At official wow site it says that this glyph gives 10 runic power reduction to spell cost. Here it says 40 Rp.
So who is right then?
"Glyph of Hungering Cold: Reduces the cost of Hungering Cold by 10 runic power"
Great major glyph for both PvE and PvP.
Saves you a little more than 1/3 of your total runic power if your RP is full and is talented (Runic Power Mastery).
Although this spell only freezes targets within 10 yards for 10 secs, its actually pretty helpful in some situations, like for certain pulls in the new Cataclysm Instances, my HC has saved my groups from doom by freezing a part of the group that the tank pulled too much of. It may only be 10 secs, but thats more then enough time to get ready for those extra mobs.
This is a great glyph. Since we're all frost dk's here, we know that FF is a big part of our rotation, and using hungering cold to infect large amounts of mobs is great to save you your frost runes, and now you also save a lot of RP.
In Mists of Pandaria this glyph has changed.
OLD: Glyph of Hungering Cold - Your Hungering Cold ability no longer costs runic power.
NEW: Glyph of Dark Simulacrum - Reduces the cooldown of Dark Simulacrum by 30 sec and increases its duration by 4 sec.
As of Legion's
, major glyphs were effectively removed.
Below is a table detailing what glyphs were removed for this class, their old item pages, and what their most recent effect was prior to their deletion.
The 'star' (*) next to a glyph's URL denotes which webpage you're currently on.
Glyph of Absorb Magic
Increases the total damage absorbed by Anti-Magic Shell by 100%, but Anti-Magic Shell no longer generates Runic Power.
Glyph of Anti-Magic Shell
Causes your Anti-Magic Shell to absorb all incoming magical damage, up to the absorption limit.
Glyph of Blood Boil
Increases the radius of your Blood Boil by 5 yards.
Glyph of Chains of Ice
Your Chains of Ice also causes 144 to 156 Frost damage, with additional damage depending on your attack power.
Glyph of Dancing Rune Weapon
Increases your threat generation by 100% while your Dancing Rune Weapon is active, but reduces its damage dealt by 25%.
Glyph of Dark Simulacrum
Reduces the cooldown of Dark Simulacrum by 30 sec and increases its duration by 4 sec.
Glyph of Death Coil
Your Death Coil spell is now usable on all allies. When cast on a non-undead ally, Death Coil shrouds them with a protective barrier that absorbs damage.
Glyph of Death Gate
Reduces the cast time of your Death Gate spell by 60%.
Glyph of Empowerment
Your Empower Rune Weapon also heals you for 30% of your maximum health.
Glyph of Enduring Infection
Your diseases are undispellable, but their damage dealt is reduced by 15%.
Glyph of Ice Reaper
The Runes you spend on Chains of Ice will become Death Runes when they activate. Death Runes count as any type of rune.
Glyph of Icebound Fortitude
Reduces the cooldown of your Icebound Fortitude by 50%, but also reduces its duration by 75%.
Glyph of Icy Touch
Your Icy Touch dispels one helpful Magic effect from the target.
Glyph of Mind Freeze
Reduces the cooldown of your Mind Freeze ability by 1 sec, but also raises its cost by 10 Runic Power.
Glyph of Outbreak
Your Outbreak spell no longer has a cooldown, but now costs 30 Runic Power.
Glyph of Pillar of Frost
Empowers your Pillar of Frost, making you immune to all effects that cause loss of control of your character, but also reduces your movement speed by 70% while the ability is active.
Glyph of Raise Ally
Your Raise Ally ability no longer costs any Runic Power.
Glyph of Regenerative Magic
If Anti-Magic Shell expires after its full duration, the cooldown is reduced by up to 50%, based on the amount of damage absorption remaining.
Glyph of Rune Tap
Reduces the cooldown of Rune Tap by 10 sec but Rune Tap reduces damage taken by 20% less.
Glyph of Runic Power
Whenever you are struck by a movement-impairing effect, you will generate 2 Runic Power every 1 sec for 5 sec.
Glyph of Strangulate
Increases the Silence duration of your Strangulate ability by 2 sec when used on a target who is casting a spell.
Glyph of Swift Death
The haste effect granted by Soul Reaper now also increases your movement speed by 30% for the duration.
Glyph of Vampiric Blood
Increases the bonus healing received while your Vampiric Blood is active by an additional 10%, but your Vampiric Blood no longer grants you health.
If I have missed one or made a mistake, feel free to PM me!
Grounding Totem, Deterrence, Spell Reflection and Dark Sim in Challenge Modes
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
[Please review our