rang.
These are some nasty factors that make the loot-a-rang nigh-useless for a melee character of some form. Basically, if there is a high chance that the mob will die near you, then there is a low chance the loot-a-rang will come in handy.
For a ranged class, the same question applies. do you expect to consistently kill mobs before the mob gets within melee range of you? Be honest - you are investing money in your answer.
If you like to aggro a lot of mobs and often times they die in a pile at your feet, or are just simply undergeared, this will provide much less of a benefit. the only potential situation where a loot-a-rang would come in handy is for looting a mob that becomes inaccessable for some reason, and situations like those - though they happen - are rather rare.
The loot a rang will not loot chests, herbs, minneral nodes, quest objectives, static objects of any form, etcetera. you may loot the corpses of slain mobs, and nothing else.
The best odds at a loot-a-rang being useful come for the ranged fighter whom will consistently kill multiple targets outside of a twenty yard range or so, or need to loot corpses outside of that range.
Most people leveling or grinding as a ranged class will, in my personal experience, like to aggro multiple mobs at the same time to speed up questing. This can void the use, as most if not all of those mobs will die within melee range for most people.
That said, the loot-a-rang has its significant uses.
Example 1: You like questing in vashj'ir, a three-dimensional questing zone - currently the only one in the game, or, questing in areas which have a significant density of ranged mobs, and you are also a ranged class. The loot a rang will be a time saver under the condition you bind its use to a hotkey.
Example 2: You have a special girl whom you are leveling an alt with together / otherwise quest consistently in a group, and as we all know, group loot questing can easily result in "Come over here and loot this mob". The loot-a-rang voids this inconvenience.
However, for example 2, that applies the most when you are leveling an alt with someone or consistently group questing... ergo, it's an alt. This makes me have to leave a reminder as to it's cost - you must have engineering at least level 125 on the character to use the loot-a-rang, and you must invest a significant ammount of money into building it, or having it built by someone else. Prices and value will varry, but the concept needs to be taken into account.
Engineering level 125 is not obtainable untill at least level 10, but keep in mind that the requirement to -craft- the loot a rang is significantly higher than the requirement to equip and use it.
I've shown you it's pro's, its cons, and how it can or can't come in handy. Please rate this up if you found the information useful / helpful / etcetera.
This will be edited if new information comes into play, such as the item being changed in a patch.
EDIT for some new info: A couple people who replied to this comment were nice enough to present a hidden benefit to the loot-a-rang, specifically, when WoW's old crappy servers lag out and you are rendered unable to loot bodies and are stuck bent over in a looting position or when you kill a mob and it's body appears in a different area than the corpse actually is, rendering it unlootable - the loot-a-rang fixes both problems without requiring a relog. This boosts it's utility value.
As a hunter, I really love this item, use it a lot, and have no regrets.
Also, when I have been doing lower-level quests for the achievements, the mobs died but "jumped" at me anyway. I couldn't loot them by clicking on them because they were "too far away." Out of curiosity, I used the Loot-A-Rang on a dead mob even though it was right at my alt's feet, and it worked just fine. Weird, but there you go.
Thanks for the only informative post here! Non-AoE plus a cooldown = not worth it.
One unique useful feature of this that isn't immediately apparent: Have any of you ever had that occasional bug where you'll go to loot a mob, but it won't loot, and you'll be stuck in the looting position forever and unable to actually pick anything up without relogging?
This fixes that.
It's a lot more useful than some people think. You don't have to manually click on anything, for example
At first I was skeptical when I first made mine, and thought I would only use it when a mob died half the way up a cliff face or something. But I use it all the time on my mage, no more wasting a blink cooldown for me. And if you're making a second engineer, then chances are you have mining, and are more than capable of farming up the mats in a reasonably amount of time.
I found this to be tremendously helpful when doing the Netherwing daily "The Not-So-Friendly Skies...". Normally I have to wait for the mobs to be above a rock before killing them, but now I can one-shot them with Unleash Elements and use this to loot them before they fall out of range.
TL;DR: You cannot be moving to use this, but the corpse can be doing whatever the hell it wants, as long as it's still in range when you finish the cast.
Just to summarise the key points:
Requires you to have a corpse targeted. If you don't, it will bring up the glove.
30 yard range, 10 second cooldown and only loots one target per cooldown.
If you don't have autoloot and then close the loot window early, the cooldown still goes.
The macro submitted above
should be put on a hotkey, otherwise the mouseover part obviously won't work.
Only requires 125 Engineering and Binds on Use, so you can send one to your alts with Engineering.
Even not showing on tooltip, it has a 30 yd range, 0.5 sec cast time and as long as your target is dead, you can use it on your target as much as you want. There will be no loot after your 1st attempt though.
A summarized section is one of the last places you should want a typo.
You really should fix it once you get the chance.
/use  Loot-A-Rang
Likewise, downrate this if the typo has been fixed and I haven't removed the comment.
Easily worth the 500g it cost me to make it on my server. I'd make 5 more of them if they wouldn't share the same cooldown!
If there was a conditional such as this would be awesome :(
If this cost 5 plain elementium bars to make I might consider it, but wasting 5 hardened elementium bars on an item that has very little use is nothing to get excited about, imo. I wouldn't waste a bag slot carrying this thing around, so I didn't even bother paying to train for it. Let the downrating begin.
You don't even need to create a seperate macro for this. Just put this onto your other ability macro's and save yourself a bind:
why do people post the same macro 10 times?
If only rogues could FoK the Loot-A-Rang!
I have got to admit, this is the most useful item ever.. but when you're on a character that doesn't have this item... you will cry. It's really helpful and I don't regret making it. I tend to pull mobs when I'm trying to loot, but this right here is the real deal!
Strangely enough, if you attempt to loot the corpse of a Blackwing Spellbinder(immune to all magic) with this item, it will just give the "immune" message!
Since nobody else seems to have mentioned this yet I would like to verify that as of this posting (build 15544) the LAR does in fact do AoE looting in the MoP beta, as verified by killing half of stockades in a pile, targeting a corpse on the edge of said pile, and running down the hall to max LAR range and verifying all corpses were looted (to ensure that the AoE loot radius was based on the looted corpse and not the player).
Additionally the macros posted before need some serious work to make them a joy to use instead of just something you might sometimes do if a corpse was REALLY far away.
/cast Loot-A-Rang;<INSERT A FREQUENTLY USED ABILITY HERE>
Personally I use Earth Shock on my shaman and Eviscerate on my rogue since they're both the same button, and the button I rest my middle finger on. This macro gives you the best of 4 worlds:
LAR doesn't require a dedicated button or keybind
LAR is always easy to hit when you want it
LAR can be used to easily loot ranged corpses via mouseover
You can loot your last target at any distance without having to actually mouseover and right click by just hitting the button to loot the last thing you killed, which will be further enhanced with the AoE loot in MoP. This is particularly helpful if you use mouesmove like you're supposed to and pretty much always have that right mouse button held down.
This is seriously the best engineering toy ever, I love it so much. If I have one thing to loot, regardless of how far away it is, I use LAR, if there's a bunch of stuff I use LAR on a remote corpse and then pretty much on CD after. This item is the reason I dropped LW on my rogue alt and leveled engineering, I just couldn't stand to not have it. While the default incarnation of it of sticking it on its own button is pretty useless, a macro such as above can make it integral to your daily wow life to the point that you only really think about it when you DON'T have it.
Well, they announced Area of Effect looting for Mists of Pandaria.
So once again, Blizz gives something to Engineers only to make it useless later.
In the MoP Beta, AoE-looting was added, and it includes looting with this item.
That means that if a bunch of corpses you can loot are all bunched up and away from you, you can now loot them all at the same time with one single use of this item.
This is one of the coolest and least used items i've ever seen SO to fix that i've been working on a macro to attach it to a commonly used ability, being a rogue I have it linked with my recuperate ability so during combat my recup. functions the same but after battle i MOUSEOVER a dead target, hit the same button for recup. and it casts my Looterang
/console Sound_EnableSFX 0
/console Sound_EnableSFX 1
this will also prevent you character from saying the annoying "i can't use that yet, that's not ready, I CAN'T DO THAT YET!" speech
this macro tastes great and is less filling
Something random to note; prior to 5.0 (I haven't been able to check it since 5.0 has come out) the Twin Emperors at AQ40 are immune to the loot-a-rang
Looks like the cooldown was reduced from 10 seconds to 3 in 5.0.4.
Edit:The in-game tooltip says 3 seconds, but no cooldown is triggered when I use it. No cooldown + AoE ranged looting = large upgrade for this gadget.
Confirmed. Works with the new AoE looting implementation. Quite useful - and it is down to a 3 second cooldown now.
Macro to use:
I use Alt + Mouse Wheel Down.
This item is fantastic for soloing Lady Vashj, particularly as a ranged class, as you can loot the cores without actually needing to go down the stairs.
This item is good for melee classes jumping from mob to mob for quest kills or when you are doing a kill quest in a group. Just kill until you are done then use the rang on the loot.
Here is a shift-right-click bind macro for the
that loots the target or the nearest corpse if you have none... especially great for ranged one-shotters.
1. Create a macro called LOOTARANG with the following:
/use Loot-A-Rang; Loot-A-Rang
2. Enter the following command:
/run SetBindingMacro("SHIFT-BUTTON2", "LOOTARANG") SaveBindings(GetCurrentBindingSet())
NOTE: You do
need to create a button on your bars for this, the second step binds the macro directly to the mouse button. Also you can change the button by changing "SHIFT-BUTTON2" to say "BUTTON3" (with no shift) or any button you want.
Okay! Time for some new information on this little beauty!
First off, with the new AoE looting, this is spectacular with ranged classes.
Second, the cooldown is only 3 seconds now, so there's no use in saving it for that special time when you can't get to a mob.
Lastly, and this is the most important,
You do NOT need a target to use it any longer!
I've tested numerous times and have confirmed this!
All of these put together completely negates the materials cost. If you are a 125 or higher engineer and don't have this, you are seriously missing out.
Made this as soon as my engineering was high enough and it has seen plenty of use, especially while leveling through Pandaria. It has helped when mobs died on top of unclimbable terrain, or for those annoying mobs who run away when they reach X% HP. It has helped loot mobs after various bugs, and helps loot and time efficiency when soloing old raids with limited bag space (Standing next to jeeves, looting the dead mobs lying everywhere and vendoring directly).
However, the point of this post is to bring attention to the fact that with the AOE loot option, this will instead bring up the loot table for the dead mobs at your feet instead of the loot table of the mobs that you are trying to loot with the Loot-A-Rang.
Loot-A-Rang has been updated to no longer require a target as of patch 5.2, making it something worth actually carrying around.
As of 5.2 this item no longer requires a target.
Slowly getting towards this being a useful item during questing
After using it for some time now, I got to say that this is a great item, especially for us casters. And since the loot multiple mobs in one go feature is implemented, the last frontier is the cast time. Let's hope for patch 5.3 on that one...
P.S.: The cast time is not 5 seconds as displayed in the Spell Details. It's more like 0.1 seconds, but still enough to not be castable when moving.
so here is an awesome update that I haven't seen
loot a rang + multiboxing = amazing
only time youll need to swap screens to loot is if you need to actually interact with an item in order to loot it, if the item drops off a mob then loot a rang will pick it up, and as I see posted on a different post it does in fact work with AoE looting. so if you plow through 5-10 mobs that potentially drop your quest item loot a rang will still grab them.
also there is no need for a weird looking macro
/follow main screen toon
only problem with this macro is you have to click it 2 times, some reason the cast makes you stop following where as spells like steady shot don't effect follow. but still it takes less time to hit your macro button 2 times vs swapping to all your screens to loot.
Something seems to have changed in the last patch (5.2) which causes this item to not work around half the time. Have definitely noticed more of those sparkly corpses which you throw your lootarang at with no effect, but when you run over and click it, you get the loot as normal.
All those TLPD hunters out there at the storm peaks can enjoy now this item even more, no more "damn it he died in a mountainside, can't go loot him, must send ticket to blizz"... XD (well, hunters have the glyph of fetch a long time ago, but this frees a glyph slot for another one)
Could someone clarify this for me... Is there any LEVEL requirement to use, or just the Engineering (125) requirement? I am curious because of this (Item Level 85) included in the tooltip.
This item appears as if it can be used at a much lower level than what is required to make it... it takes Engineering (490) to craft, and provided that there is no level requirement to use aside from the Engineering (125), I could get one of these on one of my low-level Engineers to use far before I could ever make one myself... I would like to keep an eye on the AH and pick up the mats to build this and have a higher-level engineer make one for me, but I don't want to go through all that effort and expense only to find that I can't use it until my Engineer hits level 80 or 85 or something like that, due to an ilvl requirement.
It seems to me that there wouldn't be any requirement to use aside from Engineering (125), but if somebody could confirm I'd really appreciate it... I haven't seen many items with a specified ilvl that doesn't somehow limit who can & can't use them.
Best item for Archiereus of Flame in Timeless Isle.
Thank God the target requirement was removed! Now they just need to remove the engi requirement...
This is useful if you one into something like this.
The Loot-A-Rang seems to register as an arcane attack as the Mana Feeders in Karazhan are immune to it. Probably not important but I found that interesting.
Not that anything this awesome and effective should be called a 'toy,' but I move this be added to the upcoming Toy Box feature in WoD. As of the current beta list, it's not.C'mon, Blizz! I know you read these forums! :-)
For the version of this item that does
(125) to use, see
I finally made one of these to try to circumvent a loot issue with Beth'tilac in Firelands, and it still said the corpse was out of range. I can see the benefit of this pre-aoe loot, but is there really any particular instance where this is truly valuable? It seems almost pointless now.
As of Patch 6.0.2.
This item has a 40 yards range, 0.1second cast time and 3seconds cooldown.
For best result, turn on Auto Loot in Interface>Controls.
Loot bodies in range, then use Loot-A-Rang to loot monsters which are out of your pickup range.
Be aware that using
this will break all Druid Feral forms
including the new
talented form, which rather hinders it's usefulness when in these forms as you have to click back to that form after each loot.
If you are an engineer and you hate that 3 sec cd, know that you can use both this and
alternately as they do not share a cooldown. speeds up things a little if you have a lot of bodies to loot that are spread out :)
Does this loot Dead Player Bodies in a Battleground or PvP situation? Preventing someone from running back to their corpse to rez or used to snatch up the Darkmoon Faire goodies from a fallen foe sounds pretty handy.
Becoming a toy! Pretty nice so you don't have to craft a bunch of them for alt s =)
This item has become a Toy as of the Legion pre-patch! Pack rats rejoice!
Note that this item is a separate Toy from
- so if you're a collector, you'll want to snag both!
LEGION ENGINEERING TOYS
Toys are Bind On Use. While their schematics are fairly easy to get, you can also have another Engineer craft them, or they can be purchased on the Auction House if someone happens to be listing them.
A few more notes:
You DO NOT need to be an Engineer to learn the profession Toys and add them to your collection! You need to have Engineering of the appropriate skill (and Goblin or Gnomish specialization, if applicable) to
the item from your Toy box.
The above is useful to know if you are gunning for achievements like
(which rewards the mount
), as you do not need to be able to use the Toy for it to count for such achievements.
Many of these profession Toys are "hidden" in your Toybox until you learn them - you will not see them, even if filtered for Toys you have not collected. This may throw you off if you are using the Toybox as a guide for what Toys you have not obtained.
Below is a list of teleportation devices that have become
as of the Legion pre-patch.
空间撕裂器 - 永望镇
Bind-on-Use. Requires Goblin Engineering. Schematic is learned from
, - if you are a Goblin Engineer with 260 skill, he will teach it to you simply by speaking to him. Requires 260 skill to use.
Bind-on-Use. Requires Gnomish Engineering. Schematic is learned from
, - if you are a Gnomish Engineer with 260 skill, he will teach it to you simply by speaking to him. Requires 260 skill to use.
空间撕裂器 - 52区
Bind-on-Use. Requires Goblin Engineering. Schematic is learned from
Area 52, Netherstorm
, - if you are a Goblin Engineer with 350 skill, he will teach it to you simply by speaking to him. Requires 350 skill to use.
Bind-on-Use. Requires Gnomish Engineering. Schematic is learned from
Blade's Edge Mountains
, - if you are a Gnomish Engineer with 350 skill, he will teach it to you simply by speaking to him. Requires 350 skill to use.
Bind-on-Use. Schematic is learned from Engineer trainers at 435 skill. Requires 415 skill to use.
Crafted by Engineers
. Schematic is learned from Engineer trainers at 570 skill. Requires 500 skill to use.
Bind-on-Use. Learned from
, sold by
), or the Engineering vendor in your garrison Engineering Works for 1
. Requires skill level of 1 to learn the schematic, but skill level of 500 to use the item.
Bind-on-Pickup. Learned from
, sold by
), or the Engineering vendor in your garrison Engineering Works for 1
. Requires skill level of 1 to learn the schematic, but skill level of 600 to use the item.
Bind-on-Pickup. Schematic is learned from Engineer trainers at 600 skill.
Bind-on-Use. Requires Gnomish Engineering. Schematic is learned from Engineer trainers at 500 skill. Requires 500 skill to use.
Bind-on-Use. Schematic is learned from Engineer trainers at 490 skill. Requires 125 skill to use.
Bind-on-Use. Schematic is learned from Engineer trainers at 425 skill. Requires 425 skill to use.
This item is becoming a toy in Legion!
Due to the popularity of this tool I have created a Wowhead
! Check it out and feel free to leave suggestions for me in the comments :)
New Toys - Old Items Converting to Toys
I figured it's better now than later to start farming the old items that will be converted to toys in Legion. Who knows if they'll lower drop rates or how heavily they will be camped once they're added to the toybox.
I made myself a Google Sheets document to track all the toys being converted and it has the ability to mark off the item once you've found it. With the filters I can then hide any marked off toys. This has really helped me find and track the long list of items and I wanted to share it with the community. I've heavily cleaned it up for sharing purpose, so feel free to use it as you please!
Follow this link:
Log into a Google account
Click on 'File'
Click on 'Make a copy...'
This will add an editable copy of the spreadsheet to your drive!
Alternatively you can download it as a .xlxs or .ods file, but I haven't checked this for compatibility.
Happy hunting :)
This addon makes it very easy to use, without requiring extra macros or keybinds:
To make this, simply run ZG and kill the mini bosses (the bee, turtle and 2 giants). Do this 3 times and you will have ALL the mats you need to craft this item. You can simply reset the instance after each kills because you won't get saved.
Unfortunately this has now been made 'draenor only' in 7.0.3. Thereby ruining it for general convenience, especially farming legacy content. WHY BLIZZARD?
Not sure if anyone else has this issue, but whenever I use this, I tend to pull everything around me.
Edit: Seems to be fixed for me. Also pulled critters as "sausages" said. I only noticed it in older areas, with trivial enemies.
– 50 x
– 100 x
– 20 x
Currently with the Legion Patch 7.0.3, the Loot-a-Rang aggroes everything for miles (including lvl 1 critters) and keeps me in combat however long it feels like.
Anyone else noticed that?
For those who, like me, can't do math in their head, here is an easy to read breakdown of the raw materials you'll need to create a
(or 4 if you're lucky)
I'm not sure, what is the actual benefit if this, over just looting normally. Is it just a fun toy or does it have a real use when farming?
Interesting to note that this seems to work without breaking steath, at least for rogue. Unsure if intended feature or not.
Edit: Still working, and works for prowl too.
Anyone know of a macro to use a spell if the target is alive or use the loot a rang if it is dead without making it mouseover? Like a cast sequence, I have one but gets stuck on the Loot-A-Rang if I didn't tag the target. And if I put a reset in there for target, it won't loot it because it thinks I changed target since its is no longer alive. And I am spamming the macro so a reset timer isn't working either.
This is the macro I've been using since WoD, I introduced Draenor's Loot-a-rang, for the characters that don't have engineering (too bad Blizz limited it for Draenor areas only -.- ), and for the Legion new long-range skinning knife, you'll just need to place cursor on top of a friendly target (I use my toon icon in the UI) to use it. I keybinded it to 'R' on my keyboard, in close range for fast pressing, other people might feel mor confortable putting it on other. It will target dead bodies for loot/skinning and clear it if there are no bodies with loot/ready to be skinned (if you have skinning).
/use Mother's Skinning Knife
I decide to post this, because in BfA, blizz made the toy requiring that you only have engineering (at skill lvl 1), instead of it needing the toon to have the previous 100-150 skill. So, it may be a good option, while leveling any toon now, to get engineering on them, at least untill you get close or at the max level, when you can swap it for any other profession of choice.
best item in game and the reason every one of my characters has engineering as one of their professions. the various teleporters and tinkers are a huge bonus, but this toy is an essential, especially on a ranged class
In Shadowlands pre-patch requires Cataclysm Engineering 70 to use, RIP
Patch 9.0.1 is changing the requirement to use this to 70 Cataclysm Engineering skill (was 1 in standard Engineering skill), meaning that alts (and for some, mains) will need to do more than just train Engineering to use this.
can be trained at Level 5 (down from Level 75), but it will likely be expensive to level for alts. Gnomes have the advantage with their racial
, starting them off at 16 Skill.
Blizzard has directly addressed this with a support article, stating that the skill requirement change is intended:
The change to require 70 Cataclysm Engineering makes me just livid. Changing the requirement out from under me is a complete bait and switch. I use this toy on all of my characters. 49 of them. And now I have to go level all of them to Cataclysm Engineering level 70 if I want to keep my Loot-A-Rang? After all this time? This is an incredible time and money hardship and feels like I've been kicked in the teeth. 16 years I've been here Blizzard, and never missed a day of my subscription. Why don't you give a damn about my quality of life? I have sacrificed one profession on every toon to be able to use this. I earned it.
Update: It's very possible that this change was made in order to combat bot looting. That's a very good reason. I would have appreciated it if someone would have just SAID that in some patch notes, but if I have to level engineering on every toon to combat bots I will live with it.
Seems to now require 70 Cataclysm Engineering to use, unfortunate for pick-up-and-go profession engineers.
I realize I'm in a minority when I say this, but logging into the Shadowlands Pre-Patch and having the loot-a-rang not working on every single character is not a good look. The amount of time and resources it will take to get level 70 Cataclysm Engineering on every toon just to be able to loot mobs the way I have for years is really a slap in the face.
with 9.0.1 Shadowlands Prepatch. It now wants Cataclysm Engineering (70). Engineering (1) was enoughbefore the prepatch. That's sad now.
You learn the schematic for Loot-a-rang at Cata eng lvl 40! Why do you need to lvl all the way to 70 to use it? That seems like a waste of time and gold trying to farm the mats etc.
...this is ridiculous
Cataclysm Engineering 70 guide (for loot-a-rang)
, one at a time till a tinker is learned.
for 1G at the vendor and tinker your belt till 20, 25 if you can stand the pain.
till you miss 4 pops in a row.
till you miss 3 pops in a row.
till you miss 3 pops in a row.
NOW, the expensive part. You will be around 48-50 at this point.
if cheap, or extra
Make either the
, whichever is cheaper (do the math!)
Suffer through 60.
, one at a time till a tinker is learned.
for 1G at the vendor and tinker your belt till 40!
till 60 or 70
Make a few
I feel that this toy going from a drastic level 1 eng bump to level 70 cata requirement is more of a "classic wow" mindset (have to work tediously for any gratification). This lvl 70 cata eng punishment… (sorry meant requirement) simply makes this toy not fun anymore, and the direction
for example, current prices of mat to level up from 1 to 75 cata eng:
60 x Obsidium Bar =4200G
30 x Volatile Air =600G
360 x Elementium Bar =17430G
15 x Volatile Fire=450g
I switched toons for shadowlands made an alt my new main, heard shadowlands was alt friendly , but if I want to use my all time favorite toy again I have to sink a whopping 20k... for a toy... I've already been using for years!
or spend days farming 720 Elementium ore alone!
So with the recent changed of it requiring lvl 70 cata engineering.
Is it worth the grind?
Am a new player so have never used it
For people curious about the change, here's my understanding. Group farming (and its natural extension - multiboxing) boomed during BFA and a workaround was discovered. People would have a max level tailor farming squad, and would pick up engineering for the lootarang. They'd farm for a few days, and then swap from engineering to enchanting to D/E stuff rather than leveling another toon. So, blizzard changed the use requirement to max cata engineering to prevent no-investment swapping.
Hope the explanation helps. Personally, I think it's a well-intentioned but lazy fix, because the requirement to make it (40) is now lower than the requirement to use it (70). As a pretty hardcore farmer, I like that they're keeping an eye out for farming exploits. That keeps the playing field even. But it's super awkward that engineers have a toy that they can be skilled enough to make but not skilled enough to play with. I think they should either drop the use requirement to 40 or raise the craft requirement to 70.
Now breaks stealth when used.
Toy Box Guide and Collection Tracking
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
[Please review our