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PTR
10.2.7
PTR
10.2.6
Beta
评论
评论来自
70455
Defender's Code
2.0 (from Naxxramas).
Higher stats to make up for the itemlevel.
评论来自
Cheekyman
good boost to AP, imo
评论来自
277011
but theres no achievement for all 245 gear so its not very useful, Epic was the only reason my guild used defender's code post nerf.
评论来自
211535
BLizzard giving an item crazy armor after they changed bear florm mechanics......................
评论来自
219777
I'll be passing on this one as a Prot Paladin. The Libram and the Shoulders are my main priority.
评论来自
DerSenf
Well, maybe i'm a complete jerk, but i would choose
The Black Heart
over this anytime.
评论来自
10128
This is one of the best trinkets available currently for any tanking class. Armor is, bar none, the best stat that you can get for physical damage mitigation. That much armor on a trinket is amazing. It is clearly much better than the Black Heart, but using both is a good combo.
评论来自
443008
Let's crunch some numbers.
I'm a warrior tank with:
Health: 34176
Armor: 25236
using these numbers, my effective health against a level 83 creature (and skull bosses) calculates to be:
EH: 86022
let's assume I replace my black heart with the glyph of indomitability. That would change my stats to:
Health: 32846
Armor: 27243
This armor is calculated by taking 1792 times 1.12 to reflect the 10% armor bonus granted by toughness and the 2% bonus granted by my meta-gem. Using these numbers, my effective health becomes:
EH: 86638
The chance-on hit and use effects of the respective items aren't calculated into this, but in terms of effective health, it is clear that the glyph is superior, and vastly superior to Essence of Gossamer, which many tanks stack with the black heart.
As such, this trinket is superb for any tanking class, though the benefits you recieve will differ between the tanking classes, and I'd recommend crunching your own numbers before reaching any definitive conclusion.
评论来自
Benegesserit
This doesn't look like a glyph to me. Blizzard should really avoid using "Glyph of" now that there is a dedicated item collection based around them.
评论来自
Bazar
How so many threads are getting marked up i have no idea. In fact so many of these remarks about stamina > all are just so short sighted and against practical values.
I'm currently the MT of our guild, and we raid ulduar and all of ToC successfully to date. This is about tanking at that level, not tanking at 5man heroic or nax level.
Lets start off from the basics.
Gossamer
is a sub-par trinket. It has a lot of stamina and thats about it. If your just starting off, its fantastic, but once you get into ulduar raids, or even ToC, the proc unnoticeable.
Yes, that's right, its unnoticeable.
You fight patchwork, and when your getting smacked for about 10k damage a shot, when it procs and drops it to 9860+, no one would notice the difference in damage. It will not save you from death except perhaps 1/200 times.
The Black Heart
is a useful trinket. At time of writing it gives 7000 armor on proc. This is without a doubt one of the best tanking trinkets you can currently get. It is almost certain to be nerfed, and nerfed HARD.
7056 armor is approximately 30% less physical damage taken. Assuming you can proc it every 50 seconds, its about 6% damage reduction on average. But theres more, it procs very quickly when you take damage, so it shines on encounters where you bounce bosses between tanks around, as it will often proc just after a taunt, allowing healers to ease into healing you, rather then having healers blow cooldowns to keep you up while hots are gradually ramped up.
When your being hit for 10k damage, and it procs dropping it to <7k damage a hit, It trivializes the damage received.
This trinket is currently godly, i'd put it at ilevel 232+, and without a doubt going to be nerfed.
The
Defender's Code
is a mini version of this trinket. Less armor, slightly less dodge. Still a fantastic trinket. Passively provides 4.8% less physical damage taken
The Defender's code is slightly superior to Gossamer, but far weaker then The Black Heart due to the heart's proc (unless you're reading this after its been nerfed.)
Glyph of Indomitability
is the Defender's Code on steroids. This is the premium tanking trinket.
A massive 9.7% passive damage reduction. This is the tanking trinket to have.
Now if your still reading this far, i'll get to my point which is this.
In ulduar and ToC, when tanking, i have 47k hp as a feral tank. (If i had picked my professions smarter i'd far more)
I recently picked up this trinket, and its going to replace the black heart. I'll loose about 2k hp doing so, but gain 10% damage reduction and a controllable proc.
Doing so, it will take about less damage to kill me with stupid maths, but with slightly smarter maths, it'll be easy to see that it will take a boss about 4.6k more raw damage to kill me. That's a very large upgrade.
Yes i'm more vulnerable to spell damage, but conversely i'm more effective to heal.
Not to mention that spell damage is usually either tiny or predictable. Physical damage on the other hand is neither.
For those tanks that still feel like armor is an unimportant stat, go ahead and skip this trinket. But frankly i'm seeing more and more paper-mache tanks that take a few blows and fall over. I'll still be there to cover for them i guess, i'll just activate my trinket and save the raid, as i frequently do.
Finally, yes ego does scale with stamina, but stuff if, i'd rather aim for the armor cap. My ego is large enough as it is, as you can probably tell reading this.
评论来自
intuit
Bazar, I won't disagree with you that this is a good trinket. But I will say this: Armor is an awesome stat for pure physical damage reduction, but it is no where close to as valuable as stamina for hardcore tanks atm. I don't know if you have stepped into heroic ToC yet, but there is a TON of non-melee damage being tossed around. This trinket won't help you with bleeds that tick for ~35k every few seconds. This trinket won't save you from all the non-physical damage the 2 worms throw at you. It won't save you from any of the magical damage on the twins fight. While this is a very good item, any smart bleeding-edge tank will take a stamina trinket over an armor one hands-down.
I love armor, and I wish there were more fights like algalon where tanks get hit for very large amounts of physical melee damage and not much else. But the fact is, blizzard doesn't make many fights like that anymore and stamina will serve a tank better than an equiv. amount of armor.
EDIT: Not sure why this was downrated... When I posted this, togc had just come out that week (or maybe it was even that day). Tanks were BARELY able to reach 40k unbuffed hp, and heroic beasts was the big wall for a lot of guilds/tanks. While there certainly is some big melee damage going around in that fight, it only accounts for about 40% of the overall damage a tank takes. Gormok's bleed, while physical, is not reduced by armor and the worms were chewing tanks up and spitting them out. The only part of that fight where the armor trinket would be more beneficial to a tank would be p3 with icehowl. Nowadays, with lots of tanks reaching near 50k hp in plate and 60k as a bear, adding additional stamina isn't necessarily needed to survive in togc25 or icc25 (normal) encounters and the +armor is a lot more attractive, even on fights such as beasts (I myself am sitting at nearly 36.5k unbuffed as a warrior =o ). I expect this might change once we start doing heroic ICC fights with huge bursts of magical damage. Stamina will probably end up reigning surpreme again on most fights until tanks get a bit more gear to handle it.
Armor > stam for physical fights. But I would still say there are more situations where raw stam is more valuable when progressing through bleeding-edge content. Pure heavy physical-dmg fights are not as common anymore.
评论来自
zearamoth
Should I take this over
http://www.wowhead.com/?item=45158#comments
?
I allready have
http://www.wowhead.com/?item=47216
and
http://www.wowhead.com/?item=37220
and going to replace essence of gossamer for either Heart of Iron or this 1.
Any advise?
评论来自
153134
Information on /use is wrong, 512 dodge rating convert in 7.70% chance to Dodge, not 13.01%.
评论来自
Dredmon
To help compare the
Essence of Gossamer
with the
Glyph of Indomitability
140 damage off of each hit is very respectable compared to the incoming damage to armor ratio required to equal that level of mitigation… It takes an 8500 damage hit to reduce 140 damage at the given armor levels in this comparison.
When you compare these trinkets factor the following
1) The damage mitigation for physical damage from the
Glyph of Indomitability
is constant while the damage mitigation from the
Essence of Gossamer
is temporary.
2) The
Essence of Gossamer
mitigates spell damage AND physical damage while the
Glyph of Indomitability
only mitigates physical damage.
3) The
Essence of Gossamer
always gives you 111 Stamina while the
Glyph of Indomitability
allows you to gain Dodge 1/6 of the time.
4) The dodge % on
Glyph of Indomitability
is actually about 7% on a tank (diminishing returns).
The difference between 25000 Armor and 26792 Armor (+1792 from
Glyph of Indomitability
not including talent/class/meta modifiers). Your Armor Level may differ, but this will give ballpark figures for an average raid-level tank.
To illustrate the effective change of +1792 armor using the above given Armor Levels…
25,000 AL = .60046 mitigated damage per hit
26,792 AL = .61694 mitigated damage per hit
Mitigation difference between 25,000 and 26,792 Armor = .01648
5000 point hit
25,000 AL = 3002.3 damage mitigated
26,792 AL = 3084.7 damage mitigated
Difference = 82.4 damage on a 5000 point hit
8000 point hit
25,000 AL = 4803.68
26,792 AL = 4935.52
Difference 131.84
8500 point hit
25,000 AL = 5103.91
26,792 AL = 5243.99
Difference 140.08 <----- This is where physical damage from AL starts to equal the
Essence of Gossamer
proc…
9000 point hit
25,000 AL = 5404.14
26,792 AL = 5552.46
Difference 148.32
10,000 point hit
25,000 AL = 6004.6
26,792 AL = 6169.4
Difference 164.8
15,000 point hit
25,000 AL = 9006.9
26,792 AL = 9254.1
Difference 247.2
20,000 point hit
25,000 AL = 12009.2
26,792 AL = 12338.8
Difference 329.6
评论来自
137161
140 damage off of each hit is very respectable compared to the incoming damage to armor ratio required to equal that level of mitigation… It takes an 8500 damage hit to reduce 140 damage at the given armor levels in this comparison.
There are two things wrong with this statement. First, the Essence of Gossamer doesn't have 100% uptime, so it's not taking 140 damage off of
each
hit, just off
some
hits. Second, an attack with a base damage of 8500 is weak. This trinket is purchased with 50 emblems of triumph. It's for people who raid, not people who are starting heroics. In raids you'll be hit for much more than 8500, so you'll see base damage values that are much higher. The highest base damage you consider is 20,000. It's entirely possible to be hit for 10,000. With 27,000 armor that would require a base damage of 27,725. An extra 1792 armor would reduce the damage taken by 407.
The proc on
Essence of Gossamer
lasts for 10 seconds. If you're tanking one mob (which is often the case in raids) you'll be getting hit about once every 2.5 seconds. In a ten second period of time, you'll only be attacked four times. With an internal cooldown of 45 seconds, this means that best the essence of gossamer can do is to make you take 560 less damage every 45 seconds. Considering you may dodge or parry some of those four attacks, it may only save you from 280 or 420 damage.
Edit: The proc rate is determined by the trinket's chance to proc, your avoidance, and the rate at which enemies are hitting you. In raids, typically, your avoidance will go up and the number of mobs hitting you will go down. The number of procs per minute will be much worse in raids than in 5 mans. Here's a little of the math:
A 5% chance to proc means that it will take 20 hits to proc (on average). If you have a 33.333% avoidance chance, it'll take 30 enemy swings to hit you 20 times. With one mob attacking you every 2.5 seconds, it will take 75 seconds to proc again. Since that 75 seconds is after the proc's cooldown, that means it will proc, on average, once every 120 seconds. The enemy will make 4 attacks in the 10 seconds of proc uptime and you'll avoid 1.333 of them (on average). 2.667 * 140 = ~373. You will average 373 damage absorbed per 120 seconds, or 3.111 damage per second.
With 5 enemies attacking you every 2.5 seconds it will take 15 seconds to generate 30 swings (and 20 hits), meaning the proc will happen once per minute. In 10 seconds the 5 enemies will make 20 total attacks, 13.333 of them hitting you so you'd absorb 1866.667 damage (on average) every 60 seconds, or 31.111 damage per second.
With a 40% chance to avoid an attack and one enemy attacking you every 2.5 seconds, you'll be hit once every 4.17 seconds (on average). 1792 extra armor saves you from ~400 damage every 4.1 seconds, or 100 damage per second. That's 32 times better than the Essence of Gossamer's proc.
There are stamina trinkets (
Heart of Iron
and
The Black Heart
) and there are avoidance/mitigation trinkets (
Defender's Code
,
Eitrigg's Oath
, and
Valor Medal of the First War
). The essence of gossamer is a stamina trinket, this is an avoidance/mitigation trinket. They're different, so you can't really talk about one being better than the other. However, in terms of mitigation trinkets this is a pretty good one. For stamina trinkets, essence of gossamer is one of the worst.
评论来自
377761
I dont mean to sound like a know-it-all... but really there is no tank that should be aiming at one set of gear that is expected to work best for every situation. This is going to be a piece of gear that a tank needs to throw on for big hitting physical damage bosses or adds. Sure this trinket will be next to useless for heavy magical damage adds and bosses but so what? Keep it in your bags and switch it out, be a dynamic tank not a static one. The game isn't about standing still after all... if you take on the wrong mindset about playing this game you'll end up failing to be a strong player.
评论来自
163020
This is a horrible trinket for 3 reasons.
1) It doesn't work on magical damage
2) On-demand abilities suck compared to a good on-chance since you have to think of an extra parameter in-fight. Sure, I know, it's a personal preference but excuse me, but when an item is 'equal' to another while the other doesn't have an on-demand to care about, the on-demand becomes worse for the extra management required.
3) Everyone checks HP to be impressed by a tank. Call it vanity but it's true. In fact it's also very related to 1), it doesn't affect magical damage, hence it also has a point.
Basically, Blizzard have managed to make HP in tanking and then they try to ignore it by giving items that increase other figures. And this is nothing, armor is at least powerful in physical, but giving dodge instead of HP? Sure, let's try it and see if it works against big slow hits which is the norm when a tank is really needed to be geared.
评论来自
163020
Generally blizzard should either give stamina to all tanking trinkets or remove stamina from all tanking trinkets.
They have managed to make HP the king in tanking and then they try to prove with high ilevel items that it should be ignored.
no ty.
评论来自
Admir
140 damage off of each hit is very respectable compared to the incoming damage to armor ratio required to equal that level of mitigation… It takes an 8500 damage hit to reduce 140 damage at the given armor levels in this comparison.
I actually felt compelled enough by the idiocy in this post to make a wowhead account and reply.
Your values are totally inappropriate and skewed. 8,500 damage swing? There were bosses in level 60 naxx that hit for OVER 8,500 a swing - before armor mitigation. Your values suck because you didn't put any thought into them. A base, unmitigated (UNMITIGATED IS THE KEY WORD HERE) hit for a boss at level 80 is more like 60-80k in TOC25 heroic. That is the values you should be using, not this terrible, terrible 8.5k-20k range of values that you managed to vomit all over the comments page.
I'm not going to spell out the math simply because it varies depending on your class, but you can realistically expect this to shave off several thousand points off damage off the larger hits of bosses such as Gormokk's impale.
It's a damn good trinket, and the BIS combo would probably be Satrinas + this.
评论来自
Gali
The portable version of
Glyph of Evasion
评论来自
241013
I did some quick math and the armor is equal to 2250 HP in terms of EH in a T9.25 geared tank. A good stam trinket will give you around 1.7k-2k HP. Given that the stamina affects magic damage and debuffs, I'd say it's a decent trade. Beats the Brewfest trinkets in most situations, comparable to King Llane and Heart of Iron.
评论来自
352299
Armor is subject to diminishing returns and anyone considering this trinket will be well into those diminishing returns before equipping it.
*cough*
Mitigation is subject to diminishing returns, but armor is not!
*cough*
"For every X amount of armor that you add, your time to live increases by the same amount, no matter how much armor you had already. This increase in time to live is indeed not subject to diminishing returns. This is where the confusion comes in. Here we plainly see that adding armor does not have a diminishing effect. But, it is the time to live function that is not subject to diminishing returns, not the mitigation function."
Confused? Don't be: If you've got the badges to get this thing, keep this trinket in your bags for fights with more physical damage involved, and stamina-stackers for magical fights.
评论来自
468469
I dont know if this has been mentioned yet,
But I purchased this trinket for my Prot Paladin today, (armor is awesome stat btw, anyone that thinks this is only for druids and DKs needs a lesson in theorycraft),
Problem is... the item when equipped only gives me the base 1792 armor. :-S...
I gain no additional armor from the Toughness Talent "Increases your armor value from items by 10%", nor the additional 2% from the Austere Earthsiege Diamond metagem. In total I should gain 2007 armor from equiping this item.
I'd be interested to know if DKs, Druids etc are gaining their additional armour? or from the metagem.
Druids for example "armor contribution from cloth and leather items by 370%" should NOT get any bonus in Dire Bear form according to the tooltip, nor should DKs "armor contribution from cloth, leather, mail and plate items by 60%".. when in frost presence, according to that tooltip. Because it does not mention trinkets, in either case. Although the Prot Paladin, "Toughness" tooltip says, "from items" so Prot Paladins should. And every class should be gaining 2% from the meta regardless.
Seems a little screwed up tbh.
UPDATE: I gain no additional armor from my rings either, it seems the problem is with the Toughness Talent, and Metagem?
评论来自
468469
UPDATE: Ok on chatting with a GM, he is confirmed that, there is a problem with the "Toughness" prot paladin talent, and also the Austere Earthsiege Diamond. It DOES NOT, display bonus armor gained from armour values on some trinkets, rings, weapons etc.
Should be fixed in upcoming patches. :-|
However it is apparently applying the bonus armour to the game mechanic, its a display issue.
评论来自
468469
yeah, but the tooltip on Dire Bear Form, actually states "armor contribution from cloth and leather items by 370%", doesnt say you get armor from anything else, and with Frost Presence: "armor contribution from cloth, leather, mail and plate items by 60%", doesnt mention trinkets either. So I wouldnt expect the trinket to gain a bonus.
The Prot Paladin talent however states "From Items", not just plate or mail or whatever.
But nevertheless the GM confirmed that the armor "should be" displayed, he would have just said the talent and metagem doesnt effect trinkets and rings if that were the case.
评论来自
151479
It's amazing that within 42 comments, armor not having any effect on magical damage has been mentioned at least 10 times, however nobody has mentioned the major benefit of gaining EH through Armor instead of Stamina.
Taking less damage is better than being able to take more damage since you will need less healing.
Now you might think "healing doesn't matter when i have massive heals overhealing me all the time".
If this was true, tanks would never die.
Go ahead and do the math if you want, see how much spellpower it would take for a healer to increase his healing done by lets say 4%.
评论来自
13819
First of all, I want to get the long and short of what I'm about to say out in the open right now.
This trinket is phenomenal. Not "good" or "okay". Phenomenal. That said, it is one of several phenomenal tanking trinkets, all of which have their uses.
Anyone who thinks the diminishing returns on armor are real and noticeable diminishing returns is, at best, ignorant of the real job tanks have. Every 1 000 armor is very close to as good as the 1 000 armor that precedes it.
Example: We'll start with 25 000 armor against a lvl 83 boss who swings for 80 000 raw damage.
Damage Reduced by Armor: 60.046%
Damage Taken by Melee: 31 963
Add 1 000 armor for 26 000
Damage Reduced by Armor: 60.983%
Damage Taken by Melee: 31 214
A 2.34% reduction in damage taken per swing.
We'll start at 30 000 armor now
Damage Reduced by Armor: 64.329%
Damage Taken by Melee: 28 537
Add 1 000 armor for 31 000
Damage Reduced by Armor: 65.078%
Damage Taken by Melee: 27 938
A 2.1% reduction in damage taken by the same 1 000 armor boost.
Even increasing the starting armor by 20%, the gain in damage reduction is barely diminished.
That is why this trinket is awesome.
Now.
Juggernaut's Vitality
is ALSO an amazing tanking trinket. Both have their uses. Juggernaut's is better for fights where there are hefty magic spells cast on the tank periodically (Jaraxxus Heroic and Twins since they hit like limp noodles), but for fights where the bulk of damage a tank takes is physical (Northrend Beasts, Algalon, Add tank on Anub), I'd probably take this.
Now, the
Black Heart
is probably one of the most overlooked trinkets due to its low ilvl. But that armor proc is TREMENDOUS and has approximately an 18-22% up-time (10 second duration, 45s internal cooldown). I wouldn't use it over any ilvl 245 trinket, but I certainly wouldn't be racing to replace it faster than, say, my shield.
And let's not forget the fact that Elitist Jerks and Tankspot have both REPEATEDLY stated that armor is NOT subject to diminishing returns in terms of time to live.
评论来自
146010
This trinket is useful for tanks that have the freedom to start mix and matching gear to optimise for their encounters. While stamina stacking is usually better for tanks in progression, once you're able to survive the boss hits you don't need to keep stacking the stamina, and can start to look at other means of mitigation. This trinket would be really nice for physical heavy fights like against Gormok or Icehowl for example, while of relatively low use against Jaraxxus.
If you only need 40k hp buffed to survive comfortably (arbitrary number) in a given fight, then having 45k isn't going to make much/any difference. You might as well get more avoidance or EH instead, because the healers no longer require that big of a buffer to keep you up any more.
And the added bonus of going for armor over raw hp, is that you will take considerably less damage over the course of the fight. Again, assumming it is a physical-oriented fight.
评论来自
235651
I use different sets for lots of boss fights and trash, soe fights you just wanna stack the stam other fights you want sheild block value(trash) enuff sheild block value and large amounts of trash dont touch you. This trinket I would use on bosses that are "mostly" physical, in a physical fight this trinket rocks. dont forget the use, 20 seconds of dodge every 2 minutes. so if your fighting a physical dmg boss your going to be taking a nice amount less dmg and every 2 minutes you can pop the use on it and have even more avoid, cuz on that kind of boss youd also be using avoid gear. according to wowhead 502 dodge is 13% my dodge in icecrown is about 12%, so on a physical damaging boss id be up at 25% dodge for 20 seconds every 2 minutes and taking smaller hits. I dont think there would be a better trinket for such an encounter expecialy with the -20% dodge in icecrown, were this trinet is meant to be used because items from prior raids(including badge items) are meant to prepare for the next raid. Thats why tier gear changes so much. Look at the paladin gear, legs and helm have insane sheild block value. Why? becuase your going to need it without that dodge your going to be depending more on lowering the hits you take.
Ive always ben one to forget the hits I take and try to avoid as many as I can. For icecrown I am gearing to lower the hits I do take while still trying to keep avoid up.
This trinket fits right in. Of course it would just be for a boss as I said already, trash id still go stam and more block value. Bosses with more casting id go stam stam and of course the ring from ony I think it is with resist up on all magic.
as for the brewfest trinks, when i put on a stamina trink is use black heart. Ill take the stam dive for the times I have that armor, along with the ony trinket its a must everywhere, all that parry and defense rating, insane avoid. Ill be using the frost badge trinket here in about a week tho over black heart, to much stam to pass and that absorb will REALLY come in handy sure sure only 3200 dmg but when your getting hit for 15K and your at a time you need some fast mitigation that can stop a wipe, give the healer the time to throw a heal. down from 50K to 20K even for a second on some ICC bosses id be punching it.
评论来自
497213
Would just like to point out how this has more armor then equivalent item lvl armor (gloves, wrist, belts etc.) thats crazy good :D
评论来自
273987
The one problem with wanting to add to the AD buffer through a trinket is it rarely ever procs in a situation where i need that 170~*10/30 = 560 hp. Generally it will proc, i might take some dot damage but the healers pick me up cause the next swing can kill even with 1120 hp more (2 trinks) quite easily. Now lets do a little bit of logic beyond math that only applies in an ideal world.
You stand to gain 1.5% avoidance with trinket A (low end of an avoidance trinket but the EH and consistent reduction people will get upset it we put it up at 2% like it should be).
You stand to gain 1.5% armor with trinket B.
You stand to gain 170 stamina with trinket C. (Assume w/ talents this becomes 170*1.15 = 195.5 (rounded down))
Incoming damage intake is approximately 6k/s for average raid boss fighting, 5.5k physical .5k magical.
Given:
a is current armor (0-1) as a percent
p is current avoidance (0-1) , not block
d is damage intake (dp = physical, dm = magical)
A:
Reduction over time is 1-(dp(1-p-0.015)/dp(1-p)), if p is 45% :: 1-dp*0.535/dp*0.55= 1-0.972~= 0.027 = 2.7% reduction to physical, dm+dp*(1-0.027) overall = 500+5346 = 5846 = d after trinket
Highest raw damage reduction (yet inconsistant without large enough number of hits)
B:
Reduction over time is 1-(dp*(a+0.015)/dp*(a)), if a is 64% :: (dp*0.655/dp*0.64)-1= 1.024~-1=0.024 = 2.4% damage reduction to physical, dm+dp*(1-0.024) overall = 500+5368 = 5868 = d after trinket
Close damage reduction while remaining consistant
C:
No Reduction. Use stands to probability of death given current health. EH change if a is 64% (~27k AC) and d is 6k ::
Assuming consistent AC we can reduce the EH comparison to this formula
1 / (1 - 27000 / (27000 + (467.5 * 83 - 22167.5))) * (hp / d) = 0.381 * (hp / 6000)
Therefore the gain in EH is merely hp after trinket / hp before trinket. If HP is 44k buffed this comes out to 45955/44000=1.044~=4.4% EH gain. If no deaths were to be avoided by that 195.5 stamina gain, this means nothing. However, if a death were to occur without this gain, this would be the best.
Most useful if you would die otherwise.
评论来自
252059
I bought this trinket solely for using when tanking in ICC10.
The last two bosses in the first wing of ICC10 (airship and saurfang) both have abilities that stack based on being hit.
For the airship, I hop over, and half the time can pop this trinket, so that the enemy commander isn't gaining stacks of his buff.
For Saurfang (or whoever the allies fight) I can pop it every other tank swap to both help out the healers and keep him from accumulating blood points from hitting me.
That and the extra armor is a welcome addition, to gear that has been heavily lopsided towards stamina and avoidance.
Is this the best trinket in all cases? No, it provides no help against a heavy spell damage fight. But is it incredibly useful sometimes? Absolutely.
评论来自
WhiteHorse
Since the FOTLK patch Druids (evenWarr /Pala) don't even consider taking this trinket, 'cos you get so much armor from other items that in the end you get like 1.5% armor increase from this - even lower.
This can maybe be useful for DK if they have lower than 60% armor.
For example I m a druid and I have 66% armor reduction and when I put this trinket it gives me only 1% increase on armor , it is better for ferals to take Black Heart and new Corroded Skeleton Key (228stm) .... or take even CRIT trinket item lv 200 than this 'cos when ever bear crits he gains rage + "block" =25%of AP.
This items was very useful when he first came out but not anymore.
Regards
~
Cennarius, druid from Sporregar
评论来自
Astray
Armor = awesome, but still its a matter of chosing the right trinket at the right time. There are fights that become easier with lots of stamina, lots of avoidance or lots of armor.
You dont need to buy this as soon as possible, but remember its existence.
评论来自
457364
Call me crazy but I got this for my Dest Lock (0/20/51). Mostly I just got tired of getting smoked by melee damage in PVP. With demon armor and this glyph my damage reduction from armor stands at 34%. Include 6% from molten skin and 25% from soul link for 65% total. Obviously I'm takin a reduction in DPS, but what good is DPS in PVP if your waiting in the GY?
评论来自
DH1987
Whether you should use this trinket depends on whether you are getting healed or not.
I'm assuming there is a constant ratio of armor value for every percent of damage reduction. Therefore, the damage reduction that the trinket provides on an armor tank is approximately 1.55% on a protection warrior, as calculated by comparing the damage reduction percentages with and without the trinket.
Based on this premises, consider the following examples. These values may not be based off of real in-game situations, but please accept the values for the sake of analogy.
You are a Warrior tank. You have 40,000 health, and without any damage reduction a mob deals 10,000 damage to you. You have 50% damage reduction without the trinket, so the mob deals 5,000 damage to you. With the added 1.55% damage reduction, your DR becomes 51.55%. 51.55% off of 10,000 damage is 4845 damage per hit, which is 155 HP saved per hit due to the extra armor.
This means for every hit at 5,000 damage that you take, you have 155 more HP than you would without the trinket. Since you have 40,000 HP, you can take 8 hits (40,000 / 4845) without getting healed before you die on the 9th hit. You save 155 HP per hit, so over 8 hits you have saved 155 * 8 HP which is 1240 HP. That's how much HP you have gained from the extra armor. Not very effective, considering Essence of Gossamer, a relatively low level trinket, gives over 1100 HP, and the 1240 HP you saved only applies to physical damage.
HOWEVER, when you are being healed, the trinket becomes more effective than just about any amount of HP a trinket can give you. Let's assume that your healers can make you last until you've taken a total of about 200,000 physical damage, which actually is not very much. Now, with the figures above, we calculated that you save 155 HP per hit, and because of this you take 4845 damage per hit. With your healers behind you, you can assume you have 200,000 HP.
With this in mind, you can now take
200,000 / 4845 = 41.28 = 41 hits before you die.
155 HP * 41 hits = 6,355 extra health gained from the armor (which also means you can now take 1 more full hit than you could without the armor increase).
With this analogy, we see that the amount of HP gained from damage reduction increases as your total damage taken increases. If you take 500,000 physical damage, which is probably more realistic in a raid boss fight, you save 15,965 HP.
Good luck finding a trinket that gives you 1600 stamina. :D And I didn't even calculate the added dodge from using the trinket!
Conclusion: This is a VERY GOOD trinket for raid boss fights that are based on physical damage.
EDIT: Also, this does not say that Armor > HP. You need a good amount of HP so you can stay up reasonably long enough for healers to keep you alive.
EDIT2-7: Corrections in spelling/grammar.
评论来自
Farigiss
The spell effect looks like
Defensive Stance
. I've had a
"omg you noob, you weren't in defensive stance the whole time?"
comment.
评论来自
Physicsguy
Hopefully it changes, but right now on the 4.0.1 PTR (and beta I assume) it no longer has armor. >.<
评论来自
158458
It has armor again. Tanks rejoice!
评论来自
680133
this trinket is still without armor, I don't understand what is for now ? worst than anything else...
评论来自
Meggie
It's ruined. The same with Badge of Tenacity. Once marvelled, now junk.
评论来自
Olehenrich
If
http://www.maxdps.com/warrior/protection.php
has their stat model correct for 4.0.1 as they say they do, they are ranking this as top prot warrior trinket before heroic ICC.
评论来自
Lindentree
RIP Wrath armor trinkets.
2/8/2011.
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